A "world where the players don't have to eat"

Post » Thu May 19, 2011 6:54 pm

The recent Playstation article mentioned that the variety of meats and food items seemed very complex and interesting for "a world where the players don't have to eat."

Do you think this confirms that there will be no hardcoe/survival mode in Skyrim?

Or do you think it's possible there is one, but perhaps Bethesda told journalists not to say anything about it until E3?

Or perhaps simply excluded from the demo but included in the final version of the game?
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SamanthaLove
 
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Post » Fri May 20, 2011 5:49 am

Yeah, I just read that aswell. I don't know, it doesn't confirm anything.
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Laura Richards
 
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Post » Thu May 19, 2011 8:08 pm

The recent Playstation article mentioned that the variety of meats and food items seemed very complex and interesting for "a world where the players don't have to eat."

Do you think this confirms that there will be no hardcoe/survival mode in Skyrim?

Or do you think it's possible there is one, but perhaps Bethesda told journalists not to say anything about it until E3?

Or perhaps simply excluded from the demo but included in the final version of the game?


It means softcoe Skyrim.
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steve brewin
 
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Post » Thu May 19, 2011 6:29 pm

I totally want hardcoe mode, but if they don't put it, someone will mod it in soon ...
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Rhysa Hughes
 
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Post » Fri May 20, 2011 4:32 am

I think it's quite possible its just a reference to the common RPG world where players for some reason never have needs of actual people, infact it sounds very much like that. I doubt if Beth includes a hardcoe mode that they'd have shown or talked about it to them at this time anyway.

That said, I personally really don't care about a hardcoe mode one way or the other.
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Tarka
 
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Post » Fri May 20, 2011 4:54 am

It could just be that spell effects might achieve the same (healing?) result, and that eating is simply optional.

IMO, its best when consuming serves a mechanical function beyond merely being a timer. Like in Baldur's Gate & Witcher, where drinks were a means of information gathering.

I think it's quite possible its just a reference to the common RPG world where players for some reason never have needs of actual people, infact it sounds very much like that.
Its only common now; there were many RPGs where your characters would starve to death without enough food; (Though I don't recall any by Black Isle).
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elliot mudd
 
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Post » Thu May 19, 2011 11:15 pm

Perhaps eating merely provides bonuses of some sort rather than punishing the player for not eating it. Then it is interesting but not required either.
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Bloomer
 
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Post » Thu May 19, 2011 11:34 pm

I don't really care for this whole "hardcoe" stuff anyway, wouldn't mind if it wasn't in Skyrim, sure it would add to..Immersion.. But I couldn't careless, it wasn't in any previous gamesas games, only in F:NV, and then I didn't care about Fallout New Vegas' hardcoe mode. But it definitely ain't talking about normal game-play, as you can cook and likely eat it, and Oblivion's NPCs ate food as-well. So it could mean no hardcoe mode, which does not bother me one bit.lol But still at-least 5 months to go, and they can easily just implement it, as New Vegas' one wasn't very complex.
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Jonny
 
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Post » Thu May 19, 2011 4:48 pm

I don't care about this hardcoe mode people keep talking about. I play games to escape real life, that's part of the reason I play TES. Too much realism is a very bad thing.
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Christie Mitchell
 
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Post » Thu May 19, 2011 2:58 pm

... Too much realism is a very bad thing.
I agree. :foodndrink:
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Andrea P
 
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Post » Thu May 19, 2011 9:41 pm

They also said we have simplified armor-I do not trust anything that the article said. lol
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Céline Rémy
 
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Post » Thu May 19, 2011 3:37 pm

I don't care about this hardcoe mode people keep talking about. I play games to escape real life, that's part of the reason I play TES. Too much realism is a very bad thing.


Agreed, if you want to eat waddle on over to the fridge.
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how solid
 
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Post » Thu May 19, 2011 5:03 pm

I don't care about this hardcoe mode people keep talking about. I play games to escape real life, that's part of the reason I play TES. Too much realism is a very bad thing.


There are some parallels in a few Oblivion mods that provide these kinds of functions, as well as the popular "hardcoe mode" feature in New Vegas.

I don't know exactly why these features were so well-received. Certainly for those who liked it, there were others who hated it.

In my case, they don't feel particularly "realistic," they just make the game more fun. I suppose I liked these features simply because they made finding, say a bag of dandy snacks or a salisbury steak a lot more interesting, a reason to be excited about finding an inn after wandering around in the wilderness for a while, etc.

Otherwise, the food and drink were kind of worthless junk.

Also made combat a bit more challenging because I was usually suffering from some kind of starvation or dehydration penalties.

In any case, after reading the playstation article, it seems less likely that this will be included in the vanilla version of Skyrim.
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Tania Bunic
 
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Post » Thu May 19, 2011 9:20 pm

Agreed, if you want to eat waddle on over to the fridge.


In Skyrim fridge waddles over to you! sorry, couldn't help myself
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Manuel rivera
 
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Post » Thu May 19, 2011 3:26 pm

I agree. :foodndrink:

yes
if its there at all it should be optional
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Cayal
 
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Post » Fri May 20, 2011 3:58 am

Well. In Morrowind, you didn't have to eat, yet there was a huge amount of edibles. In Oblivion, you didn't have to eat, yet there was a huge amount of edibles.
Now that Playstation magazine is saying "In Skyrim, you don't have to eat, but look at this amazingly detailed and huge amount of edibles!".

The fuzz - what is it about.

The magazine is simply assuming, or knowing, that the system will be just as it was in previous TES games, which if an assumption is a very likely one. And by the way, the point they were making with that sentence is still true even if there was a hardcoe mode: The main focus of TES games isn't eating, and yet there's an amazing level of detail even for things like food. If there was a mode that maybe 5% of the players would use which actually makes food useful, then that mode wouldn't have been the reason they made the food so detailed. The reason would still be "they're just crazy pedantic like that".
So really, this piece of information doesn't say anything about a hardcoe mode. All you can derive from it is that most probably, the standard mode of the game that most of the players will use won't feature a necessity to eat, which is exactly what it should be like.
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sw1ss
 
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Post » Fri May 20, 2011 5:17 am

It seems pretty obvious to me, the writer is just commenting that Bethesda seemed to go to great lengths to put a large variety of food in the game for a game where eating is not mandatory. At least going by that statement, we can assume that eating is not necessary in Skyrim, and should we be surprised by that? I'd say that it would be aomething that needs to be noted if it WERE required, or Bethesda went the New Vegas route of having an optional mode where it's required, considering that past Elder Scrolls games never required eating, but still had a wide variety of food items.

Of course, the article doesn't seem to take into account that, at least in past games, food items were alchemy ingredients, and if we assume this is also true in Skyrim, then even without the need to eat, the wide variety of food items would still serve a further purpose beyond just atmosphere or restoring health by a small amount.
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OJY
 
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Post » Thu May 19, 2011 2:41 pm

Hopefully it's: You don't have to eat, but you can if you want to.

Maybe the writer just meant that or more likely he doesn't know because Beth didn't reveal every little detail to him.
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jason worrell
 
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Post » Thu May 19, 2011 9:09 pm

I don't care about this hardcoe mode people keep talking about. I play games to escape real life, that's part of the reason I play TES. Too much realism is a very bad thing.

And even if they did implement it, it'd be stupid. In Fallout, all the food is irradiated, so there's actually a disadvantage to eating. In Skyrim, it'll be what? 2 GP for a day?
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Stacey Mason
 
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Post » Fri May 20, 2011 3:19 am

Sorry, I only care about the "variety of meats and food items seemed very complex and interesting." :tes:
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celebrity
 
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Post » Thu May 19, 2011 8:10 pm

(...)
Too much realism is a very bad thing.


...

This of course is a compound opinion.
First, it is your opinion that such and such ammount to too much realism.
Second, it is your your opinion too much realism is a very bad thing.

I'm not about to be more verbose than you on this beaten topic, besides stating
I say yes to hardcoe.


That last bit sounds odd.
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Nymph
 
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Post » Fri May 20, 2011 4:21 am

It seems pretty obvious to me, the writer is just commenting that Bethesda seemed to go to great lengths to put a large variety of food in the game for a game where eating is not mandatory. At least going by that statement, we can assume that eating is not necessary in Skyrim, and should we be surprised by that? I'd say that it would be aomething that needs to be noted if it WERE required, or Bethesda went the New Vegas route of having an optional mode where it's required, considering that past Elder Scrolls games never required eating, but still had a wide variety of food items.

Of course, the article doesn't seem to take into account that, at least in past games, food items were alchemy ingredients, and if we assume this is also true in Skyrim, then even without the need to eat, the wide variety of food items would still serve a further purpose beyond just atmosphere or restoring health by a small amount.

However Skyrim will use New Vegas style cooking. Only two reasons for this, hard core or that food work as a sort of potions, would work well if food had low level long time effect, naturally a combination might be possible.
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BRAD MONTGOMERY
 
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Post » Thu May 19, 2011 10:11 pm

Well, I have a (bad) feeling there won't be a hardcoe mode in Skyrim... (we'll probably/hopefully get a definite answer from the fan interview).

It's not a big deal for me though, as I know there will be TONS of mods adding it. I think there are like 4-7 different survival mods for Oblivion only.

I personally love it, because it makes me feel... more like part of the world. It feels more alive, more real. It would also definitely fit well with the 'rough' feeling and nature of Skyrim.
I'll definitely mod it in if it's not in by default. Too bad for the console players though that want to have it as well :confused:
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claire ley
 
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Post » Fri May 20, 2011 6:18 am

Do you think this confirms that there will be no hardcoe/survival mode in Skyrim?

It supports what I already suspected. hardcoe mode is a mod. I doubt Bethesda will include a mod with Skyrim. It just isn't their style. Developing a mod takes time. If a professional creates one, expect to pay extra for it, as you should. If Bethesda develops it, expect it as downloadable content. They won't include it with Skyrim and force everyone to pay for it. hardcoe elements are too unpopular for that.

I do think one or more new non-optional environmental obstacles to survival may be integrated as features in Skyrim.
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Zualett
 
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Post » Thu May 19, 2011 11:01 pm

I still don't know why people thought there's going to be a hardcoe mode, when it was never mentioned, and it wasn't even their idea to begin with...

Still these hunger/thirst meters tend to be more annoying than "immersive" anyway, the only reason I would get a mod like that so food actually do something, like it raises the overall stamina or you need food to rest...

And no thirst please, it made sense in Fallout, where it was a wasteland, but in Skyrim I think it would look pretty silly to die to dehydration in a middle of a snowfield...
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Robert
 
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