[BLOG] Worldshaping in Cyrodiil

Post » Wed Mar 30, 2011 2:36 pm

The new font and right-hand column width look good to me. :D
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daniel royle
 
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Post » Wed Mar 30, 2011 12:44 am

Font still looks wrong for me: http://img263.imageshack.us/img263/7114/fontissue.jpg
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Gill Mackin
 
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Post » Wed Mar 30, 2011 3:29 pm

Font still looks wrong for me: http://img263.imageshack.us/img263/7114/fontissue.jpg

The font looks readable to me in the screenshot. I'm not sure I understand what you mean by wrong.
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Milagros Osorio
 
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Post » Wed Mar 30, 2011 8:19 am

Readable yes, but clearly wrong. As in its not displaying in a crisp, clear, well defined way. I can't hope to describe it any better than the screenshot illustrates it.
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Charlotte Henderson
 
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Post » Wed Mar 30, 2011 3:44 am

Readable yes, but clearly wrong. As in its not displaying in a crisp, clear, well defined way. I can't hope to describe it any better than the screenshot illustrates it.


I don't get it. I only just got out of bed so I'm all blurry-eyed, yet the text in that screenshot looks perfectly fine, clear and readable to me. Does your own screenshot still look bad to you on a different computer screen?
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Alessandra Botham
 
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Post » Wed Mar 30, 2011 1:11 am

I think the point is it looks bad when I view it, yes? If nobody else can see that even in the screenshot, then clearly that's not something I can fix by trying to describe it. If that's intentionally how the font looks then I don't know how else to deal with it.

It looks like the crappy font rendering I see whenever I have to strike up IE to look at something.
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Svenja Hedrich
 
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Post » Wed Mar 30, 2011 8:30 am

Yes that is the point, which suggests that there is no fault with the font being used, since it seems fine to Matthew_Kaine and myself. However so far we only know that two people think it's fine and one person thinks it's got problems, so that isn't really enough people to reach a conclusion. This is why I asked if you'd looked at the screenshot on a different PC, in case the other computer showed the font clearly to you, in which case there's an issue on the PC you mainly use with displaying that font/displaying that web page.
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Nathan Risch
 
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Post » Wed Mar 30, 2011 8:30 am

Perhaps, but since you're also saying the screenshot of the rendering I see looks fine, that's heavily implying my eyesight is to blame, and I'm not that old yet :P
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sarah
 
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Post » Wed Mar 30, 2011 9:00 am

Now it looks like crap for me as well - using Chrome. Either something has been changed since last time I visited the blog - or something is up with the coding or something.

EDIT: OK, missed the post above about the changes. They actually make it look much worse for me.

@Arkngt: I was referring to the beginning of the game. Once you increase in level, selling expensive items is a piece of cake when all the merchants have limitless gold. The problem with vanilla that I was describing always happens for me until I level up enough to start finding more pricey loot


OK, but I still think the wording is strange. It isn't odd that a poor Lvl 1 char straight out of prison has less money than the rich guys in Cyrodiil IMO and that it would take a while to catch up with them.

One thing that I never seemed to understand was how other citizens of Cyrodiil always seemed to have endless supplies of Septims at their disposal while I would have to run through countless quests and sift through limitless clutter in search of something that might let me get as wealthy as I'd like. In an attempt to redistribute this unfair placement of wealth in Oblivion, Enhanced Economy was created.


I actually don't think that's why EE was created - although it can be used for that as well as all settings are configurable.
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Laura Tempel
 
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Post » Wed Mar 30, 2011 9:27 am

but sadly it's much more difficult to capture them on film than I originally expected; they swim away when you try to get close to them


Use console commands.

TFC - free flying camera
TAI - toggles AI off and on so animals will just stand there wondering what was that they wanted to do. Great for catching those fast and hostile creatures on screenshots.

You probably already know about TCL that toggles collision and lets your character to fly. Also, there are commands for manipulating weather, but you need to find Form IDs for each weather type.


Hope that helps!
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Kaylee Campbell
 
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Post » Wed Mar 30, 2011 1:01 am

Perhaps, but since you're also saying the screenshot of the rendering I see looks fine, that's heavily implying my eyesight is to blame, and I'm not that old yet :P


Ah no, that's why I suggested looking at the screenshot on another PC, as the screenshot on your normal PC will look the same to you as the web page itself did. But on another PC, the screenshot may look clearer, in which case the site would for you too. Now it seems Arkngt has viewing upsets too however...


I'm wondering whether Better Cities will make it onto this blog, but I'm also a little nervous in case it does and Matthew Kaine doesn't like BC!
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Astargoth Rockin' Design
 
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Post » Tue Mar 29, 2011 11:50 pm

Very nice. Bookmarked it!
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Benji
 
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Post » Wed Mar 30, 2011 1:44 pm

@Arthmoor: As much as I'd love to fix this issue for you, I don't think the rendering of the font is really anything that I can control, especially if I can't see the problem myself.

@Arkngt: In that case, I might change the font back to the original, since the change clearly didn't make a difference for those that were having problems with it. Also, sorry if my explanation of Enhanced Economy seems odd, but I'm sure everyone has different reasons for getting different mods. I try to make my posts subjective and my videos objective. If my opinion doesn't really make sense, the video should hopefully give a better reason to have interest in what I'm talking about.

@washington: I do use TFC in my videos, though I haven't tried TAI. If I can manage to get a better view of the fish, then perhaps I'll remake the video. I'm thinking about looking at another mod that adds more fish in the future, so I might be making a new video showing Alive Waters anyway.

Thanks for the interest and support, everyone! If you give me a suggestion, I'll definitely take it into consideration. I might only write about it if I end up personally using it in my game, though; I haven't decided yet if I want to spend time talking about mods I don't like. Seems a bit iffy. :shrug:
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Annick Charron
 
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Post » Wed Mar 30, 2011 8:51 am

Ah no, that's why I suggested looking at the screenshot on another PC, as the screenshot on your normal PC will look the same to you as the web page itself did. But on another PC, the screenshot may look clearer, in which case the site would for you too. Now it seems Arkngt has viewing upsets too however...


It's a screenshot though... how is that supposed to change by being on a different PC? Something isn't making sense here.

I think I'm inclined to agree with andalaybay - there's a CSS error showing if you go to the page, but there may not be anything that can be done about it since it appears to be Google's error.
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GLOW...
 
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Post » Wed Mar 30, 2011 9:40 am

I am with Arthmoor here - the font is slightly fuzzy and not crisp. Makes you think your eyesight is not good, even though I am 20/20.

PS: Using Firefox v. 3.6.13 here.
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Gaelle Courant
 
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Post » Wed Mar 30, 2011 3:39 pm

I am with Arthmoor here - the font is slightly fuzzy and not crisp. Makes you think your eyesight is not good, even though I am 20/20.

PS: Using Firefox v. 3.6.13 here.

Does the font look like the screenshot Arthmoor posted? If so, I'm afraid I still don't see the issue. Based on what has been said so far, it sounds like it's more of a rendering error than a font problem. I have no control over how the blog is produced; I can only change the font and the layout.
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Jack
 
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Post » Wed Mar 30, 2011 1:18 am

Yes, the visual is exactly like Arthmoor posted. It is a font issue - suggest using another font like Calibri/Verdana etc., as the serifs are clearer.
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DAVId MArtInez
 
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Post » Tue Mar 29, 2011 11:24 pm

Yes, the visual is exactly like Arthmoor posted. It is a font issue - suggest using another font like Calibri/Verdana etc., as the serifs are clearer.

I've changed the font to Cambria. I want serifs, and neither of the fonts you mentioned have them. I'm assuming you meant something else. Let me know if it looks better.

Also, I redid the video for Alive Waters. It's now longer and shows more fish. Please try to give me more comments unrelated the font issues.
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Angela
 
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Post » Wed Mar 30, 2011 1:08 am

I didn't watch the original Alive Waters video so I can't comment in comparison, but the new one does look good and shows what it needs to prove that Oblivion with Alive Waters is better than without Alive Waters. A serious let-down though is the high compression on the video - whether from Fraps, or your adjustments before uploading, or youTube after uploading, it's quite blocky and spoils the image throughout. I'm sure the compression is higher than your previous videos, as I don't recall noticing it before. I know though that this is a common problem with youTube videos!
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HARDHEAD
 
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Post » Wed Mar 30, 2011 5:57 am

Web page looks fine to me as is at 2:44pm GMT-5.

The video I watched on youtube at 480p and the second part with alive waters was a bit dark. But that could be my monitor at work. For underwater movies you might consider Hydroclarity mod to make the water clear, if the intention is to show content and not how the water looks.

http://www.tesnexus.com/downloads/file.php?id=10965
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Brandon Bernardi
 
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Post » Wed Mar 30, 2011 5:00 am

I didn't watch the original Alive Waters video so I can't comment in comparison, but the new one does look good and shows what it needs to prove that Oblivion with Alive Waters is better than without Alive Waters. A serious let-down though is the high compression on the video - whether from Fraps, or your adjustments before uploading, or youTube after uploading, it's quite blocky and spoils the image throughout. I'm sure the compression is higher than your previous videos, as I don't recall noticing it before. I know though that this is a common problem with youTube videos!

I'm really not sure why it happened, but yes, I see what you mean. That's very irritating, because I created the video the same way as the others. Not really sure whether attempting a re-upload would help. If anybody knows anything more about YouTube compression, please let me know.

@Peter ID: Probably the same issue as what was just described. I already use a mod to make the water clearer, which I've discussed in detail on my blog.

EDIT: I re-exported my video from the project file in the highest quality format possible and re-uploaded it to YouTube. If it makes a difference, let me know and I'll replace the original and do the same for all my future posts. You can watch the new version here: http://www.youtube.com/watch?v=EZrwHYhy0jM
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Channing
 
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Post » Wed Mar 30, 2011 2:26 pm

I'm really not sure why it happened, but yes, I see what you mean. That's very irritating, because I created the video the same way as the others. Not really sure whether attempting a re-upload would help. If anybody knows anything more about YouTube compression, please let me know.

@Peter ID: Probably the same issue as what was just described. I already use a mod to make the water clearer, which I've discussed in detail on my blog.

EDIT: I re-exported my video from the project file in the highest quality format possible and re-uploaded it to YouTube. If it makes a difference, let me know and I'll replace the original and do the same for all my future posts. You can watch the new version here: http://www.youtube.com/watch?v=EZrwHYhy0jM


I watched it at 1080p and yes it's better than before, but still suffering. I think it's youTube adding extra compression to the file - how does your local video file compare to the youTube video? If it looks clear in your local file, then it's definitely youTube, you may need to find an alternative location to upload the videos to where they don't compress so much - or just accept that compression is an issue and live with it.

EDIT
I should also mention that I do not watch the embedded videos on your page, I click the button to open it on youTube's website so that I can view fullscreen, as fullscreen isn't available in the embedded videos on your own page. I mention this because at fullscreen compression is of course more noticeable than when viewed as a smaller video on your site.
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Christine Pane
 
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Post » Wed Mar 30, 2011 8:44 am

I should also mention that I do not watch the embedded videos on your page, I click the button to open it on youTube's website so that I can view fullscreen, as fullscreen isn't available in the embedded videos on your own page. I mention this because at fullscreen compression is of course more noticeable than when viewed as a smaller video on your site.

I'm glad. I was hoping most people knew to do that. YouTube has been around long enough for people to understand how watching videos works.

A for the quality, it still looks a little better when not uploaded, but I don't think I'm going to be able to get it any closer. If somebody can't see what a mod is doing with YouTube's HD feature, then I must not have made the video well. So far, though, I don't think HD has really been necessary to witness the differences between the two parts of each video. That being said, I'll be sure to only upload HD from now on.
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Lovingly
 
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Post » Wed Mar 30, 2011 4:03 am

Just a little BUMP to keep people aware of its existence.

The two most recent posts are about Deadlier Traps and Zombie Diversity. Be sure to tell me what you think and let me know of any suggestions you may have for the future.
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Leonie Connor
 
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Post » Wed Mar 30, 2011 8:11 am

I was going to post this comment on your blog page after the AWLS entry, however it required that I state what I was posting "as" (Google Account, or several things I've never heard of) rather than just letting me post. Since it was required, I selected the top one, Google Account and damn if it didn't attach my Google account name to the post! So I aborted my comment there and will post here instead:

If when you say "doesn't seem worth the space it takes up" you mean a hit to FPS, then don't worry about that, the smoke doesn't affect FPS. If you meant hard drive space after installation, it's no different to installing without smoke, as the smoke effect NIF is already installed as part of the original game files.

EDIT
And with regards the video, the non-AWLS part shows rain, while the AWLS part is clear night, how about forcing rain for the AWLS segment too, to get a more accurate comparison (darkness levels will match).

You could use the console command "fw 38EF2" to force rain.
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Spooky Angel
 
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