Worried about being Melee in PvP...

Post » Wed Feb 26, 2014 11:18 pm

Hey all this is my first post on these forums so just wanted to say hi and im very excited for the release of ESO.

Anyway my concern is that Melee will be decimated in PvP in ESO. I watch the videos of PvP and see ranged classes having such large advantages when it comes to Defending keeps and being out of reach of melee. Also Lag will effect melee more further contributing to the ease of use as far as being Ranged goes.

Im a big fan of the Warrior or Rogue/assassin archtype and hope they arent at too much of a loss in PvP.

thoughts? thank you for reading!

User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Post » Thu Feb 27, 2014 1:56 am

Use Heavy Armor!

User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Wed Feb 26, 2014 8:07 pm

Range is always better then melee I am sad to say, not going to lie to you.

Melee has less aoe, is more weak to more CC's then ranged (Roots, and slows) and Melee tends to put itself in danger more, but since this game doesn't have tab targeting this also means melee can sort of shield wall their friendly players.

User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Wed Feb 26, 2014 1:33 pm

that doesnt really help answer my worries... Will being ranged/caster be a huge advantage in ESO?

think about it you can shoot players from above as ranged, but melee have to be next to them making melee irtually useless when attacking and defending a keep unless you suicide into the enemy..

User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Thu Feb 27, 2014 12:39 am

yeah its sad.... oh well looks like ill ditch the Warrior idea for more of a Sorcerer....

:( there is nothing worse than feeling gimped just to play what you want to play.

User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Wed Feb 26, 2014 12:00 pm

Keep a shield up, make sure you're moving and not standing still, keep an eye on the enemy, sprint to close distance, use your own ranged fighters to keep them pinned down etc. Much like real combat, range has the advantage of...well...range. Melee fighters need to be prepared for that and devise tactics to counter it.

User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Wed Feb 26, 2014 10:31 pm

you can use 2 weapons, no reason to stay a pure melee, if you are a dedicated weapon user, going for bow is viable and strong since you are pumping stamina, so it will benefit from it far more than if you were to use a resto staff on a purely melee (stamina focused) character.

Now it comes down to wear heavy armor or not, obviously you get better resistances at the trade of less stamina management, but if you can pump that stamina up and up and up, it should work to stay and focus on heavy armor, but medium will always benefit you more. Of course you can go 4/3, but you would lose a lot from both armor trees, while gaining a little from both.

Don't hold lag as a cause, not for now anyway, its gonna be a stress test, there will be lag.

Also any character you choose for melee you have AAAALLLLWAAYS more range than a pure ranged character.

DK fiery grip

templar javelin, ball of god that hurts even without magicka pumping, charge, pure slaughter.

Nb just teleport /lol

All of these close gap spells have MORE ranged than the actual range of pure range characters, so getting to them shouldn't be difficult, staying alive after killing them is another deal.

you can always go with the pack and simply ping pong ranged chaarcters with fiery grip javelin spam, since hey, their range isn't that rangeful after all lol.

User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Wed Feb 26, 2014 10:30 pm

Remember that u have the option to switch between 2 weapon set ups, so u can use a melee set up and a ranged set up. Works well for pve and pvp, thats why I designed my dk build as dual wield + bow. Also I do believe that melee has a enormous advantage over ranged in short range, u just need to be skilled enough to keep that range while attacking them.

User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Wed Feb 26, 2014 1:10 pm

Melee will always have uses though, just ranged seems to have more advantages.

I mean this game has no CD's and Critical charge seems like a wonderful gap closer for 2H weapon users.

Okay story time.

As warrior in WoW, I will always have my Sword and Board and sit in defensive stance, until I was sure that focus wasn't on me then I would swap to battle stance and go to my 2H weapon.

Honestly I suggest as melee to run Sword and board, a bow or a resto staff, as your 2nd weapon.

User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Thu Feb 27, 2014 1:07 am

Well Rift and gw2 pvp is a warrior fest or atleast they were, Jedi knight in swtor had big burst and survivablity, other than frost Mage, melee does well in WoW.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Wed Feb 26, 2014 4:42 pm

ok great this is sounding much better. i forgot about gap closers...

but still the advantage of defending and attacking keeps as a ranged is far suprior, unless you can charge up walls :/ Being able to sit at the top of the keep and rain fire down on the helpless melee underfoot seems very appealing.

User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Wed Feb 26, 2014 11:55 am

You can't expect to be up front in melee and not take a lot of damage, its just not rational.

You basically have frontline tanks/heavies, then ranged damage dealers in the back with healers in the middle. If you want to play as a heavy armor melee character, then you will probably be okay in pvp up on the front lines soaking damage and swinging away furiously at the enemy ranks.

If you want to play as a squishier melee like an assassin, then you basically need to roam around in smaller groups and not engage in bigger battles. Or you can sneak up behind the enemy lines and try to pick off ranged/healers that stray too far from their group, or are wounded.

User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Wed Feb 26, 2014 1:03 pm

i played Melee in GW2 and in the GvG pvp zones melee was destroyed, large packs of players all floating around together firing ranged everything out leaves the few Melee in the middle helpess and doomed.

User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Thu Feb 27, 2014 12:15 am

Well everyone has a job at sieging a keep.

You may be manning a siege weapon

Defending a seige weapon.

Slaying enemy players

Sitting near the road to block reinforcments.

Those are a few things I named and there are still tons of more things you can do in siege, sure range can shoot people on the wall, but I am sure you won't be sitting there as death fodder while you wait for the wall to fall.

Well GW2 doesn't have the trinity so they don't have the lovely healers to heal up their melees :smile:
I personally am going to play Destro staff/Resto staff Sorcs, I plan on playing more of a support role.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Wed Feb 26, 2014 2:41 pm

Every class has its uses. I played a Nightblade and spent my time between killing players and burning their crap to the ground. Then if they made it through the walls, I groupd up and put as much hurt down as i could on key players. I felt no disadvantage. Now if you want to add a mod and watch the numbers roll during a zerg then fine, but that is not my style.

User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Wed Feb 26, 2014 10:12 pm

Remember you can use two weapons (two skillbars) so as a meleer just bring a bow with you.

User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Thu Feb 27, 2014 12:13 am

2h has a jump with half a map, makes the hulk shiver in shame, also when you arrive you knock your target like a bad ass, for pvp, if melee, go 2h.

(oh and thats 1 weapon skill ONLY, dk, templar and nb, all 3 have some magicka based gap closer as well)

User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Wed Feb 26, 2014 9:44 pm

There are a number of teleport to, charge, or yank opponents to you type skills as well as the ability to somewhat set up stun-lock builds or snare enemies to defeat ranged kiting builds.

User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Wed Feb 26, 2014 8:34 pm


Sorry gw2 doesn't have guild v guild do you mean w3? Nothing lives in a Zerg ranged or melee, but warriors had the burst to take down a few before geting zerked, and 1v1 melee should win out, depending of the cc ranged/casters have.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Thu Feb 27, 2014 4:21 am

Sorcs has a blink that gives you a spell shield, That is pretty gap closing to me, also they have increased speed lighting form that makes you beefer and increases Movement speed.

User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Wed Feb 26, 2014 7:00 pm

ok thanks guys. there is obiously more to the PvP than i think, its not just player vs player head on its strategy which i love!

ok /thread thanks again all!!!!

User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Wed Feb 26, 2014 12:43 pm

Lets not forget that werewolves get a "pounce" ability that has 20 meter range, and increased movement speed.

User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Wed Feb 26, 2014 4:34 pm

If you go melee, you want stamina, meaning you have little use for your magicka, EXCEPT in these cases, Nb can teleport 2-3 times in a row before his magicka runs out, I doubt you want to waste you magicka as a sorc to keep running and getting damaged every time.
same for dk / templar
Of course melee sorc is viable, but im referring to the counter measure melee's have over ranged, which is pretty damn (too) good, once a guy locks on you, you are far better to switch to melee, as an archer anyway, since no archer skill offers any counter measure for that type of gap closing (scatter shot barely "scatters" anything).
Quite sad that the bow skill line is, at best, a support weapon rather than main.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Wed Feb 26, 2014 4:49 pm

Just so you all know, ranged isn't very ranged at all. You can shoot your bow like 30 feet tops, everyone in tamriel is apparently packing slingshots. Most every charge ability can take you right to them, also, use the Steed stone, it increases your run speed which will give you an edge.

User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Wed Feb 26, 2014 2:02 pm

for the steed stone part, that can be taken out of equation since everyone can use that.

But yea, class/weapon skill based on melee offer a type of gap closer that is equal to the range you have already, and the scatter shot ability is severely lacking since max you get is maybe 10 m of range (which is nothing since AA has almost 3m* range already)

*(or yards, cant remember how they put it ingame)

User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Next

Return to Othor Games