nuff said
gold sellers will happen if the game is popular. easily avoided imo
They do affect the purchasing power of the currency though. They could also control the market if they have enough gold in their hands. Think of it as buying one set of potions, hoarding it, increasing its value, and selling it when the price is high.
Is there an auction house available? If yes, the example I've stated is possible to happen.
Gold Farmers ruin the whole game, they ruin the economy and that renders your own actions and accumulation of wealth as worthless.
So you find a 1m gold item, but thanks to gold sellers it is only worth 10k because the market has 100000 for sale.
Finally earn your 1m? Great, that is how much low-level entry gear will cost because of Gold Farmers.
I would favor Orwellian means to combat Gold Farming. Hey, it might even keep out some of the Ayn Rand Tinfoil Hatter Brigades.
I don't know how Turbine managed it with DDO, but I can count on one hand the amount of times I saw a currency spammer on there.
All MMOs suffer from inflation anyway due to the endless input of cash from player activities as time goes by, the gold sellers don't add that much to the problem.
Right click, ignore, FIDO.
scant we only trade with people in the same alliance or is that just for selling items ona vendor or what?
AION took the route of preventing chat until lvl10, then as they made the game easier to level they increased the chat level to 20. When I stopped playing was after another update which again increased leveling speeds, and the chat ban was set to lvl30.....so.... not a good way for Eso to handle it.
They also had a report system implemented (created by a forum admin I believe) that activated the ban hammer after a certain scenario. Although from the gamers side of things, all I understood is that if the gamers /blocked the spammer, it would flag either an admin or the system, leading to the spammers being banned. But it was a stop-gap measure....the spam still existed and the bots ran the show.
Since the people have to buy the game, there won't be a problem with gold spammers like in f2p games. Of course Zenimax has to perm ban or delete those accounts on sight otherwise the pay wall won't work.
However, they can't prevent gold deliveries between "respectable players" who sell their gold through a third party web site to other "less skilled" players, unless Zenimax is tracking ingame gold transactions and investigating those suspicious.
I think most people is ok without seeing spammers.
Been playing Final Fantasy ARR which is P2P and that game was infested with gold spammers and teleporting mining bots. It took SE a good bit to get the spammers under control and even then the teleporting mining bots are still there. Most of them are hidden under ground and you only hear them hitting the mining node. At least you can still mine an area even with the bots since each person has their own nodes.
Hope this game will not be as easy to hack as FF14 is, the teleporting bot sure are a buzzkill.
LOL I had the same situation, including a mail box literally full of high value crafting mats. I ended up with well over 30k in gold when it was all said and done
I don't know that it's going to be an absolutely huge problem as in other games (the NDA unfortunately won't let me say why). I do hope Zeni monitors the live servers though and takes action against people caught doing it. Although to be fair I hope the game in general is going to be monitored and moderated to prevent a lot of the garbage that you see in other games.
Um... hmmm?... ah... let's see... I... I'm not sure if this is a valid statement based on the history of MMO's.
There is a very easy way to stop all gold sellers, but you wont like the solution.
Ban all player-to-player trades. Do not allow gold or gear or any items to be transferable between players.
To me, buying gear/gold with real money and buying gear with gold are not so different, in terms of ethics.
Imagine if all I do in game is farm resource nodes (such as ore) ...
I sell all that ore to get gold. Next, I buy all my gear from other players and pay them with gold.
Getting all your gear primarily by farming resource nodes is hardly what I would call a legitimate way to pay a RPG.
By banning trade between players, it means that everyone will have to level multiple characters to get all possible crafted gear and items.
It's too hardcoe for most mmo players, but it would work.
Unfortunately, pvp would be dominated by a small number of players who play every day and can level multiple crafters, in addition to the characters which they use in pvp.
In Neverwinter (mmo), the best weapons in game, are crafted. And this crafted weapon is bound to character.
You can not buy the best weapon from another player, and you cant even transfer it between your own characters.
There is no gold sellers. YOU CAN't TRADE GOLD.. If you can the there will be Asian hacker trading gold.. NO PLAYER TO NO PLAYER GOLD TRANSFERS OR I'M LEAVING .. ITS THAT SIMPLE... NO ASAIN HACKER.. NO ASIAN FARMERS.. IF you would like me to use other then what i've seen .. then add others.. don't hit me on using what i've seen and many others..
Your suggestion isn't "hardcoe" by any means. The reason games don't do what you are suggesting is that it is clearly anti-MMO. Trade between players (i.e. a form of interaction) is paramount to an MMO experience.
star trek Online doesn't have hackers or real money traders..
I think people are too worried about gold sellers. I mean, it's not like this game has item decay where you will be constantly re-gearing your character. Eventually you will get to a point where gold doesn't matter and you will just apply it to whatever gold sink is put in place to try to combat inflation, regardless of the existence of gold sellers.
There are great academic essays on Gold Farming written by game developers and good technical papers.
1. Community Awareness of what it is, and who it is would be a good start. Many people don't know the reality of how gold-farm factories operate by forcing prisoners and children to work long 16 hour shifts watching bots. Some offending nations include Iran, and North Korea who we have international sanctions against, and China, Africa and Brazil. This is equivalent to sweatshop labor and the immorality needs to be used for Ethos, appeal to ethics. The emotional stories which can be found on Google relating to Gold Farming can appeal to emotion (Pathos) and logical reasoning can conclude this isn't a good thing to give money to (Logos). This makes the perpetrators extremely wealthy, and the action of buying gold from them cannot be justified or rationalized.
This is a mostly untaxed transfer of wealth from first world nations without good health care systems or education, to third world nations some of which are labor prisons, drug smugglers and embargoed groups.
2. One thing you can be confident in, is MMO's are a business and companies are aware of this problem. I hope that every action possible is taken against any gold farmers including monitoring account activity, and filing lawsuits against the biggest offenders. The grounds cannot be won on Terms of Service violations but they have been won in a few cases on the grounds that the nature of business organization is illegal. South Korea has taken very serious strides to combat Gold Farming.
3. MMO companies will continue evolving and in the era of increased "security" and reduced privacy, bet that companies have more tools to combat this type of gameplay before it starts to get too big to fail.
My real concern is that the farmers/botters become too big to fail. As players are driven out of the game, the majority of the money eventually comes from the very botters that are causing the problems. Meaning if they perform a perfect "Ban-All" they will lose too much money. This is a form of hostage mentality at work. I want this issue aggressively pursued from day 1, to prevent it from getting out of hand. We need not have a moral panic over the issue but everyone needs to be aware, and if you know of a player who is thinking about buying gold from these farmers, educate them on the issue and make them care.
More importantly, educate yourself on the issue.
In ESO the soul gems will be most demanded - PvP players who do not want to spent too much time in PvE will try to buy them additionally.
So every gold exploit will cause some players to have infinite number of soul gems.
I see some have a little confusion. Of course it can be gold sellers in secret, what shouldn't are "gold spammers" if Zenimax do its job.
About the effects, they destroy game economies and the gold spammers are disruptive. Besides that, ever heard of game reputation?. It is evident that is not the same to play a game where all these plagues are overlooked than other where they aren't.
There will be no such thing:
(http://www.gamesas.com/topic/1488387-the-cash-shop-you-might-want-to-listen-to-this/?p=23344476)
FYI Templars can effectively exempt themselves from the soul gem cost of resurrecting thanks to passives. They can also do it a lot faster and their target comes back up more health. So in mass PvP I'd expect that job to be relegated to them.
So that might only be an issue for non-Templar solo-ers in Cyrodil.