Worried about just one thing.....

Post » Tue Mar 08, 2011 9:48 pm

The story. In my personal opinion the main story line for oblivion was a huge fantasy cliche and was overall quite bad. Dont get me wrong I LOVE TES, its just that the stories haven't been all that good. Thats not to say side quests and guild weren't.

I just am worried that Skyrim might fall into the cliche trap, they already have taken a first step with dragons and like oblivion the game starts with the king of skyrim dying.
We know bethesda has amazing story writing talent (Fallout 3) it is just a matter of how original they make it.

P.S. Even if the main quest does fail it will still be the best game ever made for example oblivion.


What do you guys think?
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laila hassan
 
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Post » Wed Mar 09, 2011 7:37 am

Please name one game where they had good dragons.

If not, then dragons are not cliche at all in video game terms.

Also, we don't know if the king will die at the start, if he does, who cares? It's tradition.
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Aliish Sheldonn
 
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Post » Wed Mar 09, 2011 12:27 pm

I won't be too disappointed if the MQ is terrible. Honestly, I will probably do the MQ once on my first character just so I can know the story, then I will make my real character where I actually take my time, explore, collect, etc.
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Kahli St Dennis
 
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Post » Wed Mar 09, 2011 7:37 am

The Morrowind Story was pretty cliche too (you are the chosen one to stop evil) but it was just put in a deep and original setting.

Skyrim will be a less cliche setting than Oblivion.
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Alexx Peace
 
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Post » Wed Mar 09, 2011 1:25 pm

Please name one game where they had good dragons.

If not, then dragons are not cliche at all in video game terms.

Also, we don't know if the king will die at the start, if he does, who cares? It's tradition.


Dragon Age? (even though i dislike bioware greatly)

Cliche is a term applied to a word that is over used in literature... Which includes the story of video games. If it is cliche in a book it is cliche in video games.
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Lizzie
 
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Post » Wed Mar 09, 2011 8:31 am

A lot of the things Bethesda put in their TES series are not up to par when it comes to other games. What they do well is create a seamless world where you can go anywhere and basically do anything you want. If you look at Morrowind/Oblivion you can easily say the animations, spell graphics, some of the voice overs and parts of the story are not very good when you compare it to a slick game like Mass Effect.

But, this game has one thing all those other games do not....you can MOD this game. And I can tell you with 100% certainty that the player base of this game are and always will be better at designing content than the developers of this game. It's because they are fans, and they have the time to do so and no real deadlines.

Already I have seen some things that I am looking forward to mod or have modded by better people. Companions are first on the list, I am not sure about the story but Oblivion has some wonderful player made quest lines and they are just as professional as the TES team does, minus the voice overs of course.

This game is meant to be played on a PC and is meant to be modded and after a few months when some of the creative people get their hands on the construction set you will see some great add ons.

The only thing "fail" about a TES game is the fact that you can play it on a console...lol, sorry, but it's true for this series.
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daniel royle
 
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Post » Wed Mar 09, 2011 1:13 pm

Dragons are pretty cliche in High fantasy. Morrowind has the best main quest, but they should have gone even deeper with the politics of it all.
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Breautiful
 
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Post » Wed Mar 09, 2011 6:10 am

The Morrowind Story was pretty cliche too (you are the chosen one to stop evil) but it was just put in a deep and original setting.

Skyrim will be a less cliche setting than Oblivion.



you make a good point here. The game can have dragons and not be cliche. It just becomes much much harder for the developers to make a story people haven't hear before. Unoriginal stories are the basis of bad stories. H
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Harry Hearing
 
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Post » Wed Mar 09, 2011 7:41 am

I liked all three's stories. Morrowind was pretty focused on story, so no question there. OB was a littl ehard to get into, but I liked the angle that I wasnt the hero, just the annoying ass sidekick. Fallout 3 had a cool twist and added an interesting villain, although I didnt like your team. The bad guys were cooler.
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Bee Baby
 
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Post » Wed Mar 09, 2011 1:04 pm

Dragon Age? (even though i dislike bioware greatly)

Cliche is a term applied to a word that is over used in literature... Which includes the story of video games. If it is cliche in a book it is cliche in video games.

Dragon age is a totally different game in terms of gameplay. The dragons in Skyrim will be 10 times better.

As for cliche, swords are kind of cliche, right? But I don't care if they are or not, I care that they're IN, not if people think it's cliche.
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Lucy
 
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Post » Wed Mar 09, 2011 9:18 am

it's already been established that the whole game leads up to fighting Aludin. I think that one reason Fallout's story was so awesome is that you didn't know what was around the corner. TES is different in that at the start of the game, you already know how the game will more or less end. Judging by all I've read about Skyrim so far, I HIGHLY doubt that I won't enjoy the Main Quest.
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Quick Draw
 
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Post » Wed Mar 09, 2011 8:23 am

as thefriendlybear said its not cliche if a game has never done them well. why does it matter if something cliche anyway if they do it well and its fun why complain?
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Red Bevinz
 
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Post » Tue Mar 08, 2011 9:16 pm

Please name one game where they had good dragons.

If not, then dragons are not cliche at all in video game terms.

Also, we don't know if the king will die at the start, if he does, who cares? It's tradition.


Spyro :)
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Richard Dixon
 
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Post » Wed Mar 09, 2011 4:36 am

A lot of the things Bethesda put in their TES series are not up to par when it comes to other games. What they do well is create a seamless world where you can go anywhere and basically do anything you want. If you look at Morrowind/Oblivion you can easily say the animations, spell graphics, some of the voice overs and parts of the story are not very good when you compare it to a slick game like Mass Effect.

But, this game has one thing all those other games do not....you can MOD this game. And I can tell you with 100% certainty that the player base of this game are and always will be better at designing content than the developers of this game. It's because they are fans, and they have the time to do so and no real deadlines.

Already I have seen some things that I am looking forward to mod or have modded by better people. Companions are first on the list, I am not sure about the story but Oblivion has some wonderful player made quest lines and they are just as professional as the TES team does, minus the voice overs of course.

This game is meant to be played on a PC and is meant to be modded and after a few months when some of the creative people get their hands on the construction set you will see some great add ons.

The only thing "fail" about a TES game is the fact that you can play it on a console...lol, sorry, but it's true for this series.


We dont all game at the same level or on the same system for that matter. Things that you might find fun, I might fall asleep in boredom. For me playing Skyrim is much like reading a book, scribbling on the pages of an epic taints its value and overall feel. I really would like a brilliant story to finish off the package.
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jess hughes
 
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Post » Wed Mar 09, 2011 12:42 am

Dragon age is a totally different game in terms of gameplay. The dragons in Skyrim will be 10 times better.

As for cliche, swords are kind of cliche, right? But I don't care if they are or not, I care that they're IN, not if people think it's cliche.



swords are not a large plot development in any story. Despite the very original sword in the stone. What are you even trying to say? Do you understand what cliche means?
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R.I.p MOmmy
 
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Post » Tue Mar 08, 2011 9:34 pm

I happen to like cliches in fantasy and RPGs. I don't consider the use of cliches as falling into the cliche trap. Funny thing about the word cliche is once I start typing cliche I can't stop typing cliche.

Interesting trends around here. For a while, it was all immersion this and immersion that; after a while, it's all over-powered this and over-powered that; now it's cliche this and cliche that. I am intensely curious to see what's next!

Oh, and...

The only thing "fail" about a TES game is the fact that you can play it on a console...lol, sorry, but it's true for this series.


Wow. A PC elitist. How :shocking:
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Kelsey Hall
 
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Post » Tue Mar 08, 2011 10:49 pm

as thefriendlybear said its not cliche if a game has never done them well. why does it matter if something cliche anyway if they do it well and its fun why complain?


I said that too...

"you make a good point here. The game can have dragons and not be cliche. It just becomes much much harder for the developers to make a story people haven't hear before. Unoriginal stories are the basis of bad stories."

I am just pointing out what happened with oblivion.
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I’m my own
 
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Post » Tue Mar 08, 2011 11:46 pm

No Idea. Over 3000hrs for all three of them put together and never finished the main quest in any of them.
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Oscar Vazquez
 
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Post » Wed Mar 09, 2011 4:05 am

We know bethesda has amazing story writing talent (Fallout 3)


:rofl:

They have amazing story writing talent? Where have they been hiding it, and when are they going to let us see it? Because Fallout 3's writing was good source material for a "How Not to Write a Game Story" book.

What do you guys think?


I think the game will rock despite Bethesda's alleged writing talent. Just like Morrowind and Oblivion.
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Ashley Tamen
 
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Post » Wed Mar 09, 2011 7:04 am

:rofl:

They have amazing story writing talent? Where have they been hiding it, and when are they going to let us see it? Because Fallout 3's writing was good source material for a "How Not to Write a Game Story" book.



I think the game will rock despite Bethesda's alleged writing talent. Just like Morrowind and Oblivion.



There is a key difference between dialogue and story. One you dont seem to understand.
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Alina loves Alexandra
 
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Post » Wed Mar 09, 2011 12:21 pm

FO3 = amazing story writing talent? hmmmmm.

They king of copied the last 2 Fallouts with the Fallout 3 story. Not that some personal details were good but the basic goals and even enemies were the same.

On the Skyrim note,I don't mind a few cliches, as long as their done well.
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T. tacks Rims
 
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Post » Tue Mar 08, 2011 10:36 pm

swords are not a large plot development in any story. Despite the very original sword in the stone. What are you even trying to say? Do you understand what cliche means?

You're right, I worded it wrong.

What I'm trying to say that I think the whole THEME of Skyrim is not cliche compared to Oblivion, which is classic renaissance. And if Skyrim dragons will truly live up to it's hype, I don't care if it's considered cliche or not, I'm having a fantastic time playing the game ;)
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T. tacks Rims
 
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Post » Wed Mar 09, 2011 2:46 am

So far the story seems well enough. It's sort of like a counter to Morrowind's story, which had that nice twist which I think made it unqiue. :hubbahubba: The only thing they have to do is keep it mature.
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Luis Reyma
 
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Post » Wed Mar 09, 2011 3:32 am

You're right, I worded it wrong.

What I'm trying to say that I think the whole THEME of Skyrim is not cliche compared to Oblivion, which is classic renaissance. And if Skyrim dragons will truly live up to it's hype, I don't care if it's considered cliche or not, I'm having a fantastic time playing the game ;)



Oh so your saying if they can pull dragons off it will be great. I agree. However I am just saying having cliche things makes it harder to develop a story.
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Thomas LEON
 
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Post » Wed Mar 09, 2011 4:32 am

Oh so your saying if they can pull dragons off it will be great. I agree. However I am just saying having cliche things makes it harder to develop a story.

Meh, it really depends on whether or not the individual sees it as cliche.
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Melanie
 
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