» Wed Aug 26, 2009 2:16 am
Optimization is the key. Oblivion is terribly inefficient. While it's improbable that graphical leaps-and-bounds are going to be made if they release the next title during the current cycle, if proper optimization is implemented, coupled with enough 3rd party software plugins (like Umbra's occlusion-culling, Lightsprint, the latest version of Speedtree, Natural Motion, etc, etc)then I see no real problem.
Of course, I must say that my concern for the graphical advances for the next title are far outstripped by my concern over decisions over game mechanics.