Worried about not being able to block with swords?

Post » Sun Jun 12, 2011 5:22 pm

Why blame the console? It's not about the available buttons, it's about the balance. When you dual-wield, you have extra offense at the expense of defense. Same for the spellsword combo. They could have some weaker block/parry in place so you get some defensive capability but overall, extra offense = less defense.

Even if blocking with weapons were capable (which it's very likely it's still in) you'd still have less defense because you have less area to protect you/block with. Also it's easier to block with a shield than it is with a weapon, the weapon can't take the hit as easily as the large surface area of a shield would you'll lose balance from the hit, unless you were parrying of course.
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Ann Church
 
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Post » Sun Jun 12, 2011 5:56 pm

If you can't block while dual wielding i will stick to the good old sword-shield combination. And if you can't block with 1 sword (+ spell in another hand) i would be outraged. I understand that dual wielding gives you stronger offense so it is pretty logic they make blocking more difficult with it (but removing it? Hell no). And the ability to not block with 2 spells in every hand is a good idea. We all saw how he owned some npc's with his spells ^^
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Umpyre Records
 
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Post » Sun Jun 12, 2011 4:51 pm

Really ruins the feeling of being a bad ass fast assassin character if you can't block with your two swords. I had feared for this and to be honest it's bad form Beth. Thumbs down if true

If balance is the issue (and it isn't, the lack of available buttons on consoles are) then why not just make the blows from two handed weapons do less damage. Less force behind each blow. Bethesda talked about working so hard on making the combat feel real and now we hear this
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W E I R D
 
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Post » Mon Jun 13, 2011 8:00 am

it would be nice if you could hold down both triggers/mouse buttons you would block and if you hold them longer then you would do a two sword power attack like shield bash
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Kitana Lucas
 
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Post » Mon Jun 13, 2011 2:59 am

well thats good to hear, and I'm sure I'll never dual wield so i have nothing to worry about :celebration:
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Minako
 
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Post » Mon Jun 13, 2011 2:20 am

Pretty sure they confirmed you held down the two buttons/triggers/L1&R1
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mimi_lys
 
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Post » Sun Jun 12, 2011 4:29 pm

Really ruins the feeling of being a bad ass fast assassin character if you can't block with your two swords. I had feared for this and to be honest it's bad form Beth. Thumbs down if true

If balance is the issue (and it isn't, the lack of available buttons on consoles are) then why not just make the blows from two handed weapons do less damage. Less force behind each blow. Bethesda talked about working so hard on making the combat feel real and now we hear this


Get those thumbs ready to point down.

If you can't block while dual wielding i will stick to the good old sword-shield combination. And if you can't block with 1 sword (+ spell in another hand) i would be outraged. I understand that dual wielding gives you stronger offense so it is pretty logic they make blocking more difficult with it (but removing it? Hell no). And the ability to not block with 2 spells in every hand is a good idea. We all saw how he owned some npc's with his spells ^^


Prepare to be outraged.


I'm glad you can't block while dual-wielding. Gives a reason to not dual wield. People aren't really thinking clearly with this. Dual Wielding allows amazing combinations like Axe+Mace which can grant an attack that ignores armor, plus a follow up DoT bleeding effect. Two-handed weapons don't get that, Shield doesn't get that, so why should we give all the offensive might to wielding two spells or weapons, and neglect the efficacy of the two-handed weapons (In particular) and Weapon/Shield combos. Spells get even more wild. And then there's the Spell/weapon and Spell/Spell combos which look like they can get exceedingly wild. Frost spells alone look like they'll be the battlemages best-friend, as they slow down the enemy, making it easier to dodge and evade, you won't even need to block!
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Skrapp Stephens
 
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Post » Sun Jun 12, 2011 4:02 pm

Pretty sure blocking while dual-wielding will be in, but it had better damage the hell out of your weapons when you parry. (or try to, don't try to parry giant attacks, kids)
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Jason White
 
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Post » Sun Jun 12, 2011 6:46 pm

I always block punches with my face if I get in fight! :bonk:
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bimsy
 
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Post » Sun Jun 12, 2011 9:57 pm

I always block punches with my face if I get in fight! :bonk:



Like a boss.
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Donatus Uwasomba
 
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Post » Mon Jun 13, 2011 12:04 am

Pretty sure they confirmed you held down the two buttons/triggers/L1&R1

Source? Also, you wouldn't be able to do that when dual wielding staves.
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Baylea Isaacs
 
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Post » Sun Jun 12, 2011 11:43 pm

I'm glad you can't block while dual-wielding. Gives a reason to not dual wield. People aren't really thinking clearly with this. Dual Wielding allows amazing combinations like Axe+Mace which can grant an attack that ignores armor, plus a follow up DoT bleeding effect. Two-handed weapons don't get that, Shield doesn't get that, so why should we give all the offensive might to wielding two spells or weapons, and neglect the efficacy of the two-handed weapons (In particular) and Weapon/Shield combos. Spells get even more wild. And then there's the Spell/weapon and Spell/Spell combos which look like they can get exceedingly wild. Frost spells alone look like they'll be the battlemages best-friend, as they slow down the enemy, making it easier to dodge and evade, you won't even need to block!

Great point!
Hopefully we can assault our enemies so fast with dual weapons, that we stagger them so that we don't need to block their strikes.
Or anything that prevents us from being staggered over and over again just because we can't block.
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lacy lake
 
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Post » Sun Jun 12, 2011 5:09 pm

Well done on finding that screen shot i would have completely missed that detail. But with dual weapons we should be able to slay our opponents quickly so block isn't really required. Blocking whilst dual wielding will be in ( that punch to the face was more than a punch). We will have to wait and see i guess
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Alba Casas
 
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Post » Mon Jun 13, 2011 7:30 am

Really ruins the feeling of being a bad ass fast assassin character if you can't block with your two swords. I had feared for this and to be honest it's bad form Beth. Thumbs down if true

If balance is the issue (and it isn't, the lack of available buttons on consoles are) then why not just make the blows from two handed weapons do less damage. Less force behind each blow. Bethesda talked about working so hard on making the combat feel real and now we hear this


What kind of "bad ass fast assassin character" needs to block in the first place?
Isn't that the point of a "bad ass fast assassin character" to kill stuff before it sees you? Or kill stuff faster? :shrug:
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Josh Sabatini
 
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Post » Sun Jun 12, 2011 11:15 pm

Well done on finding that screen shot i would have completely missed that detail. But with dual weapons we should be able to slay our opponents quickly so block isn't really required. Blocking whilst dual wielding will be in ( that punch to the face was more than a punch). We will have to wait and see i guess



If blocking with dual wielding is in, the timing must have to be beyond your typical "RPGer" which would be a fair tradeoff for sure, but I'd make a wager that just as many people would complain that it's now a "Twitch" game.


You should really stop saying "Dual-wield blocking is in" though, we don't actually know, and this is how 100,000 threads called "Bethesda lied to us, they promised " on launch day, when they actually never did.
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Amysaurusrex
 
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Post » Mon Jun 13, 2011 5:50 am

I also fear for the sword and spell style.


Looking at how fast quick buttons worked I wouldn't be concerned even if you can't block when having a spell and sword equipped at the same time...
Of course it may become a problem for console players.

Really ruins the feeling of being a bad ass fast assassin character if you can't block with your two swords.


Badass assassins knows that dual wielding is clumsy and ineffective. :whistling:
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Symone Velez
 
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Post » Mon Jun 13, 2011 3:32 am

I just think its really silly (yeah, I said silly, so what? Wanna' fight about it?) to think such a decorated game dev like Bethesda would leave something as big as this out.
I'm not sure how they'd do it. But I'm certain they've got it in there somewhere.

And for people blaming consoles again, why be so aggressive its clearly not that? There have been loads of ports before, and just because a controller has X amount of buttons doesn't mean that the PC version only uses X amount of keys. That's just stupid.
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daniel royle
 
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Post » Sun Jun 12, 2011 11:43 pm

So you can make a "Captain America" Battlemage: Shield in one hand, spell in the other, Shield Bash maxed out and so forth. Then you shouldn't have a problem with not being able to block.

As for dual wielding, it's obviously a console limitation*: You can attack with both weapons at the same time, but there are no more buttons that could handle blocking. But this isn't a combat game in first place, its a RPG IIRC. Or at least it was, last time i checked.

*Edith: I don't blame the console gamers for that, it's a design choice that bethesda took, so no platform rage please.
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Crystal Clarke
 
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Post » Sun Jun 12, 2011 10:22 pm

In the end i dont care. I use a shield when i wish to block. and i rarly have to block as an assassin.
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Anna Kyselova
 
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Post » Mon Jun 13, 2011 7:40 am

I was watching some more the dual wielding game play, after the PC does a power attack with the left sword, he holds the blade out horizontal, like the player was holding the trigger to long, causing the PC block maybe? That's how it looks to me at least, a man can dream.
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kiss my weasel
 
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Post » Mon Jun 13, 2011 6:09 am

Source? Also, you wouldn't be able to do that when dual wielding staves.


On Pete Hines' twitter he said that LT and RT is how you bash with your blocking hand.
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Stephanie Valentine
 
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Post » Mon Jun 13, 2011 2:57 am

Blocking with a weapon was always weak...

Learn how to dodge...
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D LOpez
 
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Post » Mon Jun 13, 2011 7:05 am

This. My primary concern for the new melee combat system is the (possible?) lack of weapon blocking with one weapon (and no shield) equipped.

I'd love to, and normally would believe that the Block skill -- especially based on its description -- allows blocking with any equipment configuration that includes a shield or at least one of any weapon. Unfortunately there's reason to believe that only shields and two-handers allow blocking.

I'm with Fearless hero and Seti, this is a real sticking point with me.
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Cedric Pearson
 
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Post » Mon Jun 13, 2011 1:42 am

I can't see why wouldn't be possible to block while dual-wielding since you have two weapons and it says that you can block with weapons...
If you aren't able to do so the description would be completely fallacious.


The thing is if you have one sword would can use one trigger to swing and the other to block. But with two swords both triggers will cause the swords to swing, so how would you block.
Perhaps you can hold both triggers and the swords cross and can block?
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Bigze Stacks
 
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Post » Mon Jun 13, 2011 12:58 am

A question guys: Do you think we'll be able to block while wielding just a shortsword, with nothing else in the other hand?

Possibly, but it's also possible that clicking the button/pushing the trigger mapped to your off-hand will simply result in a punch.

That would actually be more in keeping with the "button for each hand" approach. An empty hand wouldn't equal the absence of a hand, it would equal a fist.
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CYCO JO-NATE
 
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