This, that is as long as your character is not an babbling lunatic like the people in Whiterun.
I see far more problem with the dialogue with 4 option only. This can only have 3 results:
1 reducing the options dialogue options for important npc significantly or
2 keeping the amount of dialogue but putting everything into long monologues from the npc. or
3 deeply nested hard to navigate options where your character has to babble to jump to other options, note that you get 3 real options then an tell more about other, who has 3 options and back
More likely its an combination of all 3.


(I am not much of a real roleplayer myself, I do self inserts instead of saying "I am going to play a psychopath now" or something like that (I just can't do it - like in New Vegas, I can't ever support the Legion because real me despises and HATES slavery and cultures who hate technology and think they can impose their believes on others -.-), but I would want my emotional reaction to be the one of the character - and I do get pissed of at different things than what the devs think the character should be pissed at for sure (so my voice would be more snarky instead of calm at times etc.) and not having the character respond like I would kind of ruins it for me (immersion wise!))