i am worried

Post » Fri Nov 27, 2015 4:22 pm

1. The VA have been working for Bethesda for nearly 2 years. And will likely keep just keep working for them as the DLC comes out.

This is a AAA game with a AAA budget so they are not going to skimp on the voice acting.

F3 had 40K lines of dialog, FONV had 65K lines of dialog.

Fallout 4 has 26 K lines of dialog for just the male and female protagonists.

You don't need 13K lines of dialog for the protagonist if you are skimping on the voiced dialog from the NPCs.

My bet is Fallout 4 will have well over 100K lines of dialog.

I mean if nothing else there will be more people to talk to.

2. I don't remember what the average number of dialog choices in a F3 or FONV conversation, but not very many of them were over four.

And it is natural that if we ask Godsworth one question, we would start asking more questions. I expect once we asked the first question, we would be given the chance to ask more questions or to go back to the top.

3. Guess we will have to wait for the game to actually come out.

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SHAWNNA-KAY
 
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Post » Fri Nov 27, 2015 6:56 pm

GTA V was nowhere near the Rockstar's greatest gta game, I hope they didn't take too much from it.

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Stacy Hope
 
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Post » Sat Nov 28, 2015 2:51 am

1 I agree money is not an issue neither is time. How many lines in Skyrim, Fallout 3 felt small compared with the TES games and Skyrim was later.

2 four options will be enough for shopkeepers and minor quest npc. Not for important quest npc. This does not relate to main quest in any way but some NPC was quest givers, was information sources and often service npc at the same time.

Moria is perhaps the best example from FO3, the smith in Riverwood, and the female smith in Whiterun is two Skyrim examples.

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Jack Moves
 
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Post » Sat Nov 28, 2015 3:26 am

I think it was the best GTA game. Story wise, Vice City was cooler, but V is an absolute masterpiece of gameplay.

Something I think Fallout 4 will be. Bethesda have made 4 back-to-back games of the year. Each sold more than the last. They know what they're doing, even when they do things that some fans don't like.
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Pants
 
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Post » Fri Nov 27, 2015 10:08 pm

I still don't get the whole 'immersion breaking' argument. Is a voice that doesn't match your imagination really more 'immersion breaking' than your mute character's seemingly telepathic communication? If you follow that logic, Zork is as immersive as it gets, since it doesn't ruin your personal image of the environment.

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Chloe Yarnall
 
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Post » Fri Nov 27, 2015 5:46 pm

I think Bethesda know what they're doing this time around. I know sometimes they can trip up a little over things you wouldn't expect them to, but they have spent a long time on this and I'm pretty confident that having a voiced protagonist won't take away from the gameplay that much, if even at all for me. I think it will be a nice little change and I think it will be a lot of fun finally not being a mute like every other Fallout game.

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michael danso
 
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Post » Sat Nov 28, 2015 2:01 am

OP, it does not break immersion at all. In fact, as can be seen by other posts on this forum as well as successful RPGs for the past 15 years or so, having a voiced protagonist actually increases immersion for the vast majority of players. BGS is finally adding it and will be on the same level as other RPG-making devs have been for over a decade. Considering their standing in the industry, they really had no choice but to get with the times, so to speak.

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Danel
 
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Post » Sat Nov 28, 2015 3:12 am

i do think it willthe RPG aspect og the game and i know and understand that many people do not see this game as a immersive openworld rpg, but see it as some interactive shooter

each their own , but like i said it is a immersive rpg for me and the voiced protagonist will hurt my immersion and probably kill it completely , it also hurst replayability and probably makes quest mods near impossible

i played the mass effect trillogy , i never finished any of the games , not because it is a bad game , i just not connect with the protagonist , i think sheppard is a lame idiotic loser ,

same with the witcher3 great game great visuals great story , but i so dislike the protagonist , thinking he is a egocentric narcistic psychopath , and not going to mention the endles dialogue cutscenes that in most cases look so awkward and un natural in their animation , like they all got some muscle spasms

anyway some good opiniond and i am sure this debate will be back after the game is released and many people realize what a bad idea this all was

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Roanne Bardsley
 
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Post » Fri Nov 27, 2015 8:18 pm

I am only worried about the voiced protagonist and having no skills. Not a deal-braker but I am deeply concerned about it. :shakehead:

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Christine Pane
 
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Post » Fri Nov 27, 2015 9:33 pm

Oh look, this thread again!

Regardless, they are not going to change it. Personally I am all for it and hated the old system.

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Dark Mogul
 
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Post » Sat Nov 28, 2015 4:18 am

The voiced protagonist doesn't bother me, but everything else ~sans art design, does.
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Kaylee Campbell
 
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Post » Fri Nov 27, 2015 12:34 pm

You are two weeks late.

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Milad Hajipour
 
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Post » Sat Nov 28, 2015 12:24 am

This isn't a matter of "getting with the times". It's dropping something they had to stand out in favor of being exactly like all the other games that are already there.
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Darlene DIllow
 
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Post » Sat Nov 28, 2015 1:42 am

The voiced PC requirement will hurt the modding community, unless they release with the GECK, or have included with the game an index of PC dialog by topic, and are gracious enough to include their outtakes and hopefully a collection of generic utility lines for modders to glue their conversations together into and the game with.

Otherwise most mods will have a silent PC, and be unable to blend in with the official game.
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Catherine Harte
 
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Post » Fri Nov 27, 2015 1:45 pm

Yes you can, and Bethesda will.

The walking dead uses a very similar dialogue system with the dialogue buttons being mapped to the face buttons, and there's only ever 4 options at most.

We have to be cognizant of the fact that Bethesda likes to streamline their features, reducing dialogue to simple to read statements and intuitive to initiate button presses is congruent with this precedent.

The dialogue systems and the expunging of skills are my biggest concerns... but it's a very Bethesda thing to do.

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adame
 
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Post » Sat Nov 28, 2015 1:08 am

So getting with the times basically?

I'm personally all for a voiced protagonist (didn't expect myself to say that), great AAA games with great stories have voiced protagonists and I'll gladly have a more emotional and poignant story at the expense of crushing the "roleplaying" fantasy of some.

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Lauren Dale
 
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Post » Fri Nov 27, 2015 5:04 pm

Ignoring the several polls and threads where the overwhelming majority of people were against voiced protagonists?

Not sure how it increases immersion for the vast majority, when the vast majority have already spoken against its implementation.

It ain't about getting with the times either, it's about being another cookie cutout of other franchises. I personally found voiced protagonists to be a detriment to the Dragon Age series, while it works in Mass Effect. Strangely enough both games are by the same company (Bioware).

Except it isn't, at least not in the way I see it. Getting with the times would be using the newer technology at their disposal, not being a copy of other franchises out there. Otherwise it's time to add in all the mechanics from all the popular FPS and TPS titles as well.

This doesn't exactly mean it will translate this way to the Fallout franchise. Halo tells a good story in game, and an even better one in the books :shrug: Dragon Age: Origins told a better story and was [IMO] a far greater game than Dragon Age 2.

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Kit Marsden
 
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Post » Fri Nov 27, 2015 10:42 pm


Last time I checked the walking dead doesn't have half a dozen quests, dialogue inquests, or quest mods, to take up space to need more than 4 buttons.

Your post is adding to the nonsense my friend.
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Laura Ellaby
 
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Post » Fri Nov 27, 2015 4:04 pm

I respect your opinion but I have to disagree, for many "getting with the times" is as much about the technology (as you've said) as it is with adhering to gameing conventions (like the abundance of open-world games, or the fugacious period were every game had narrative choices).I don't need to tell you the amount of times people have been called "dinosaurs" for liking the original turn-based Fallout games, that's not a criticism of technology (real-time games predate TB games) it's a criticism of it not conforming to convention :shrug:

I can't comment on Halo or Dragon Age, I haven't played them enough to have a substantive opinion.But the preponderance of AAA games with good stories have a voiced protagonist over the last 5 years.

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Jani Eayon
 
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Post » Sat Nov 28, 2015 12:31 am

Do we really need 5 threads about this a day?

Can't someone make a sticky?

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Shirley BEltran
 
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Post » Fri Nov 27, 2015 4:36 pm

X (Quest) Y (town) Triangle (Character) Circle ( insert another option).

The player could select "Y" and then four more options pop up like X ( history) Y (factions) Triangle (entertainment) or Circle (work).

This could easily apply to Fallout or the Walking dead, the latter of which is essentially a dialogue simulator :shrug:

We have seen nothing to suggest that Fallout 4 will break this paradigm, and we have seen a conversation with a potential companion to corroborate it.

When Fallout 4 releases I challenge you to take a picture of a conversation with more than the 4 face buttons as dialogue options, if so I'll gladly eat humble pie :shrug: .

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Kelly Osbourne Kelly
 
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Post » Sat Nov 28, 2015 3:33 am

this is wrong... remember that any npc dialogue is a direct response to something the player sais... meaning a MAX of 26,000 lines of dialog.. much less than any other game in the series...

but personally im ok with a voiced protagonist.. i just dont like people using false math to justify it.

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[Bounty][Ben]
 
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Post » Sat Nov 28, 2015 2:52 am

Mass Effect and Dragon age voice overs are fine for me, my only concern would be that this will limit conversation options and the effects/number of possible outcomes they could have, I already felt that FO3 and FONV had less to offer conversation wise as its predcessors

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Eibe Novy
 
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Post » Fri Nov 27, 2015 1:47 pm

People are forgetting that just because each six has 13 thousand lines of dialogue each doesn't mean Fallout 4 will have 26 thousand lines of unique dialogue, most of these lines will likely be the exact same just with the differing six articulating them.

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sexy zara
 
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Post » Sat Nov 28, 2015 3:24 am

which is still a brand new line of dialog which a different person has to record.. they cant use the male voice on the female character so even if they say the same thing it is still an entirely new line.

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Eve(G)
 
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