I'm worried...

Post » Wed Jan 05, 2011 9:03 pm

Oblivion was going to have dynamic shadowing and the good ol' morrowind dunmer voice actor and other stuff.But in the end they took out all that...I wonder what skyrim will lose...

Take a look at "old" oblivion: http://www.youtube.com/watch?v=de1M4Q_g2eg
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Wed Jan 05, 2011 2:18 pm

I think I've heard Bethesda has already learned the lesson and won't do the same mistake again.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Wed Jan 05, 2011 3:18 pm

They have to knack it down a bit for Hardware requirements. A fair exchange IMO.
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Wed Jan 05, 2011 6:54 am

Eeey, I really hope that doesn't happen.
But wow... Oblivion looked so good. :blink:
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Wed Jan 05, 2011 1:35 pm

I'm not worried. I have faith in the best game developer the industry has to offer. Bethesda will deliver everything seen from announcement to release.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Wed Jan 05, 2011 6:08 pm

Oblivion was going to have dynamic shadowing and the good ol' morrowind dunmer voice actor and other stuff.But in the end they took out all that...I wonder what skyrim will lose...

Take a look at "old" oblivion: http://www.youtube.com/watch?v=de1M4Q_g2eg


whatever they end up adding or taking away it will result in a great game none-the-less. If they happen to take out things that could of made it better so be it. Not everything can make it in because of restrains such as time and resources. I wouldn't worry too much about the game looseing so much that you will loose sleep over it...in the end just enjoy it for what it is/what it will be.
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Wed Jan 05, 2011 11:43 am

Ya know, at least most ncps on Oblivion visited their homes every now and then.

Both Morrowind and Oblivion were games. Anything past that is opinions, and we all know comparing opinions never gets anyone anywhere. For me, Oblivion was much better than Morrowind. A lot of people will disagree with me. Neither of the sides are wrong. I really don't see why we need to bash the living daylights out of every detail.
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Wed Jan 05, 2011 10:29 am

I am not going to worry about it, it is bad luck to worry
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Wed Jan 05, 2011 10:13 pm

You worry too much.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Wed Jan 05, 2011 1:06 pm

Some of the grpahics were toned down apparently becuase the devs didn't get their hands on 360 hardware specs until after the trailer had been done.

As for the Radiant AI, apparently it was too good. NPCs would actually shop and hunt and steal.

And there the problems began, NPCs would go nuts on spending, spend all their gold or buy everything a merchant had.

They would hunt any creature they saw, reguardless of whether it was a harmless rat or a Minotaur 20 levels above their own. And everybody would join in and whole towns would get wiped out.

And when they needed food or more gold to buy stuff they would steal it, sometimes when they didn't need it. They'd be caught, would defend themselves against guards, everybody would join in and whole towns would get wiped out.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Wed Jan 05, 2011 7:36 am

I think that is why they are carefully saying that they are experimenting with certain things because they don't want to promise something that might not be in the finished product.
In Oblivion, the shadowing caused trouble so they had to take it out
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Wed Jan 05, 2011 9:51 pm

I think by now they have learned how to do it.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Wed Jan 05, 2011 1:41 pm

They took a few things they promised out, as they were causing problems and cutting a few things seemed the better choice for an improved overall package, then the game sold over 3 million in the first year and got a metacritic score of 94. Not such a terrible fate to share.
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Wed Jan 05, 2011 3:53 pm

There are some big differences to consider. First of all, Skyrim is way closer to release than Oblivion was when those videos were made. So the chance of anything that we see in gameplay videos now being significantly overhauled before the release is small. Secondly, Bethesda did not get access to the Xbox 360 until around 6 months before release, so before that they kind of had to guess what would work and what wouldn't. This time they knew from the start what they were working with.

And finally, I'm sure they learned their lesson. Especially with regards to that AI demo. :P
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Wed Jan 05, 2011 7:38 pm

whos voice is that? glenroy? geez that sounded lame, good thing they changed that, but man wish my oblivion looked that good, i like those shadows
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Wed Jan 05, 2011 7:42 am

Oblivion was going to have dynamic shadowing and the good ol' morrowind dunmer voice actor and other stuff.But in the end they took out all that...I wonder what skyrim will lose...

Take a look at "old" oblivion: http://www.youtube.com/watch?v=de1M4Q_g2eg

don't worry, their good at bring a great gaming experience everytime, and since they've had 5 more years to figure out how to do old wrongs right im sure well see 98 percent of everything promised
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Wed Jan 05, 2011 9:16 pm

What fate, I don't remember people jumping up and down in anger when Oblivion got GOTY in 2006. Regardless I think Skyrim is going to be fine although I think it's way too early to jump to conclusions.
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Wed Jan 05, 2011 9:49 am

I'm glad they improved the character models. The one's in Oblivion really did look like Neanderthals.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Wed Jan 05, 2011 2:31 pm

Well, I don't know about you guys, but if Skyrim has be the game to push me to buy that new graphics card, then it's the best game to do so, and it would still sounds like an awesome (and in that case - worthy -) investment, for I rather have "top notch" (you said that, Todd!) lookin' and acting Skyrim, than equally amazing product, that would deserve better visuals, comparing to it's own value, and overall *greatneeeess*.
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Wed Jan 05, 2011 6:06 pm

Edit:

Given what others in this thread have mentioned, I think current console limitations will prevent gamesas from trying to add features not capable on the X360/PS3. Also, given that we all know that these consoles are limited, they can now add newer features to the PC version without harming the "nect-gen" buzz that was going on during the initial console released. Some of those features were cut simply because they weren't able to pull them off with proper performance while some of the AI tweaks were do to unexpected balance issues (for instance). Consoles are dated now a days, and truly don't offer much that a low end PC with a mid-low end video card cannot do. So having some of these modern day possibilities enabled for the PC version would be a plus!

I'm just hoping that the graphics will scale to what modern PCs are capable of. For instance, DX11, do to better multi-CPU support can offer higher performance, but only if developers take advantage of such features. Then, there's really no reason to enable such a feature if all that is needed to run the game is the lower x360/ps3 hardware spec. They really need to give DX11 a look. Given that modern consoles are pretty much DX9 derivatives, the features of modern computers simply don't get utilized. The look of modern games has been pretty stale for a while. I think it's impressive what they've been able to do, but we are clearly at the limits of modern console hardware.

Give us PC gamers a reason to buy it for PC as opposed to a console(Aside from just the construction set). I could buy it for the PS3, for instance, but I'd rather own it for PC if the graphical quality(aside from just resolutions, AA, and AF) are there. Enable the PC version to have a lot of scalability in game. Please! ;P
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Wed Jan 05, 2011 11:44 am

Oblivion was going to have dynamic shadowing and the good ol' morrowind dunmer voice actor and other stuff.But in the end they took out all that...I wonder what skyrim will lose...

Take a look at "old" oblivion: http://www.youtube.com/watch?v=de1M4Q_g2eg


You suggest they can't learn from their own mistakes, the fact that they are unwilling to answer questions about the game at this time, dictates that they are watchful about what they say. The new bethblog podcast episode 7 also brings to light that the stuff with Oblivion is exactly why they aren't giving information now, if they aren't 100% sure that it's gonna be in the game.
User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Wed Jan 05, 2011 11:36 am

I see in those videos they mention Oblivion will have over 200 dungeons, all hand-crafted. Anyone know what the final count was?

Just curious because they are promising less for Skyrim.
User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Wed Jan 05, 2011 8:50 am

Take a look at "old" oblivion: http://www.youtube.com/watch?v=de1M4Q_g2eg
[/quote]
The dialog is really awkward in the prison scene!
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Wed Jan 05, 2011 7:34 pm

http://www.youtube.com/watch?v=ez1on9R_O9M&feature=related Look at the trap at 1:12 was that in final Oblivion?
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Wed Jan 05, 2011 6:19 pm

At this point, I'm worried that, apart from the impressive graphics, we will see another not so evolved gamebryo engine, obsolete havok engine, awkward combat system where a low level player can hit someone 20 times with a sword before they die, and the re-occurring hobgoblin of bethesda's work, a world that operates completely around the player, while denying the player the ability to change the environment in an immersive way. This is why I am excited to hear about Skyrim's spreading fire, radiant story and crafting (especially lumber jacking.) Those kind of features mean that it won't get stale quickly, but what I want most from Skyrim is to play it multiple times with never the same story. Random NPC doing random jobs for random people, buying shops/houses, stealing, joining guilds, ascending in rank, becoming powerful, being assassinated, forging factions, negotiating, raiding and conquering cities/villages. I'd like to see a world that seems alive where NPC affect the environment more than the PC, instead of static and waiting on the player's presence.
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Next

Return to V - Skyrim