» Wed Jan 05, 2011 6:19 pm
At this point, I'm worried that, apart from the impressive graphics, we will see another not so evolved gamebryo engine, obsolete havok engine, awkward combat system where a low level player can hit someone 20 times with a sword before they die, and the re-occurring hobgoblin of bethesda's work, a world that operates completely around the player, while denying the player the ability to change the environment in an immersive way. This is why I am excited to hear about Skyrim's spreading fire, radiant story and crafting (especially lumber jacking.) Those kind of features mean that it won't get stale quickly, but what I want most from Skyrim is to play it multiple times with never the same story. Random NPC doing random jobs for random people, buying shops/houses, stealing, joining guilds, ascending in rank, becoming powerful, being assassinated, forging factions, negotiating, raiding and conquering cities/villages. I'd like to see a world that seems alive where NPC affect the environment more than the PC, instead of static and waiting on the player's presence.