I'm worried that there's 12 companions!

Post » Sat Nov 28, 2015 6:47 am

wait a minute (calculates those numbers) oh [censored] half life 3 confirmed!
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Sat Nov 28, 2015 11:15 am

Why does no one assume that their characters are precisely as they intend them to be? And that they purposely straddle the middle ground between the extremes of being outfit accessories, and quest givers that don't stop talking.

I'm pretty sure that their designs are not arbitrary, and that they ask only enough to interest, yet not enough to annoy ~anyone from either camp [NPC preference].

You know... hitting the 50/50 mark; just enough to be okay for both camps.

User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Sat Nov 28, 2015 10:25 am

Given the fact that Codsworth has been doing who knows what for the past ~200 years, I'm pretty sure he has lots of stories to tell even if he had no history before your character bought him from the store.

User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Sat Nov 28, 2015 5:52 am

I read something about "Mr Handy" being a companion. Am confused, is that Codsworth or is it a different robot? Is codsworth a companion?

User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Fri Nov 27, 2015 11:59 pm

Yep. Codsworth is a confirmed companion, along with Dogmeat, Preston Garvey, and Piper.

User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sat Nov 28, 2015 7:38 am

You may not be able to secure some of the companions due to faction support or a truly structured karma system :shrug:

User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Fri Nov 27, 2015 9:45 pm

Excuse me? Did you leave out RAUL THE GHOUL?!

Raul was great dude!

User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Sat Nov 28, 2015 2:03 am

Raul I get when I use a mod that lets me have more than one companion. Some of the "conversations" that seem to randomly come up withe the other companions are hilarious in context.
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Sat Nov 28, 2015 8:04 am

I want s schizophrenia android and have a quest to repair it.

http://www.forbes.com/sites/alexknapp/2011/05/08/scientists-create-a-schizophrenic-computer/

I know Lily bowen was one for using the steath boy on NV.

User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Sat Nov 28, 2015 12:39 am

He was a rotten companion. :tongue:

User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Sat Nov 28, 2015 11:12 am

I liked having a ton of availabel followers in Skyrim. They were handy for roleplaying. I don't need tons of dialogue that I'm going to skip through anyway (except in New Vegas, the one with palatable writing). I just wanted a lot of options for marriagable partners, stewards and retainers. Sometimes you just want a Mercenary who'll take their pay and shut up and do the work.

User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Sat Nov 28, 2015 5:51 am

The first I don't personally care about... But that 2nd part? I completely agree... That limit allways felt completely arbitrary... :D ... It's one thing if your character is a [censored] and the companion doesn't like [censored]... Fair enough, that they don't wanna follow then.

User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Sat Nov 28, 2015 2:34 am


In a delightful way ;)

"oh sure boss, I'll stop using this rather effective gun and use a tire iron. Great idea."
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Sat Nov 28, 2015 12:24 am

This.

There are two options:

  • They are the same or worse than Fallout 3 / Skyrim
  • They are better

An improvement seems inevitable so no cause for concern.

User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Sat Nov 28, 2015 12:45 pm

The amount doesn't matter.

What matters is that one of them better be Butch DeLoria.

User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Fri Nov 27, 2015 9:58 pm

One you can ride :)

http://orig13.deviantart.net/b25c/f/2012/183/0/6/ronald_reagan_riding_a_velociraptor_by_sharpwriter-d55rsh7.jpg

Switch the flag it fit right in.

User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Sat Nov 28, 2015 5:26 am

I thought the same was set during the events of FO3?

User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Sat Nov 28, 2015 7:00 am

I want to have 2 followers. I want them to be tunnel snakes. And I want them to rule.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sat Nov 28, 2015 8:12 am

No, Todd Howard has said the game is mostly set after Fallout 3, the parts set before obviously being the pre-war stuff.

User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Sat Nov 28, 2015 8:12 am

I'm assuming that, at least some, will have karma requirements and what not.. You probably won't be able to pick them all up in one playthrough. Companions like robots and dogs you don't really have to pick up at all.. they just add a bit of extra flavor. Fallout 2 had lots of companions as well.. Sometimes I'd just shoot them and take their gear. Lots of ways to play with companions.

User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Sat Nov 28, 2015 9:46 am

i always wondered what Ed-e said when I accidentally clicked switch to mele
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Fri Nov 27, 2015 11:38 pm


Haha Ed-E had a lot of personality for a robot with no language.

"Sneaky beeping"
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sat Nov 28, 2015 1:12 pm

mods....

User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Sat Nov 28, 2015 12:10 pm

He was pretty much R2-D2

User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Sat Nov 28, 2015 10:49 am


Was Ed-E not a girl? Well actually I guess its a darn robot and wouldn't be a gender at all. I always pronounced it the female way over "Eddy"
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

PreviousNext

Return to Fallout 4