» Sat Jul 24, 2010 1:38 pm
Personally, I like the smaller but more real communities of TES. Where everyone has a name, things they do, a home (or at least a place to sleep), inventories etc. With Skyrim, communities actually function as such, with farming, woodcutting, smithing etc. all being active activities NPCs are involved in. The AI is supposedly improved and they can create or be involved in random quests, which should utilise most of if not all NPCs. Also, something I don't know why they never did in Oblivion, is to give them all something to say. It's easy as hell to implement. It takes 5 seconds to think of a background for an NPC who has nothing else to do and let them tell you it, and they should all (or mostly all) have something to say about town. They could give 1 developer a few days to add this to the game once everything else is done. Rather than just dissapearing whenever you walk around the corner and not coming back, you can see these NPCs in their lives (It wasn't done so great in Oblivion, I know, but with Skyrims better AI, I have confidence), their families (children are in now), their jobs (like I said, visible occupations now a big factor) and so on. I couldn't imagine how dull an AC style city would be for an ES game. However, I do agree that some towns felt empty. This was because people barely ever left their homes or shops, or went into shops to buy things, and so on, and because the cities were so widely spaced that the roads could fit 2 trucks on them driving alongside each other. If they, say, double the amount of NPCs (did I hear somewhere that there was loads more dialogue than Oblivion? Hope I'm not imagining that) in cities, make cities more compact but with more buildings (from the size of cities on the map, it looks like the case), add the better AI which Skyrim is already doing as we know and give something small for everyone to say besides rumours and I think that is a fantastic way to do it.
I know not everyone has something interesting to say in OB, but talking to 100 (or 1000, depends how extreme you're really thinking) people and finding 1 interesting one (with an inventory, a life, quest dialogue etc.) than going through 100 people and finding 50 interesting ones.
EDIT: Take Blankenmarch (small village) in Oblivion for example. They did the textures, built interiors (though maybe they jsut copy pasted) made the houses and a farm and the NPCs with basic schedules and stats so why couldn't they take 5 more seconds to give them something to say?