I worry for Bethesda.

Post » Sat Mar 09, 2013 8:44 am

Wishful thinking, imo. I can see maybe Bethesda adopting the SPECIAL system, traits and perks that Obsidian provided in New Vegas, but I don't see them focusing too much on storyline or weapon balancing instead of exploration and ego-stroking. I mean ffs, it sounds like FO4 may heavily involve androids, based on the little info we have.
Um the only info that is not someone digging crap out of there ass* and flinging it against the wall and seeing if it will stick is that one bit where the Voice actor for threedog says KEEP YOUR FINGERS CROSSED! THREE DOG (May be coming) BACK!

* the "THEY WENTTO MIT!!!!!!!! TO LOOK THNIGS OVER!!!!!! ITS GONA BE SET AT MIT" is exactly what Im refering to. its one of thoes "Freind of a freind of a freind of the wife of a person who goes to church on the same planet as one of the Janitors who works in one of the buildings in the area (Defined as the entire solar system) where bethesda is HQed!!!!! TOTALY LEGIT INFO!!!!" kind of things.

Because Ironicaly I can top that so called leak, because two of the people who actualy work for Bethesda now are from Texas, and both have been back in the state mostly in the area around Rice university (where incidentaly they lived in real life!) but I can honestly say that while photograhy was probably involved in thoes visits, it was because they were Visiting relatives and COMPLETLY UNRELATED to anything remotly related to any game they have in development.
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naome duncan
 
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Post » Sat Mar 09, 2013 3:04 am

Are you sure they know? So far there has been only one example and it wasn't exactly convincing. And the suggestions some people here have seem like they actually want Fallrim.

Sure they know! They are sitting in conferences weeks and weeks to find ways to offend the old schoolers the most. It's really hard work to get this done. I know this for sure because the friend of a friend .... You know the rest. This paranoia is astounding. :facepalm:

The suggestions have always been terrible and uncreative: "I have seen "something" in this game and I want that "something" it in the next xyz game" or "I want it so as the first one was and nothing is allowed to change." happens the most.

Bethesda would be the enemy of their own money if they would hear at these suggestions.

Looking at FO3 and NV Bethesda has put a lot of effort to get the engine changed for Fallout and make it distinguished form the TES series and I am sure this will continue.

There is a good reason for the change in Skyrim but it was already explained so I don't bother here to do it.
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Stay-C
 
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Post » Sat Mar 09, 2013 7:59 am

The only thing Fallout should take from TES is the engine, and upgrade it. That's realy all that can be taken from TES to Fallout without screwing something up.
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Laura Elizabeth
 
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Post » Fri Mar 08, 2013 5:58 pm

Are you sure they know? So far there has been only one example and it wasn't exactly convincing. And the suggestions some people here have seem like they actually want Fallrim.
One reason why I truly hope Bethesda doesn't look at their forums.
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Michael Korkia
 
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Post » Sat Mar 09, 2013 2:13 am

Are you sure they know? So far there has been only one example and it wasn't exactly convincing. And the suggestions some people here have seem like they actually want Fallrim.
http://www.youtube.com/watch?v=4N3N1MlvVc4
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Chloe :)
 
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Post » Sat Mar 09, 2013 5:01 am

dont be worry. Bethesda improves exponentially with each game, so fo4 will be epic game just like fo3. :tops:

Level limits in skyrim was useless anyways, there was no point in it. earlier scrolls, skills would be maxed so fast that you hit the level cap very soon even without artificial barriers.
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maria Dwyer
 
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Post » Sat Mar 09, 2013 8:02 am

dont be worry. Bethesda improves exponentially with each game, so fo4 will be epic game just like fo3. :tops:
This is the scariest part.
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Heather Dawson
 
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Post » Sat Mar 09, 2013 3:16 am

I really disliked Fo3's leveling system already (same goes, to an extent, for fo1, 2 and NV).

One perk per level leads to picking all the same perks every playthrough (because only so few are actually useful). SPECIAL, Skills and perks are totally imbalanced, with some being absolutely useless (Charisma, Speech, Here and Now,...), while others are necessary (actually the wrong word, because you can kill anything in the game with the right weapons, without picking a single perk. SPECIAL stats are also rendered almost completely worthless [except as a condition for perks] with only strength being actually viable [for carry weight].)

It got even worse with Broken steel, as every character you start now (except if you willfully cripple his/her development) will end up as having all SPECIALs=10 , all stats=100, every viable perk chosen superfighter. There is no room for configuration anymore, no real choice in character development.


What I want is balance, and the option to choose what you want to play, while excluding the possibility to become a master-of-all-trades.

I installed J.E. Sawyers Mod for New Vegas, and it almost made the game perfect ([censored] 'Almost Perfect' btw.) in this regard: I play a charismatic, grenade throwing and big weapons using (explosive skilled) evil karma raider type courier who strives after an independent, anarchic Vegas. He has no Luck and doesn't know anything about science, medicine or energy and fist weapons. He likes to devour some human corpses though. He has strengths and flaws, and this is what I want being perfectly viable for any character build (any thought-out one - of course there'll always be less useful character builds).





I feel that fo4 will repeat the mistakes of the past however. I think it will be easy, with any character progression being a farce.
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Silencio
 
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Post » Sat Mar 09, 2013 8:29 am

I just heard that with the new patch that they are completely getting rid of there level cap in Skyrim, surely that will kill the game balance?
It worries me because if they start adding stuff like this to fallout then it's days are doomed!
Well, yes, but I thank god that I know how to mod the game to my liking. I like low level caps, like J.E. Sawyer.

But yeah, I'm scared too. we're scared together.
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Astargoth Rockin' Design
 
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Post » Fri Mar 08, 2013 7:48 pm

You have to make a conscious decision to do so.

I won't be, ergo no problem.
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Adrian Powers
 
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Post » Sat Mar 09, 2013 3:50 am

Guess what? If you don't like the direction they take, you don't have to play it. :P

I know that sounds a bit rude but really, I'm not sure worrying about the next game direction is very productive. All we can do is let them know what we want and I'm quite sure most that love their games never do that but in the end they will make the game they think is good and that they like and that they believe will be profitable.

As for the level cap, they didn't really remove it in Skyrim but rather made it so it will reset and allow you to get additional perks. Not quite the same.
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Kate Norris
 
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Post » Sat Mar 09, 2013 5:53 am


As for the level cap, they didn't really remove it in Skyrim but rather made it so it will reset and allow you to get additional perks. Not quite the same.

True, but the overall effect is that the player continuously improves, almost to the point where you can unlock everything on one character (a byproduct of the play-after-the-ending design of TES). This seems to be Bethesda's primary goal - to create an open world where you can do anything and be anything you want. While that sounds great (and it is, to a degree), it doesn't follow the RPG template, which Fallout is supposed to be.

With New Vegas, Obsidian kept the open world that Bethesda is famous for, but also created something where it is the story and character development that drives the game forward, rather than an abstract compulsion to explore just in order to have things to do.

For me, the best perk in all of New Vegas is Logan's Loophole. I don't care about the chem immunity, but having a level cap of thirty really makes you prioritise your skills. Upon reaching level 30 I usually have around five or so skills maxed out, and even then my character is insanely powerful. This is what I want for Fallout 4 - a legitimate reason to create different characters and go back and complete the game from another viewpoint.
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-__^
 
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Post » Fri Mar 08, 2013 6:03 pm

As for the level cap, they didn't really remove it in Skyrim but rather made it so it will reset and allow you to get additional perks. Not quite the same.
Wait what?
Could you elaborate on how this works.
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Aaron Clark
 
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Post » Sat Mar 09, 2013 6:41 am

The only thing Fallout should take from TES is the engine, and upgrade it. That's realy all that can be taken from TES to Fallout without screwing something up.
I'm not sure I agree.

The Skyrim engine just doesn't seem suited to Fallout. Especially with how consistently it craps out on textures on console. And lags. And the physics create issues. And things spawn weird.

I guess what I'm trying to say is, Fallout should move forward with graphical, physical, and stability enhancements to the variant used for Fallout:NV, because the engine used for Skyrim is incredibly unstable on consoles. At least based on my observations, which include the Giant Space Program, unimaginable save bloat, self-cloning items creating massive lag, textures crapping out over time, etc.
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Sophie Morrell
 
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Post » Sat Mar 09, 2013 6:49 am

I'm not sure I agree.

The Skyrim engine just doesn't seem suited to Fallout. Especially with how consistently it craps out on textures on console. And lags. And the physics create issues. And things spawn weird.

I guess what I'm trying to say is, Fallout should move forward with graphical, physical, and stability enhancements to the variant used for Fallout:NV, because the engine used for Skyrim is incredibly unstable on consoles. At least based on my observations, which include the Giant Space Program, unimaginable save bloat, self-cloning items creating massive lag, textures crapping out over time, etc.
The Skyrim engine is just the F3 engine with a lot of re-writing and bolted on features. If anything the NV engine was a lot worse.
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louise tagg
 
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Post » Fri Mar 08, 2013 9:56 pm

This is the scariest part.

Fallout 3 was epic. The only game in the series I actually like.
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Glu Glu
 
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Post » Sat Mar 09, 2013 2:54 am

Wait what?
Could you elaborate on how this works.
http://www.bethblog.com/2013/03/04/now-on-steam-skyrim-1-9-beta-update/
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:)Colleenn
 
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Post » Fri Mar 08, 2013 7:21 pm

Fallout 3 was epic. The only game in the series I actually like.
Thats your problem not my.
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Jessica Colville
 
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Post » Sat Mar 09, 2013 4:53 am

Thats your problem not my.

He or she represents the majority of fallout fans and video game buyers though. Fallout 4 will be developed for an audience that prefers fallout 3, so you probably won't enjoy fo4 as much --> Your problem.

Well it's not a real problem, but you get what I mean.
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Lizzie
 
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Post » Sat Mar 09, 2013 3:00 am

I just heard that with the new patch that they are completely getting rid of there level cap in Skyrim, surely that will kill the game balance?
It worries me because if they start adding stuff like this to fallout then it's days are doomed!
Why worry about Bethesda, they've got their bigger fan-base and increased revenue. Worry about us, [censored] Bethesda.
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Alexis Estrada
 
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Post » Sat Mar 09, 2013 9:10 am

He or she represents the majority of fallout fans and video game buyers though. Fallout 4 will be developed for an audience that prefers fallout 3, so you probably won't enjoy fo4 as much --> Your problem.

Well it's not a real problem, but you get what I mean.
I think actually that is not a problem. If Bethesda will say that Fallout 4 is official continuation of Fallout 3 with no elements of classic games like advlthood, humor, major choices and not fighting every minute, than people like me will not even look at this game. If you(Bethesda workers) decided to choose your game over classics or Vegas I cant blame you. More people will play another brainless long game with system unprepared to your gameplay mechanics than game we, fans were waiting ten years. If its right to use our nostalgic feeling just to get more money I will accept that. At liest one company will be honest enough to tell us that I was lying to myself and Fallout as it was no longer exist.
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Crystal Clear
 
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Post » Fri Mar 08, 2013 10:26 pm

True, but the overall effect is that the player continuously improves, almost to the point where you can unlock everything on one character (a byproduct of the play-after-the-ending design of TES). This seems to be Bethesda's primary goal - to create an open world where you can do anything and be anything you want. While that sounds great (and it is, to a degree), it doesn't follow the RPG template, which Fallout is supposed to be.

With New Vegas, Obsidian kept the open world that Bethesda is famous for, but also created something where it is the story and character development that drives the game forward, rather than an abstract compulsion to explore just in order to have things to do.

For me, the best perk in all of New Vegas is Logan's Loophole. I don't care about the chem immunity, but having a level cap of thirty really makes you prioritise your skills. Upon reaching level 30 I usually have around five or so skills maxed out, and even then my character is insanely powerful. This is what I want for Fallout 4 - a legitimate reason to create different characters and go back and complete the game from another viewpoint.
Yeah that is about right. As for New Vegas, I don't really like that game very much. For Fallout 4 I want a new and improved FO 3 rather than a NV type game. There seems to be many RPG templates and differences of opinion as to what exactly makes a game an RPG. The rpg umbrella is huge and you can not discount one game as an RPG due to personal narrow vision of what it is. People have debated that for years here now and it's become a bit aggravating to me really. Considering professionals in the field classify TES and Fallout as RPGs I'll consider them to be. For me it's all about fun and building my character the best I can and playing some strange and crazy roles. And yes I like to be free to roam and do as I want at any given moment in game. NV felt very limiting in that respect especially at the beginning of the game. I felt railroaded down a pre determined path for far to long. Almost forced to go the way the developers wanted me to go. But again, in the end it won't matter what I like. I hate kill cams but they put them in Skyrim anyway. Hate buildings I can't enter but they are in FO 3 and FONV. So they will make the game how they wish and then we will either like it or not. And one of us might like it and ten more not or vice versa.
Wait what?
Could you elaborate on how this works.
Someone beat me too it. There is an entire section with several threads discussing this. I've not done it and only read of it there so I can't give you my personal observations about it.

I think actually that is not a problem. If Bethesda will say that Fallout 4 is official continuation of Fallout 3 with no elements of classic games like advlthood, humor, major choices and not fighting every minute, than people like me will not even look at this game. If you(Bethesda workers) decided to choose your game over classics or Vegas I cant blame you. More people will play another brainless long game with system unprepared to your gameplay mechanics than game we, fans were waiting ten years. If its right to use our nostalgic feeling just to get more money I will accept that. At liest one company will be honest enough to tell us that I was lying to myself and Fallout as it was no longer exist.
I don't know what they will tell you or not or what it will be but if you are waiting and still longing for a copy of FO or FO 2 then I will say that will never happen. So...save your time and anguish and accept that they will not make the game you are looking for. Don't be sad for a love lost just be happy you had it for a while. As we get older we just have to accept that new generations want new things, different things and that's where the money is and that's where this company wants to be. :shrug: Sad in some ways but true. Wasteland?
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Pants
 
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Post » Fri Mar 08, 2013 8:33 pm

I think actually that is not a problem. If Bethesda will say that Fallout 4 is official continuation of Fallout 3 with no elements of classic games like advlthood, humor, major choices and not fighting every minute, than people like me will not even look at this game. If you(Bethesda workers) decided to choose your game over classics or Vegas I cant blame you. More people will play another brainless long game with system unprepared to your gameplay mechanics than game we, fans were waiting ten years. If its right to use our nostalgic feeling just to get more money I will accept that. At liest one company will be honest enough to tell us that I was lying to myself and Fallout as it was no longer exist.


I agree with you, but I didn't understand your last sentence. What company? Obsidian?



Yeah that is about right. As for New Vegas, I don't really like that game very much. For Fallout 4 I want a new and improved FO 3 rather than a NV type game. There seems to be many RPG templates and differences of opinion as to what exactly makes a game an RPG. The rpg umbrella is huge and you can not discount one game as an RPG due to personal narrow vision of what it is. People have debated that for years here now and it's become a bit aggravating to me really. Considering professionals in the field classify TES and Fallout as RPGs I'll consider them to be. For me it's all about fun and building my character the best I can and playing some strange and crazy roles. And yes I like to be free to roam and do as I want at any given moment in game. NV felt very limiting in that respect especially at the beginning of the game. I felt railroaded down a pre determined path for far to long. Almost forced to go the way the developers wanted me to go.

Yeah, they forced you. That was handeled better in Fo3. On the other hand, in that game they force you to help the Brotherhood, not cool. Don't you feel that NV offers you far more meaningful options gameplay and quest-design-wise? Because I do.
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Horror- Puppe
 
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Post » Fri Mar 08, 2013 11:37 pm


The Skyrim engine is just the F3 engine with a lot of re-writing and bolted on features. If anything the NV engine was a lot worse.
How so? The only frequent issue I can find in NV that Skyrim doesn't have as bad or worse is animals clipping into the ground and the physics partially trapping them there.
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Mariana
 
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Post » Sat Mar 09, 2013 2:30 am

I'm not sure worrying about the next game direction is very productive. All we can do is let them know what we want

I don't know how "worrying for the direction" of the game based on a sort of sister title (seeing how things have been handled thus far by Beth), is not just as productive as telling them "I want a weapon skill to affect accuracy, but not damage". It tells the devs that this is something people do not want, and that people care. That is, of course, if they care about knowing that since they just make a game they want to make.
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ILy- Forver
 
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