True, but the overall effect is that the player continuously improves, almost to the point where you can unlock everything on one character (a byproduct of the play-after-the-ending design of TES). This seems to be Bethesda's primary goal - to create an open world where you can do anything and be anything you want. While that sounds great (and it is, to a degree), it doesn't follow the RPG template, which Fallout is supposed to be.
With New Vegas, Obsidian kept the open world that Bethesda is famous for, but also created something where it is the story and character development that drives the game forward, rather than an abstract compulsion to explore just in order to have things to do.
For me, the best perk in all of New Vegas is Logan's Loophole. I don't care about the chem immunity, but having a level cap of thirty really makes you prioritise your skills. Upon reaching level 30 I usually have around five or so skills maxed out, and even then my character is insanely powerful. This is what I want for Fallout 4 - a legitimate reason to create different characters and go back and complete the game from another viewpoint.
Yeah that is about right. As for New Vegas, I don't really like that game very much. For Fallout 4 I want a new and improved FO 3 rather than a NV type game. There seems to be many RPG templates and differences of opinion as to what exactly makes a game an RPG. The rpg umbrella is huge and you can not discount one game as an RPG due to personal narrow vision of what it is. People have debated that for years here now and it's become a bit aggravating to me really. Considering professionals in the field classify TES and Fallout as RPGs I'll consider them to be. For me it's all about fun and building my character the best I can and playing some strange and crazy roles. And yes I like to be free to roam and do as I want at any given moment in game. NV felt very limiting in that respect especially at the beginning of the game. I felt railroaded down a pre determined path for far to long. Almost forced to go the way the developers wanted me to go. But again, in the end it won't matter what I like. I hate kill cams but they put them in Skyrim anyway. Hate buildings I can't enter but they are in FO 3 and FONV. So they will make the game how they wish and then we will either like it or not. And one of us might like it and ten more not or vice versa.
Wait what?
Could you elaborate on how this works.
Someone beat me too it. There is an entire section with several threads discussing this. I've not done it and only read of it there so I can't give you my personal observations about it.
I think actually that is not a problem. If Bethesda will say that Fallout 4 is official continuation of Fallout 3 with no elements of classic games like advlthood, humor, major choices and not fighting every minute, than people like me will not even look at this game. If you(Bethesda workers) decided to choose your game over classics or Vegas I cant blame you. More people will play another brainless long game with system unprepared to your gameplay mechanics than game we, fans were waiting ten years. If its right to use our nostalgic feeling just to get more money I will accept that. At liest one company will be honest enough to tell us that I was lying to myself and Fallout as it was no longer exist.
I don't know what they will tell you or not or what it will be but if you are waiting and still longing for a copy of FO or FO 2 then I will say that will never happen. So...save your time and anguish and accept that they will not make the game you are looking for. Don't be sad for a love lost just be happy you had it for a while. As we get older we just have to accept that new generations want new things, different things and that's where the money is and that's where this company wants to be.
Sad in some ways but true. Wasteland?