Worse TES V Scenario

Post » Tue May 17, 2011 2:51 am

You can kill him, but he respawns after ten seconds and sings even louder. And remember, this is the Adoring Fan singing, not lip-syncing off of Rick Astley. :evil:

What's the expansion called, Glarthir joins in?
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katie TWAVA
 
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Post » Tue May 17, 2011 4:30 pm

What's the expansion called, Glarthir joins in?

Yes. Except he gets so paranoid that he doesn't even sing - he just tries to sneak away slowly.
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Rude Gurl
 
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Post » Tue May 17, 2011 3:18 am

Just a tough of the Adoring fan: The creators did him in the aspect of being a npc that everyone would hate? or they didnt know the consecuences when they created him? even before knowing that all of the internet hated him, i did it myself, when playing it, so im interested if his creation was in purpose to made everyone crazy about this little crapkid.
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Adam
 
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Post » Tue May 17, 2011 8:33 am

Worst thing that could happen?

I pop the disc in my computer and close the drive via my fancy keyboard button so I don't have to move my arm the extra two feet. The install screen comes up. WELCOME TO THE ELDER SCROLLS V: *mumbles* GFWL
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Ells
 
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Post » Tue May 17, 2011 2:35 am

The game starts and this screen of outer space fades in and you see-
A long time ago, in a galaxy far,far away
THE ELDER SCROLLS V: ATTACK OF THE ADORING FANS!!!
Starring-Muds Crabs, Deadra, Cliff Racers, a bunch of Skooma addicts, and The Adoring Fan!

...My worst nightmare...
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Farrah Lee
 
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Post » Tue May 17, 2011 2:01 pm

I posted a similar topic to this one when i first joined about a year ago, only mine was "What title for the next TES would scare you most?" Mine was Extreme Elder Scrolls Racing.

An angry bear got upset with me that time.
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.X chantelle .x Smith
 
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Post » Tue May 17, 2011 1:11 pm

Worst thing would be if TES:V was never released, Multiplayer be damned.

[EDIT]:

I posted a similar topic to this one when i first joined about a year ago, only mine was "What title for the next TES would scare you most?" Mine was Extreme Elder Scrolls Racing. An angry bear got upset with me that time.


I remember that. :D
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Ronald
 
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Post » Tue May 17, 2011 12:04 pm

you wake up and see Jiub doing up his belt buckle telling you not to tell anyone about it.
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Chloe Botham
 
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Post » Tue May 17, 2011 2:17 pm

The opening cinematic begins, and "Requiem for a Dream" starts playing. The Imperial Palace is shown on a seemingly bright, sunny spring day, and the words "Seven years after the Oblivion Crisis, during the reign of Emperor Ocato..." float up. The cutscene that follows includes several dark cloaked figures (all clad in large hoods that obscure their faces, save their uniform scowls, and maybe a goatee on one of them) approaching the palace, making short work of the Imperial Guards with some sort of dark tinted magic and/or oversized swords (a katana would also be suitable). The doors are flung open, and Ocato, being a sniveling High Elf, utters a blatantly cowardly plead to the aggressors, who, scowls intact, execute him just as the background music reaches a refrain. The assassin pauses to look Ocato in the eye as his sword is in his gut (again, the scowl hasn't shifted, I cannot stress that enough) as the High Elf breathes his last.

The cutscene flips to you, a prisoner of an ambiguous crime, just as the jailer is releasing you from prison, shouting, "The Emperor is being attacked! We need all available hands at arms!" You are tossed a sword and told to join the glorious fight outside the palace, where the assassins are again making short work of the Emperor's finest during their escape. You, however, are able to fight off at least eight of them, thanks to level scaling, and the guards are amazed at your prowess. Though the 'top assassins' escaped in the fray, you are granted a pardon for your actions, and given a mandated to hunt down the remaining assassins and unfold the plot.

As the rest of the game unfolds, you are thrust into a plot in which the dark evil assassins of badness, who are directly connected to a cult of a nasty macabre unholy deity/socialist commune, continue to shake up the status quo in Tamriel. Throughout your adventures you are pelted with innumerable instances of comic relief, such as the wacky hi-jinks of a cowardly Khajiit, the assistance of a bumbling but lovable Orc, and references to naked Nords, annoying Bosmer, and cliff racers. Somewhere along the way you rescue a fair elven maiden who you're pretty sure has the bosom of Aphrodite herself, yet has a sassy, independent attitude. Throughout the rest of your adventure your interactions with her will comprise of both of your strong wills clashing, with undertones of sixual tension, culminating in a passionate confession of love at the game's climix.

At the end of the game, you, in your full Daedric armor and Umbra (version 3.0) in hand, you face off with the head of the assassins/cabal, who gives a "You and I are not unalike" speech (or maybe a World of Cardboard speech, depending on the situation), and then you slay him. You are named Emperor, and remarkably the advent of an ex-convict adventurer being given the throne begins a golden age of prosperity in the Empire, and all of the provincial governments are quelled...

...for now!
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Robert
 
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Post » Tue May 17, 2011 3:11 pm

^ Kudos to you, sir. That truly is a nightmare. Sounds like what would happen if EA bought out Bethesda.
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loste juliana
 
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Post » Tue May 17, 2011 1:43 am

Some pretty creative ideas are being thrown around.
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Rob Smith
 
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Post » Tue May 17, 2011 2:33 am

The opening cinematic begins, and "Requiem for a Dream" starts playing. The Imperial Palace is shown on a seemingly bright, sunny spring day, and the words "Seven years after the Oblivion Crisis, during the reign of Emperor Ocato..." float up. The cutscene that follows includes several dark cloaked figures (all clad in large hoods that obscure their faces, save their uniform scowls, and maybe a goatee on one of them) approaching the palace, making short work of the Imperial Guards with some sort of dark tinted magic and/or oversized swords (a katana would also be suitable). The doors are flung open, and Ocato, being a sniveling High Elf, utters a blatantly cowardly plead to the aggressors, who, scowls intact, execute him just as the background music reaches a refrain. The assassin pauses to look Ocato in the eye as his sword is in his gut (again, the scowl hasn't shifted, I cannot stress that enough) as the High Elf breathes his last.

The cutscene flips to you, a prisoner of an ambiguous crime, just as the jailer is releasing you from prison, shouting, "The Emperor is being attacked! We need all available hands at arms!" You are tossed a sword and told to join the glorious fight outside the palace, where the assassins are again making short work of the Emperor's finest during their escape. You, however, are able to fight off at least eight of them, thanks to level scaling, and the guards are amazed at your prowess. Though the 'top assassins' escaped in the fray, you are granted a pardon for your actions, and given a mandated to hunt down the remaining assassins and unfold the plot.

As the rest of the game unfolds, you are thrust into a plot in which the dark evil assassins of badness, who are directly connected to a cult of a nasty macabre unholy deity/socialist commune, continue to shake up the status quo in Tamriel. Throughout your adventures you are pelted with innumerable instances of comic relief, such as the wacky hi-jinks of a cowardly Khajiit, the assistance of a bumbling but lovable Orc, and references to naked Nords, annoying Bosmer, and cliff racers. Somewhere along the way you rescue a fair elven maiden who you're pretty sure has the bosom of Aphrodite herself, yet has a sassy, independent attitude. Throughout the rest of your adventure your interactions with her will comprise of both of your strong wills clashing, with undertones of sixual tension, culminating in a passionate confession of love at the game's climix.

At the end of the game, you, in your full Daedric armor and Umbra (version 3.0) in hand, you face off with the head of the assassins/cabal, who gives a "You and I are not unalike" speech (or maybe a World of Cardboard speech, depending on the situation), and then you slay him. You are named Emperor, and remarkably the advent of an ex-convict adventurer being given the throne begins a golden age of prosperity in the Empire, and all of the provincial governments are quelled...

...for now!


Wow, you captured the essence of cheesiness into 1 post.
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Mark Hepworth
 
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Post » Tue May 17, 2011 4:39 am

To keep up with the growing "casual gamer" trend, Bethesda releases:

The Elder Scrolls V: At the Winter Olympics!

Basically, you choose one of the playable races, then pick a sport. Sports include: Boxing (Hand-to-Hand), Cooking (Alchemy), Fencing (Blade), Discs (Block), Whack-a-Cliff Racer (Blunt), Track (Athletics), Gymnastics (Acrobatics), or Debate (Speechcraft). After that, the game randomly matches you up with one of the "bad guys" from a past Elder Scrolls game. You either get: Jagar Tharn, Mehrunes Dagon, Jyggalag, Shadow Clone, or Dagoth Ur. You then compete with them in a fun, 30 second mini game. Should you win the mini-game, you gain a skill point in the associated skill for the game. For example, if you win in Cooking, you gain one Alchemy skill point. There are no unlockable challenges, or any more enemies. Once you gain a skill point, you get a choice of one piece of armor, or a better weapon. The only pieces are Iron, Leather, Glass, and Daedric. After reaching 400 skill points (50 in each skill) you gain a level. After reaching 800 skill points (100 in each skill) you level up again. There are only three levels. You win the game after reaching level 3. The end consists of Azura saying that by winning the Winter Olympics, Tamriel is saved once again. The game proceeds to automatically wipe all of your save files, forcing you to start over.
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David Chambers
 
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Post » Tue May 17, 2011 3:19 am

Bethsada is bought out by Activision. That would be my worst nightmare.

Welcome to TES V. Please choose your character's name. It will be permanent, unchangeable, and you must use it to log on to our servers before you can play even though it's a single player game. You have the option to play offline, but then all your mods will be disabled because we only allow them to be hosted on our servers.

The game will end after the main quest and you have to buy DLC to open up the game further. The best mods will all be converted to paid content. On the one hand, the really good modders will be able to make revenue, but this means you the player have to bleed more money to download the really great mods. Modders will have to jump through so many hoops to publish mods at all that for most people it just won't be worth trying to create new content.

ALL of the voice acting now done by the same guy...the guy who does the wood elf voices. The females are all done by the woman who did the voice for Moira in Fallout 3.
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KiiSsez jdgaf Benzler
 
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Post » Tue May 17, 2011 2:14 am

TESV: Diner Dash
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Josh Sabatini
 
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Post » Tue May 17, 2011 1:21 pm

You start as a man living in the region that the Cliff Racers of morrowind were sent to, and the game is you fighting through the masses of Cliff Racers.
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Donald Richards
 
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Post » Tue May 17, 2011 6:59 am

At first you will choose your race. The only playable six is male, and you can not choose your own name.

After you have chosen your race a cutscene plays, it's Valen Dreth humping your wife at the beaches of Summerset Isle. While the video plays you can hear his voice mocking you, depending on which race you chose. Epic music featuring a symphony orchestra is playing in the background.
You wake up in your prison cell after dreaming this and get to choose how your character will look. There are way too many sliders that depend on each other, so your character will look [censored] no matter what you do. Your character is a psychic so he knows that his dream is a true vision, and that's how the main quest starts. Your cell mate, the adoring fan asks you about you profession. You can now choose two of these skills for your class: Melee Weapons, Ranged Weapons, Armor, Movement, Offensive Magic, Defensive Magic, Social and Tinkering. No matter what you choose he will think it is awesome.
A guard comes and lets you and the adoring fan out of your prison cell.
You (and the adoring fan) have to find your way to Valen Dreth (he is at the huge quest marker shown both on your compass and your map) and reclaim your wife. Leveled cliff racers are scattered all around the map, for you and the adoring fan to fight against.

All locations in the game are viewed on your map from the start, to allow quick fast traveling to the game's "exciting" computer generated dungeons and other locations. The game also allows fast traveling directly to quest markers. In addition to the main storyline, the player may join several exciting factions, these are the Mages Guild, Fighters Guild, Thieves Guild and the Dark Brotherhood. There are no skill requirements to reach the top rank, and each quest have quest markers to show you where to go fast travel. If there is something you don't seem to get you can always ask your loyal companion, the adoring fan.
To make sure you don't do any mistakes dialogue boxes will pop up when equipping gear, spells, bartering, fast traveling and similar things. There are no hotkeys to quickly answer "yes" or "no", this is to piss you off make sure you notice what choice you are about to make before doing a mistake.

Once you level you can acquire several different armors and weapons. At level 1 you have the iron armor and weapons, and at level 3 you finally have acess to steel, at level 5 there is ebony, at 8 there is glass, and when you reach level 10 you can use daedric gear. This gear can either be bought from merchants (who's available wares level with you) and from bandits (who's gear also levels with you). The armors consist of one suit, and clothes can not be worn while wearing armor. The weapons available are 1 and 2H swords and maces, daggers and... guns. There is no maximum level, and the quests will keep you going to at least level 30.

There is also an exciting multiplayer part that let you play "Cliff Racer Survival" and other cool game modes online or via LAN. Massive level scaling ensures that there always will be a challenge, both online and offline.

The game is fully voiced by the two guys who did the wood elf males in TES3 and TES4.
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Sabrina garzotto
 
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Post » Tue May 17, 2011 11:47 am

I'll accept multiplayer. I'll accept an mmo. I'll accept the next game being set in a more industrial age.

It not being made, however, would be the worst case scenario.


Yes i thought about that but i still think a TES MMO would be the worst case scenario. Atleast, if it's never released, you'll still be able to respect the Elder Scrolls and Bethesda.
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katsomaya Sanchez
 
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Post » Tue May 17, 2011 2:43 pm

Spoiler
The opening cinematic begins, and "Requiem for a Dream" starts playing. The Imperial Palace is shown on a seemingly bright, sunny spring day, and the words "Seven years after the Oblivion Crisis, during the reign of Emperor Ocato..." float up. The cutscene that follows includes several dark cloaked figures (all clad in large hoods that obscure their faces, save their uniform scowls, and maybe a goatee on one of them) approaching the palace, making short work of the Imperial Guards with some sort of dark tinted magic and/or oversized swords (a katana would also be suitable). The doors are flung open, and Ocato, being a sniveling High Elf, utters a blatantly cowardly plead to the aggressors, who, scowls intact, execute him just as the background music reaches a refrain. The assassin pauses to look Ocato in the eye as his sword is in his gut (again, the scowl hasn't shifted, I cannot stress that enough) as the High Elf breathes his last.

The cutscene flips to you, a prisoner of an ambiguous crime, just as the jailer is releasing you from prison, shouting, "The Emperor is being attacked! We need all available hands at arms!" You are tossed a sword and told to join the glorious fight outside the palace, where the assassins are again making short work of the Emperor's finest during their escape. You, however, are able to fight off at least eight of them, thanks to level scaling, and the guards are amazed at your prowess. Though the 'top assassins' escaped in the fray, you are granted a pardon for your actions, and given a mandated to hunt down the remaining assassins and unfold the plot.

As the rest of the game unfolds, you are thrust into a plot in which the dark evil assassins of badness, who are directly connected to a cult of a nasty macabre unholy deity/socialist commune, continue to shake up the status quo in Tamriel. Throughout your adventures you are pelted with innumerable instances of comic relief, such as the wacky hi-jinks of a cowardly Khajiit, the assistance of a bumbling but lovable Orc, and references to naked Nords, annoying Bosmer, and cliff racers. Somewhere along the way you rescue a fair elven maiden who you're pretty sure has the bosom of Aphrodite herself, yet has a sassy, independent attitude. Throughout the rest of your adventure your interactions with her will comprise of both of your strong wills clashing, with undertones of sixual tension, culminating in a passionate confession of love at the game's climix.

At the end of the game, you, in your full Daedric armor and Umbra (version 3.0) in hand, you face off with the head of the assassins/cabal, who gives a "You and I are not unalike" speech (or maybe a World of Cardboard speech, depending on the situation), and then you slay him. You are named Emperor, and remarkably the advent of an ex-convict adventurer being given the throne begins a golden age of prosperity in the Empire, and all of the provincial governments are quelled...

...for now!



After the trauma Oblivion, you should have put it in spoilers and added "May Trigger!".
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Scott
 
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Post » Tue May 17, 2011 11:08 am

That the game is never released......I have this horrible feeling since it has been so long.....other than that the other worse possible scenario would be a WoW-esque MMO with no RP or immersion and no modding ability.....I wouldn't play Morrowind or Oblivion still if it weren't for mods and the story
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marie breen
 
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Post » Tue May 17, 2011 4:38 am

Worst Case Scenario: TES V has poorly implemented Multiplayer that detracts from the Single Player experience.

Best Case Scenario: Bethesda doesn't worry about multiplayer and focuses solely on making the single player as immersive, massive, open, creative, beautiful, and varied as humanly possible.
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Abi Emily
 
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Post » Tue May 17, 2011 7:13 am

When you first load up the game a text box appears with the question, "What is your favourite province?". Whichever answer you pick a second text box is triggered, "A giant asteroid has destroyed that province, try selecting a blander option." The only option given this time is "Middle Earth 2.0". You spawn in the The Shire and try to commit suicide, but you have been marked as an essential character. If you are playing on xbox you are informed that you can buy a Colovian Fur Helm for your 360 avatar for just 1200 gamer points.
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Trey Johnson
 
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Post » Tue May 17, 2011 5:52 am

My nightmare...

TESV... a re-texturing of Oblivion.

I'm serious... If they don't change the system I might just CRY.
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BRAD MONTGOMERY
 
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Post » Tue May 17, 2011 12:33 pm

A game without a stupid Bosmer.
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Betsy Humpledink
 
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Post » Tue May 17, 2011 2:15 pm

I like this thread, this is fun!

Multiplayer for sure would be the worse case scenario, but I’m not apposed to a multiplayer online arena.

A: Worst case scenario, you put the game in and Sid Meier’s name pops up. (I would so play a turn base strategy game based on TES though!)

B: Worst case scenario, a time traveling refugee from Morrowind goes back in time to kill the Nerevarine’s parents. The time traveler blames the Nerevarine for putting into motion the events that lead to Vivec losing his powers, which in turn leads to Morrowind being destroyed. Unable to find the uncertain parents, the time traveler kills the Blade Master instead. The aging Nerevarine finds out this plot and follows the time traveler back in time, but is very careful to not come face to face with himself. The young Nerervarine never runs into the blade master, thus creating an alternate reality, which in turn pisses off an entire fan base, because everything they thought they knew about TES history changes at this point, allowing Bethesda to re-write the history of the last to games. Eventually the aging Nerevarine runs into himself at the end of the game, after he has made such big deal telling Captain Kirk the entire game that he can’t come face to face with himself….. nothing happens…. and the game ends.
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Alexander Lee
 
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