Worst bugs I've ever encountered

Post » Fri Dec 09, 2011 9:58 pm

Since release I have created up to 5 characters. Not because i like starting over, but because there is a huge abundance of bugs that make the game literally unplayable. At first, I had to go in and tweak the game for hours and download some mods to get it so my mouse would work correctly... Then as I played, multiple quests would bug out, making it so I could not complete them. So I would start over; I would make a new character and play through again. The second time through, no bug on the quest i had previously and thought "Ok, good to go!". Nope! as I got deeper into the game yet another quest bugged out, this time i did more research on the console commands and got past it that way. Yet, I encountered the exact same bug again on a different quest... AGAIN!! After doing more research on the console commands i tried this, but that only got me so far until it happened again. So i started another character since the game had ruined my experience with that character. This happened to me 3-5 more times, I have spent almost an equal amount of time being windowed out (looking for answers and fixes) compared to actual gameplay... Is anyone else feeling my frustrations?? I mean I knew bethseda games are usually buggy: Morrowind, Oblivion, Fallout 3, etc... But having this many bugs that actually make the game unplayable?!?! Maybe the devs should have spent more time on tweaking the game (Because i shouldnt have to do it just to play their game I friggin payed for) instead of spending all their time on "detail"... Not that the textures even look all too good actually. Im not even saying the game wasnt fun, was amazing gameplay and an awesome story line, but it is very hard for me to enjoy something I am unable to play...



P.S. Any news on when a possible (I say possible because its bethseda and there might not even be a patch) patch and Editor will be available??
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David Chambers
 
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Post » Sat Dec 10, 2011 1:19 am

What quests? What bugs? Specific details, then you can add it to the bug list, right?

What mods did you download to fix your mouse? Please link to them, I'd LOVE to see these.
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MarilĂș
 
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Post » Fri Dec 09, 2011 9:51 pm

What quests? What bugs? Specific details, then you can add it to the bug list, right?

What mods did you download to fix your mouse? Please link to them, I'd LOVE to see these.



On the companions quests: Retrieval, Silver Hand.
Had it happen on 2 of the main story quests, the quest names escape me atm.

And the main 2 were performance enhancers from skyrimnexus.
Not sure if it was the tweaks or the mods that fixed it, but i did the tweaks first and nothing happened, then after the mods the game seemed to run fine.
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Emily abigail Villarreal
 
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Post » Sat Dec 10, 2011 6:23 am

My main point is, i shouldnt have to be tweaking with the game to get it to work correctly. I dont give a plumber his pay for him to hand me a plunger and say "should work fine". I pay him to fix the friggen toilet :P *wink/cough* Bethseda!
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luis dejesus
 
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Post » Sat Dec 10, 2011 8:45 am

I'm lucky I never ran into any bugs on the xbox
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Shirley BEltran
 
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Post » Sat Dec 10, 2011 6:03 am

At least you can play without crashing every five minutes...
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meghan lock
 
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Post » Sat Dec 10, 2011 1:13 am

I'm lucky I never ran into any bugs on the xbox


A lot of the reading I have done concludes that the game was made for consoles and that Bethseda doesnt care about their PC gamers...
I have low hopes that this isnt true, but the more i play the game... the more i see it.
The transition from console to PC was not done very well at all, I blame this on the release date. They got the game working fine (for all I know) on consoles and thought they were done. Transferred it to PC with very little time or testing and concluded that the PC version was also fine, when in fact it may be the buggiest game I have ever played on release. Definitely up there with Age of Conan.
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Ross
 
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Post » Sat Dec 10, 2011 1:22 am

Yes, the game was obviously shipped with tons of bugs, some of them game-breaking. But as usual, wait for the few patches to be released which will not fix all bugs of course :shrug: then you'll have to rely on mods. :(
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Jenna Fields
 
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Post » Fri Dec 09, 2011 10:06 pm

Just taking a guess here...

Is one of the "fixes" you did, for the mouse? ("Disable v-sync" in your video-card setting and/or "iPresentInterval=0")
(Set your video-card "v-sync" setting to "auto", or "game controlled". Also make sure "iPresidentInterval=1" in your INI files. That is NOT v-sync, however, it does seem to fix mouse-lag, at the cost of breaking the game-time and quests.)

If that is the case... That is the greatest source of bugs. (Due to bad programming, related to inappropriate use of game-timers.)

That will "Break" most time-sensitive quests. (Not just ones that you have to complete in x-time, but also ones where the game delays "setting-up" the quest-level items and scenerio. EG, placing enemies, clearing cells, waiting for a second to check if you are in place... etc...)

You should be glad that you game still runs. I'd rather have bugs on a running game, than have a bug-free dead game... (I have the latter, since the last patch.)
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Deon Knight
 
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Post » Fri Dec 09, 2011 6:23 pm

You have some bad luck
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Zualett
 
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Post » Fri Dec 09, 2011 9:27 pm

Yes, the game was obviously shipped with tons of bugs, some of them game-breaking. But as usual, wait for the few patches to be released which will not fix all bugs of course :shrug: then you'll have to rely on mods. :(


Wayyyyy game-breaking.
I tried making one more character and couldnt play through riverwood. Ruined the game for me.
This is why when a game isnt ready for release, you dont just release it. Same reason Windows Vistas was so [censored] and the same reason vistas never got "fixed" with patches. The title "Vistas" was ruined and a new title ( Windows 7 ) had to be made to fix the problems.
YOU NEVER MESS UP A RELEASE :P Lesson learned I hope bethseda, maybe you should take notes from Bioware. SWTOR has been delayed multiple times because it was not ready for release... and from what I've beta tested, it will be one of the smoothist releases ever. Stop lowering yourselves to EA's standards Bethseda :P
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Lawrence Armijo
 
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Post » Sat Dec 10, 2011 2:07 am

Just taking a guess here...

Is one of the "fixes" you did, for the mouse? ("Disable v-sync" in your video-card setting and/or "iPresentInterval=0")
(Set your video-card "v-sync" setting to "auto", or "game controlled". Also make sure "iPresidentInterval=1" in your INI files. That is NOT v-sync, however, it does seem to fix mouse-lag, at the cost of breaking the game-time and quests.)

If that is the case... That is the greatest source of bugs. (Due to bad programming, related to inappropriate use of game-timers.)

That will "Break" most time-sensitive quests. (Not just ones that you have to complete in x-time, but also ones where the game delays "setting-up" the quest-level items and scenerio. EG, placing enemies, clearing cells, waiting for a second to check if you are in place... etc...)

You should be glad that you game still runs. I'd rather have bugs on a running game, than have a bug-free dead game... (I have the latter, since the last patch.)


Will give that a shot. Did tweak the V-sync, also disabled the V-sync for my Nvidia settings while Skyrim is running. Would that have an effect?
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Stu Clarke
 
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Post » Sat Dec 10, 2011 1:59 am

No game breaking bugs here...
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ezra
 
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Post » Fri Dec 09, 2011 10:45 pm

http://www.gamesas.com/index.php?/forum/180-pc/
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+++CAZZY
 
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Post » Sat Dec 10, 2011 1:11 am

http://www.gamesas.com/index.php?/forum/180-pc/


Wasnt reporting a bug...
If ya see at the end of my post i ask if anyone else is having these type of problems.
Dont be an ass...
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Mel E
 
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Post » Sat Dec 10, 2011 8:29 am

You modded whos to say the mods arent half of the issue? Either way feel for pc gamers atm just gettin the shaft.
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JR Cash
 
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