I find that Jagged Alliance 2 works a lot better for one of the angles I was looking to enjoy Fallout 1 and 2 from. The whole roleplaying in a living world wasnt really there, which was the second angle I was looking for incase it turned out like TES and Modern Fallout. The whole idea of traveling around as a party of rough wastelanders taking advantage of turn based combat to its greatest effect allowing careful coordination of my leader player character and his band of fellow travellers was just...Not really there either.The companions were incredibly stupid, so much so that auto weapons were off limits because it was assured that they were going to unload a burst directly into the back of my character or his companions. I had Vic, Sulik, and Cassidy in my party, and I didn't really feel attached to any of them. They suffered a lot from the White Males Only problem, and I found the fact I had to get a mod to get their armour sets to show up on their character models extremely annoying. There was also a complete lack of control over how they fight, which ties into the combat system itself not having a lot of depth. With Small Guns skill being able to get to 100 very easily and then go beyond into superhuman levels of skill I was able to just use gun on eyes pretty much every time. Fallout 1 was even worse, since a couple of hours in I had a .223 pistol and a hour after that I had Power Armour, which were such horribly overpowered equipment that I never felt in danger from anything.
Jagged Alliance 2 however has almost all of those problems solved. Theres a wide variety of characters to choose from, they all have personality and interactions with eachother, there is direct control of each member of your party meaning that you can actually use tactics instead of using gun on eyes, and for that matter none of my troops were ever superhumans able to land a pistol shot into a mans eye at 50-100 meters. The game had a lot of content to it, it wasn't a mere 6 hours long like Fallout 1, and tying into the whole no superhumans thing I actually had to use thought to solve engagements with careful cover, supression, and flanking instead of standing in the open and making the same few clicks to solve all of my problems the same way.
People talk about how Fallout 1 and 2 are some sort of gift from the heavens and is pure perfection, but I just see a game that is only good because its old, and with other games even in the 90s doing a lot of what it did a lot better.