Pretty much what everyone says: The DB questlines are among the best, and some of it's assassination missions are simply the best we ever had in a TES game. But way too short sadly enough. I'm really kind of wondering what were they thinking, where is the fun in being the top guy after 2 quests? And am I the only one having this weird thing with the thieves guild where after completing it, no npc changes it's reaction? Like not a single one?
At the same time I also think that a lot of quests were done with greater care to details then in previous TES games... But if the cost to that is such a massive cut in the amount of quests... I'm not sure it's worth it... Have you also noticed, and this is probably my main grip with the faction quests in this game, how, mostly, the quests have NOTHING to do with the faction itself? Companion questline? Nothing to do with companion's daily job. Thieves Guild questline? Same, barely touching the thieves guild daily life. At least the DB quests got it right...
I really wanted to like skyrim. I tried my best, there were things I liked and things they improved. This game is NO LONGER an RPG, its an ACTION game. Its 100% combat oriented, there is little story content involved anymore. After coming off of dark souls, a completly flawless game with no bugs in it at all really, certainly nothing that breaks the game in any way, skyrim is a wreck. You can totally tell, they rushed this game out the door. This game wasn't babyed the way dark souls was. They made a fancy little release date, and then tried to stuff in as much as they could.
This game is worse than Oblivion. And from now on, I am done. Good thing I didn't have to purchase it. If I ever see todd howard irl, I will spit in his face for being such a sellout.