Dragon Age 2, I rented it for a week and realised pokemon is more of an RPG, choices mean little to nothing and it recycles like no damn tomorrow, all of the blood mages hand in the same warehouse, all shady deals happen in the same warehouse, all the passages to everyhting happens in the same cave, but to disguise the re-use in caves, they put huge stone walls on the bleeding doors, as if no-one will notice and as if no-one would think it is a secret passage, as the map continues after it (Kirkwall used to be a prison, I see no reason why it should continue like that).The combat is hack n' slash, spam buttons and win, no real thought in there.
And the choices! Oh the choices!
Spoiler You can kill Lelianna in Dragon Age: Origins, the option is there, yet she is still alive in DA2, and David Gaider pretty much said on the forums "your choices of who is dead and who is not means nothing, we decide who's alive or not you must now use your imagination on how this person survived having their head cut off".
And the ending? Seriously... "The tenplars are going to wipe us out! They think we are blood mages! WELP! Better prove them right!" *Orsino warps into a disgusting abomination of Blood magic*. I just agreed to help them! We killed the invading templars! We could have held out and liberated the mages without war! But no...
Bioware used to make good RPG's now my respect is out the window.