Worst rpg you ever played

Post » Thu Aug 19, 2010 6:50 pm

And Demon Stone is not an RPG at all, by any definition. It's an action-game with upgrade points

That describes most games popularly known as RPG's, I'd say.
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Jordan Fletcher
 
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Post » Thu Aug 19, 2010 7:38 am

That describes most games popularly known as RPG's, I'd say.

Not necessarily. If you make impact-filled choices, it's an RPG. No matter what the roll-play crowd says. Heck, even one of the great ones who made this all possible, the late Gary Gygax, much preferred if you cared less about stats and more about role-playing.
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Lynne Hinton
 
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Post » Thu Aug 19, 2010 2:46 pm

ToEE is the best roll-playing game ever.


I've heard that before, and have it on an actual cardboard box with a real in-depth manual, but i don't think i ever played it more than few hours. Maybe i should give it another shot.
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T. tacks Rims
 
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Post » Thu Aug 19, 2010 8:29 am

Not necessarily. If you make impact-filled choices, it's an RPG. No matter what the roll-play crowd says. Heck, even one of the great ones who made this all possible, the late Gary Gygax, much preferred if you cared less about stats and more about role-playing.

That's the thing, "impact-filled choices" aren't exactly common. In most cases it seems a game is called an RPG if it has stats of some kind.
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Big mike
 
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Post » Thu Aug 19, 2010 3:18 pm

Mass Effect 2 and Dragon Age 2.
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glot
 
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Post » Thu Aug 19, 2010 8:07 pm

Mass Effect 2 and Dragon Age 2.

True, but they are great Action/Adventure games.
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Chloe Mayo
 
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Post » Thu Aug 19, 2010 4:12 pm

True, but they are great Action/Adventure games.

Nah, one of them is a good Gears of War clone and the other is sub par Action/Adventure game.

Seriously though, Dragon Age 2 isn't that horrible, it's just that is should be called Dragon Age. It's like calling milk beer.
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Nancy RIP
 
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Post » Thu Aug 19, 2010 9:44 pm

Not necessarily. If you make impact-filled choices, it's an RPG. No matter what the roll-play crowd says. Heck, even one of the great ones who made this all possible, the late Gary Gygax, much preferred if you cared less about stats and more about role-playing.

That's the thing, "impact-filled choices" aren't exactly common. In most cases it seems a game is called an RPG if it has stats of some kind.

That's the thing, no matter what you classify as an RPG, you'd be excluding half the genre that doesn't fit your definition.

They should just split the genre in two (or three if you include JRPGs), rather than have people always arguing about what IS an RPG.
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Petr Jordy Zugar
 
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Post » Thu Aug 19, 2010 1:19 pm

Nah, one of them is a good Gears of War clone and the other is sub par Action/Adventure game.

I have my fair share of things to complain about when it comes to Mass Effect 2, but a Gears clone? Because it uses a cover system? Might as well call it a Winback/Kill Switch clone at this point.
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A Boy called Marilyn
 
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Post » Thu Aug 19, 2010 9:09 am

Nah, one of them is a good Gears of War clone and the other is sub par Action/Adventure game.

Seriously though, Dragon Age 2 isn't that horrible, it's just that is should be called Dragon Age. It's like calling milk beer.

It should be called dragon age : "Insert spin off subtitle here". It shouldn't be a sequel, but its still a good game.
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Melanie Steinberg
 
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Post » Thu Aug 19, 2010 7:10 pm

I have my fair share of things to complain about when it comes to Mass Effect 2, but a Gears clone? Because it uses a cover system? Might as well call it a Winback/Kill Switch clone at this point.

Yeah, I'll admit that was a little too far. Though Kill Switch can't really be a clone, since Gears was inspired by it...
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Melanie
 
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Post » Thu Aug 19, 2010 11:34 am

Well... I think there needs to be some distinction or criteria as to why one would consider a a game the "worst ever": overall, story, expectations, graphics, bugs, etc

The worst RPG I have ever played, I have to say, it was Dragon Age Origins.
Maybe it was because I was completely mislead as to gameplay by Bioware's ad campain ( gameplay looks/plays absolutely nothing even remotely to what the official game trailer looks like) but:
The story wasn't that good and didn't make much sense at certain points, the dialog was sappy, most of the characters were uninteresting, some of them very annoying; the fight animations were pretty bad, bordering on terrible for a combat game; speaking of combat, the "combat-by-dice-roll" made for some nonsense like arrows taking a 45 angle redirect mid-flight or projectiles going through walls; every character looked the same, since the game had a total of 6-8 armor meshes, just in different colors; the environments were very static, nothing moved other than the NPCs; the locations/dungeons were very small; in comparison to other RPGs like Fallout or Oblivion, it felt very linear..

I can keep going on and on.. about the only redeeming quality of DAO was that you could get some really cool screenshots, but you don't but a game to get cool screenshots.
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Kay O'Hara
 
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Post » Thu Aug 19, 2010 12:54 pm

It should be called dragon age : "Insert spin off subtitle here". It shouldn't be a sequel, but its still a good game.

Dragon Age: Kirkwall.
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Bek Rideout
 
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Post » Thu Aug 19, 2010 8:07 am

The worst RPG I have ever played, I have to say, it was Dragon Age Origins.
Maybe it was because I was completely mislead as to gameplay by Bioware's ad campain ( gameplay looks/plays absolutely nothing even remotely to what the official game trailer looks like) but:
The story wasn't that good and didn't make much sense at certain points, the dialog was sappy, most of the characters were uninteresting, some of them very annoying; the fight animations were pretty bad, bordering on terrible for a combat game; speaking of combat, the "combat-by-dice-roll" made for some nonsense like arrows taking a 45 angle redirect mid-flight or projectiles going through walls; every character looked the same, since the game had a total of 6-8 armor meshes, just in different colors; the environments were very static, nothing moved other than the NPCs; the locations/dungeons were very small; in comparison to other RPGs like Fallout or Oblivion, it felt very linear..

BioWare has never been known for good combat, good animations, or non-linear gameplay; and a flashy CG trailer is hardly going to accurately show the gameplay of a tactical RPG like this.

BioWare does interactive movies, with as many choices and story branches as they can. That's their thing, you don't buy a BioWare game for any other reason....
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Kat Ives
 
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Post » Thu Aug 19, 2010 7:02 am


BioWare does interactive movies, with as many choices and story branches as they can. That's their thing, you don't buy a BioWare game for any other reason....


Where the hell where you 2 years ago? You could've saved me $50.00 :)
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Alycia Leann grace
 
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Post » Thu Aug 19, 2010 11:17 am

Dragon Age: Kirkwall.

Actually, it was called Dragon Age: Exodus until at least May of last year.
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Kelly John
 
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Post » Thu Aug 19, 2010 2:04 pm

DAO was not so bad, Its actually 1 of my faveourite rpg's. Not ever have I cared about the other companions than in this game, and the combat with its gore and animations was good if you ask me.

The worst Rpg I plays was Legend: Hand of God. That games was shallow and truely svcks!
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Matt Bee
 
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Post » Thu Aug 19, 2010 4:56 pm

I want to say Mass Effect 2...thats the first one that comes to mind.

That doesn't mean its a bad game it just means its a bad RPG.
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lillian luna
 
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Post » Thu Aug 19, 2010 1:09 pm

Dragon Age had a dreadfully boring story, but interesting characters and great gameplay. NWN2 had a piss poor finale, but I still enjoyed most of the game. Despite its flaws I also greatly enjoyed ME2. Same for KotOR 2.

My greatest disappointment however was Oblivion by far. It's not a really bad game on itself, but I made two fatal mistakes. The first was expecting the game to be as good as Morrowind, the second believing everything Beth announced during development. Now I expect Skyrim to svck, so maybe I will be pleasantly surprised this time.

Gah! Get out of my brain!

Again, I think there was a pretty large difference between the way DA:O was received by the PC crowd vs. the console crowd. It was just made to be a PC game, and as a result there were gaping holes in the gameplay on the console versions.

Dragon Age 2, I rented it for a week and realised pokemon is more of an RPG, *snip*

I agree that DA2 is disappointing, but I'm still skeptical of the "DA2 is the worst RPG I've ever played" people.

Kids these days have it good if they can cite Dragon Age 2 as their wurst evar. Or they just give in to the current rage trend. Can't blame them, really. ^_^
Others should just be more precise. Bad roll-playing or bad role-playing?

Agreed. Not much different than the people raging about Crysis 2 not releasing with DX11 support on the PC.

Either Temple of Elemental Evil or Demon Stone

I found TOEE to be pretty fun aside from the bugs, many of which were patched out via official and fan-made patches. You know what was much worse along those same lines? Pool of Radiance: Ruins of Myth Drannor. I bought it, played for about 3 hours, and shelved it permanently. That's something I rarely do.
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Sheeva
 
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Post » Thu Aug 19, 2010 8:55 pm

Neverwinter Nights. I quit in disgust.

I guess I've gotten off lucky, though.
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Penny Courture
 
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Post » Thu Aug 19, 2010 4:47 pm

Aw, I liked Demon Stone! I viewed it more as a hack-n-slash than an RPG - it doesn't have dialog trees/choices or side quests. But it was fun, and I liked the story well enough and the character banter. The gameplay was nice - I wish NWN had it, because combat-by-mouse-click is as boring as hell.

NWN... it was my first DnD RPG that I played, so the MQ wasn't so predictable to me. I think it would be more fun with mods. I liked the two expansion packs' main quests much better. I do wish it had more-interactive combat controls, but that's just the style of the thing. What I enjoyed in particular were the dialog trees, the integration of skills into dialog choices, and other non-combat elements. TES III and IV don't quite have that level of dialog tree sophistication. What I dislike the most about NWN - and possibly other games in that vein - is the necessity to "map out" your character build, lest you be crippled and have to start over again so that you can beat a boss battle. It dampens the flow of the game and spontaneity - for me, at least. I'd rather focus on the immediate gameplay and story than tally stat maths and skill point distribution. Fortunately, there are character build templates out there on the web, and if I play NWN again with mods, I'd probably use a template and just follow that so I don't have to fuss and fret over my character stats.

I can totally understand if people don't like NWN. I think I started a dozen characters but only really played with two or three. The first parts are tedious because your character is so weak and you have to baby him/her and you have crap equipment and the beginning quests are a bit dull, especially the fed-ex quests, and you can't do much because you have very few feat abilities.
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Charlotte Henderson
 
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Post » Thu Aug 19, 2010 7:01 pm

I tend to research games quite a bit before giving any time to them, so I can't recall playing any memorably awful ones. And I roleplay in my head, so even racing games, shooters, etc can become hardcoe RPGs when I play them(!).

The worst RPG I've seen has to be Dragon Age 2; most RPGs I'd consider to be worse are excused by some combination of age, low-budget charm, a sense of humour, and relatively humble advertising. None of which DA2 can claim as excuses.
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ijohnnny
 
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Post » Thu Aug 19, 2010 8:49 pm

What I dislike the most about NWN - and possibly other games in that vein - is the necessity to "map out" your character build, lest you be crippled and have to start over again so that you can beat a boss battle. It dampens the flow of the game and spontaneity - for me, at least. I'd rather focus on the immediate gameplay and story than tally stat maths and skill point distribution. Fortunately, there are character build templates out there on the web, and if I play NWN again with mods, I'd probably use a template and just follow that so I don't have to fuss and fret over my character stats.

Yeah, 3rd-edition D&D rules were a little complicated. I totally get why some people hate being able to mess up their character builds. Sometimes I do too. However, I do love a stat-heavy RPG now and then. The character building metagame is something I enjoy about RPGs and RPG systems. If you can't build a more powerful character by making good character development decisions it takes some of the fun out of character development for me. IMO what they should do is allow you to re-spec your characters if you realize that you made a big mistake leveling up.
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Samantha Pattison
 
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Post » Thu Aug 19, 2010 11:45 pm

I will say Oblivion was a huge disappointment for me, considering the extreme hype machine for that game. While I normally don't fall for hype, it's Bethesda; I expected to get exactly what I was promised.

However, Oblivion is by no means worthy of any "Worst RPG" list, IMHO. It was a massive letdown, but I still enjoyed the time I spent with it and it's still better than most attempts at sandbox RPGs. :shrug:

It's a great game, just not a great RPG. You can roleplay yourself in any game, but an RPG has to actively encourage it at every turn and adapt to the choices you make, Oblivion did not do that, most so called RPG's do not. You'd think the term Roleplaying game would contain some actual roleplaying beyond arbitrary stat allocations and spreadsheets.
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Adam
 
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Post » Thu Aug 19, 2010 9:04 pm

It's a great game, just not a great RPG. You can roleplay yourself in any game, but an RPG has to actively encourage it at every turn and adapt to the choices you make, Oblivion did not do that, most so called RPG's do not. You'd think the term Roleplaying game would contain some actual roleplaying beyond arbitrary stat allocations and spreadsheets.

That's why I suggested two classifications of RPG. I'd consider "choices & consequences" type games to be RPGs, as well as "stat allocation & loot collection" type games; but sometimes they're different enough they may as well be two separate genres.
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Tammie Flint
 
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