Worst rpg you ever played

Post » Thu Aug 19, 2010 5:40 pm

There's been quite a lot, erm...
I guess.... Oblivion.
The other RPG's I've played I've at least had choices in them, at least they had good game mechanics, writing and nice varied effects to spells.
But Oblivion was a buckload of crap.
It was a really fun Adventure Fantasy game with rpg mechanics, but as an "RPG" it was awful.

Looking forward to Skyrim though. :thumbsup:
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Wayland Neace
 
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Post » Thu Aug 19, 2010 8:12 pm

Two Worlds
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{Richies Mommy}
 
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Post » Thu Aug 19, 2010 10:50 am

There are numerous NES/old PC era RPGs that I just couldn't stand to play but there is only one semi-modern RPG that I just didn't care to finish: Dark Cloud

The game starts off as a semi-decent Zelda clone with a cool city building system, but by the time I beat some ice lady boss I lost the will to play further. Maybe I'll give it a chance another time, but I just didn't like it. The fundamental reason? Random dungeons. And each area of the game increases the amount of levels of the random dungeons. Your character runs out of water extremely quickly and you need to find water, and layer after layer of generic randomly generated dungeons greet you. I think it was up to something like 30+ levels of dungeons to reach the boss when I finally got that far in the game. Just ugh. I hear the second game is better though.

That's why I suggested two classifications of RPG. I'd consider "choices & consequences" type games to be RPGs, as well as "stat allocation & loot collection" type games; but sometimes they're different enough they may as well be two separate genres.

I disagree with the need to complicate it by intentionally trying to give specific definitions and splitting the genre. There are plenty of us that just like RPGs and realize they aren't all going to have the same kind of content.

I had seriously thought about putting this in my "for real" list, but the gameplay isn't so bad. I just wanna kick Tidus' teeth in thanks to the horrible voice over that made him sound like an annoying, pre-pubascent kid.

FFX is one of my favorite games ever but I understand opinions will always differ. The thing is you were SUPPOSED to dislike Tidus at first! The whole point is he starts off as a spoiled immature brat and over the course of the game grows up (and in my opinion, he does).
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Natasha Biss
 
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Post » Fri Aug 20, 2010 12:30 am

I disagree with the need to complicate it by intentionally trying to give specific definitions and splitting the genre. There are plenty of us that just like RPGs and realize they aren't all going to have the same kind of content.

Well isolating JRPGs as a separate genre worked out well.
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Katy Hogben
 
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Post » Thu Aug 19, 2010 9:04 pm

I have a nasty habit with spelling some words the way I pronounce them. I meant "Angles"

You pronounce "angles" like "angels"?

Is that a Swedish thing? :P
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Bek Rideout
 
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Post » Thu Aug 19, 2010 6:46 pm

Neverwinter Nights 2. Crappy camera, outdated controls, crummy story, annoying characters, ugly as sin graphics despite high system requirements, sluggish gameplay, terrible AI, and horrid level design. Not a single redeeming quality to be found.


I enjoyed that game quite a bit.
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Marina Leigh
 
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Post » Thu Aug 19, 2010 10:51 am

I enjoyed that game quite a bit.

As did I.
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Jason White
 
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Post » Thu Aug 19, 2010 3:31 pm

The most saddening RPG I've ever played was KotOR 2: The Sith Lords. Why? Well, not because I didn't enjoy it; actually, I loved it and have played through it multiple times. However, it never ceases to frustrate me when I hit the 3/4 mark, and suddenly I remember that the game was never really finished. :sadvaultboy:

But, actually, I've never played an true RPG that I could honestly call bad.
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Amber Ably
 
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Post » Thu Aug 19, 2010 9:21 am

You pronounce "angles" like "angels"?

Is that a Swedish thing? :P

Way I pronounce it is [?n-g?ls].
The L shows up before the S but not right after the G.
Still, I don't really spell like that but for someone who spells it as it sounds then angles turn into angels yes.
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Leilene Nessel
 
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Post » Thu Aug 19, 2010 10:34 am

Flying Bears with frickin' laser eyeballs. Its right up there with Fatal Labyrinth and Beyond the Beyond.

. . . I liked Fatal Labyrinth . . .
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Erich Lendermon
 
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Post » Thu Aug 19, 2010 12:25 pm

. . . I liked Fatal Labyrinth . . .

It wasn't bad. Nethack is superior in every way except graphics, though.
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Robert Devlin
 
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Post » Thu Aug 19, 2010 4:26 pm

Ultima IX: Ascension. The game was nothing but a pile of bugware, linear plot, and I barely remember what else. A truly sad and horrible ending to an otherwise great series.

Following a close second, http://www.iguanadons.net/Neverwinter-Nights-2-413.html.
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Shae Munro
 
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Post » Thu Aug 19, 2010 3:52 pm

Oblivion, Fallout 3, and Dragon age 2 are on my list some where...I don't know who takes the prize yet.

Hmm I thought NWN 2 wasn't bad at all, ofcourse I got it late and with Mask of the betrayer so I didn't have any problems with bugs.
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SiLa
 
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Post » Thu Aug 19, 2010 12:15 pm

You pronounce "angles" like "angels"?

Is that a Swedish thing? :P


No, I pronounce "Angels" A-n-gels and "Angles" An-ge-ls
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Victoria Bartel
 
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Post » Thu Aug 19, 2010 3:32 pm

Oblivion, Fallout 3, and Dragon age 2 are on my list some where...I don't know who takes the prize yet.

Hmm I thought NWN 2 wasn't bad at all, ofcourse I got it late and with Mask of the betrayer so I didn't have any problems with bugs.


I agree with un modded Oblivion. It's not the WORST, but it has it's place on my list of least favorite RPGs.

Fallout 3... wasn't awful, but I personally feel it should have been called 'Fallout: DC Chronicles". I miss the isometric game play of the first two. Perhaps I'm a fan boy though. It too has a place on my least favorite ones.

Mass Effect 2 also comes to mind.
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remi lasisi
 
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Post » Thu Aug 19, 2010 10:35 am

Picked up my kids' copy of Eternal Sonata, being inside a dying composer's mind sounded really original and interesting.

Then I had to fight some flamingoes with an umbrella.
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Nuno Castro
 
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Post » Thu Aug 19, 2010 11:56 pm

*D-11 rolls for saving*
*20*

I shall accept this. For now. :shifty:


I looked it up and it was Demon Stone I meant
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Nick Jase Mason
 
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Post » Thu Aug 19, 2010 11:51 pm

I looked it up and it was Demon Stone I meant
'Kay. Still isn't an RPG though. :P
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Jade Barnes-Mackey
 
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Post » Thu Aug 19, 2010 8:13 pm

Picked up my kids' copy of Eternal Sonata, being inside a dying composer's mind sounded really original and interesting.

Then I had to fight some flamingoes with an umbrella.

There are definitely weirder weapons than umbrellas in some JRPGs.

http://darkcloud.wikia.com/wiki/Frozen_Tuna for example. :biggrin:
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Yonah
 
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Post » Thu Aug 19, 2010 2:36 pm

No, I pronounce "Angels" A-n-gels and "Angles" An-ge-ls

I love it when people do this.
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Alada Vaginah
 
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Post » Thu Aug 19, 2010 4:54 pm

There are definitely weirder weapons than umbrellas in some JRPGs.

http://darkcloud.wikia.com/wiki/Frozen_Tuna for example. :biggrin:

Wow, so good it was in Dark Cloud and the sequel.
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Robert Garcia
 
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Post » Thu Aug 19, 2010 12:00 pm

It wasn't bad. Nethack is superior in every way except graphics, though.

Maybe a download is in order?
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patricia kris
 
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Post » Thu Aug 19, 2010 9:48 am

Mass Effect 2.
It was just incredibly boring.
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Camden Unglesbee
 
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Post » Thu Aug 19, 2010 11:53 am

RPG Maker for the PS1....I could never figure out how to make one game out of that thing.
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M!KkI
 
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Post » Thu Aug 19, 2010 11:26 am

Aw, I liked Demon Stone! I viewed it more as a hack-n-slash than an RPG - it doesn't have dialog trees/choices or side quests. But it was fun, and I liked the story well enough and the character banter. The gameplay was nice - I wish NWN had it, because combat-by-mouse-click is as boring as hell.

NWN... it was my first DnD RPG that I played, so the MQ wasn't so predictable to me. I think it would be more fun with mods. I liked the two expansion packs' main quests much better. I do wish it had more-interactive combat controls, but that's just the style of the thing. What I enjoyed in particular were the dialog trees, the integration of skills into dialog choices, and other non-combat elements. TES III and IV don't quite have that level of dialog tree sophistication. What I dislike the most about NWN - and possibly other games in that vein - is the necessity to "map out" your character build, lest you be crippled and have to start over again so that you can beat a boss battle. It dampens the flow of the game and spontaneity - for me, at least. I'd rather focus on the immediate gameplay and story than tally stat maths and skill point distribution. Fortunately, there are character build templates out there on the web, and if I play NWN again with mods, I'd probably use a template and just follow that so I don't have to fuss and fret over my character stats.

I can totally understand if people don't like NWN. I think I started a dozen characters but only really played with two or three. The first parts are tedious because your character is so weak and you have to baby him/her and you have crap equipment and the beginning quests are a bit dull, especially the fed-ex quests, and you can't do much because you have very few feat abilities.


Ya know, I have to say, even though I used to play D&D when I was much younger, I must have gotten really lucky with my characters on NWN. Two friends I introduced to NWN both had your complaint, that the characters they made were too weak to fight one boss or another and they didn't want to start over. But every character I've made, without ever following a particular template, or even pre-planning it ahead of time(always a "Wing it" kind of thing), has never had trouble on the game. I've made a Monk, a Wizard, a Cleric, a Druid, a Paladin, and a Rogue/Death Knight combo, and I've never been stopped by any particular encounter.
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Neliel Kudoh
 
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