» Thu Aug 19, 2010 10:27 am
Worst ever? Might and Magic IX. Absolutely awful. The graphics "upgrade" ended up making the game look worse than before, since with IX they didn't bother to make any of it look colorful or inviting. And less enemies? What? I consider Might and Magic one of the few series of RPGs in existence that lets my party take on dozens, sometimes hundreds, of enemies at one time. [censored] that game. [censored] it.
Second worst is Lord of the Rings: The Third Age. It's a game that not only blatantly rips off the battle system of Final Fantasy X, it does it terribly. Also, on any difficulty level above Easy, the enemies - the random [censored] enemies - get so powerful by mid-game that it takes several minutes on average to finish a fight with them, and by the Return of the King section, random battles become ten to twenty minute long spam fests.
Let me describe a single battle on Pelennor Fields on Medium difficulty: You cast every single party buff with Berethor, and buff everyone else with their separate, individual buffs. You debuff the enemy party leader and unleash your most powerful, 5-hit attack on him, doing 60k damage. His health bar is down by a quarter. The enemy then hits Berethor one time, striking off half of his life. The enemy then casts a Mirror spell on itself, making all of the damage you inflict reflect back to you.
You hit for over 10k and your life is well below that value. While you cannot kill yourself with Mirror, it ensures that you are never above 1 HP through the whole fight. It takes five grueling minutes to kill just one [censored] enemy, then the next battle is even worse, I hate that [censored] game with a [censored] PASSION.
Guh, The memories. At least Third Age had some competence and potential. While it pissed me off more than Might and Magic IX, the latter is still the worst RPG I've ever played.
Honorable mention goes to 7th Saga on the SNES. Grind for hours before you're strong enough to handle the enemies in a dungeon, then you have to grind for hours in order to handle the enemies on the world map on the other side of the dungeon. That's the whole game.