Worst thing about Bethesda Games!

Post » Wed Jun 29, 2011 1:42 am

I'd say the fact that Oblivion pissed all over the lore and was bland as hell for the most part is a far greater sin than textures that repeat in a giant first-person sandbox game. Besides, that's what mods are for.

I mean, you don't actually play TES games on a console, do you?


Actually, 90% of the people that play TES play it on console.

I also hate repeating textures. I remember a quest in Morrowind where you got teleported to some sort of magical lair...and it was a friggin daedric shrine! >_>

In Oblivion, you do a daedric quest and get to participate in a tournament for a daedric prince...and they didnt bother to just do something different. No...they just rehashed Dagon's realm >_>
User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Tue Jun 28, 2011 6:43 pm

It's a game with over 300 hours of gameplay, with only one disk.

Unique textures for every dungeon wouldn't just require more disk space it would also require... at least 10 more years of development...
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Wed Jun 29, 2011 2:18 am

If you played the game long enough to explore 60 dungeons then I see no need to complain. They were obviously interesting enough for you to keep clearing.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Tue Jun 28, 2011 10:32 am

The worst thing about Bethesda Games... there aren't more of them.
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Tue Jun 28, 2011 5:12 pm

The worst thing about Bethesda Games... there aren't more of them.


I second this!! ^.^
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Tue Jun 28, 2011 4:30 pm

I don't mind skillful reuse of textures; but I did mind the reuse of house models in FO3.
It is arguable that houses are often made from the same plans, and its totally [50's] fitting for a block of them to all have been built right next to each other ~but they just wouldn't / couldn't possibly... get identical damage from the war.
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Tue Jun 28, 2011 1:05 pm

Fallout New Vegas is the very worst case of this. My friends and I complain about it all the time... Lol.


I have recently bought New Vegas and I did not notice this lol.

What I did notice was that xp was way too easy to get, making levelling far too fast.
And I noticed invisible walls. A lot of invisible walls. They made the game less of a free roamer I think, and I did not like it one bit.

Its those kinds of things that bother me in a video game, things that directly affect gameplay.
Things like textures to me are just graphics, and of no real importance.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Tue Jun 28, 2011 1:59 pm

the worst thing in Eldar scrolls games and Fallout3 and new vegas WAS

the freaking repeating textures!


i mean after 10 doungeons i was had a feeling that i have seen everything and everything looks the same!

you go from one place to another and you see the same models same stuff over and over again expecthing things to change THAT is insanity (far cry 3) :bonk:

after 60 doungeons i had a feeling im going to Puke! really! , it made me feel uneasy.

i hope things will be changed with skyrim because reapting texture was the worst thing ever! the game got boring after 80-90 point of interset

1. New Vegas was not Bethesda's game.
2. Learn to spell
3. Deal with it
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Tue Jun 28, 2011 12:42 pm

I'd say the fact that Oblivion pissed all over the lore and was bland as hell for the most part is a far greater sin than textures that repeat in a giant first-person sandbox game. Besides, that's what mods are for.

I mean, you don't actually play TES games on a console, do you?

wow
i dont think you couldve sounded like a bigger douchenozzle if you tried
that was a superb display of unnecessary internet snobbishness
i commend you good sir

but to the OP, textures were far from the biggest issue
Gregasaurus is closer to actual problems that hurt TES games, albeit expressed with way more [censored] flavoring than necessary
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Tue Jun 28, 2011 10:02 pm

Reading through this thread, I had to check to see what forum I was in. How does any of this relate to Skyrim?
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Tue Jun 28, 2011 10:42 pm

I have recently bought New Vegas and I did not notice this lol.

What I did notice was that xp was way too easy to get, making levelling far too fast.
And I noticed invisible walls. A lot of invisible walls. They made the game less of a free roamer I think, and I did not like it one bit.
While I didn't much care for the invisible walls under railings and in gaps... (these would catch pinned ammo seemingly on thin air)... The outer and inner world barriers (the invisible walls), only ever bothered me in one specific [and annoying] way. I would invariably walk through a hole in them, and not be able to backtrack out again; I'd get three or four minutes into a trek, and suddenly see that the textures had become blurred, and nondescript (or badly tiled). I'd see that I was outside of the "wall", and could not get through [and back] to the main gameworld again ~and from that side they really are invisible. :banghead:


**Officially the walls were to simplify much of the terrain for the NPC AI. It gave them clear boundaries :P, if you know what I mean.
User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Tue Jun 28, 2011 4:48 pm

I'm not sure but i think skyrim might have a console mod editer anyway
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Tue Jun 28, 2011 10:36 pm

When you have a game like oblivion or skyrim, with 16 square miles of fully explorable land, repeating textures are just something you should expect.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Tue Jun 28, 2011 11:54 pm

Oh no! Places looked the same in Oblivion?! You mean, caves were not all completely different looking?! Rocks, looking the same?!

And Forts looked the same too! It's as though they were made by the same people or something!!! Same goes for Ayleid ruins!




:stare:

It's a video game, you guys. I know, it's easy to forget that sometimes. I'm guilty of it too. Just recently I was playing Oblivion, and it was storming really badly in-game for a long time. I closed the game, walked to a part of my house with the curtains opened, and thought "Oh hey, it stopped raining," then remembered that it was never raining in the real world at all.

But yeah, let's forgive a video game for being a video game.
User avatar
Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Tue Jun 28, 2011 7:48 pm

I mean, you don't actually play TES games on a console, do you?

Most do, and I agree that the worst part is not having more. But that's the real trick, right? To leave people wanting more.
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Tue Jun 28, 2011 4:45 pm

Obsidian implemented sound channeling into Fallout: New Vegas, added a few graphic measures, added some game features, a long with many model animations... Rewriting the game engine would have taken far too long. Even during the major bugs and harassing of users who were getting save failures and constant lockups--Bethedsa was wanting to purchase the property of Fallout entirely.
It wasn't Obsidian's fault... Bethesda could have did more, no one knows why they did that - They still getting money. Anyone who isn't too familiar how games work -- Think Bethesda creates Fallout. Not many know who Obsidian is. An to game writers... who played fallout: newvegas and see how Bethesda did Obsidian... It just makes Zeni max look bad.

Many people get video games for the computer, but if they can't figure out how to get the game to run... That is the last time they use it. Companies--like EA--use to have steam help users, but stopped when steam -- Didn't do anything to help anyone[kinda like now] ... So that is why it is up to the developers too place titles on steam... And its why steam has to bend over backwards harassing development staff and vendors to get the download-able version.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Tue Jun 28, 2011 8:40 pm

why pc gamers easy butthurt?:S
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Tue Jun 28, 2011 10:38 am

that isn't the only worst thing about bethesda games. Let's face it.. We love Bethesda and their games are truly epic but there's always room for improvement. Enemy variety, weapon variety and item variety (as of late), 3rd person view, terrible crime reporting system and detection, etc. But do I still play the games? Yup. Do I still love them? Yup.
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Wed Jun 29, 2011 1:22 am

I have to disagree with the OP, the worst thing about Beth games are the bugs/glitches. That's the real problem, heck it's the reason I'm not playing Fallout 3 right now, kinda getting tired of having the game freeze and then restart. I hope BGS learned their lesson and don't have as many bugs in Skyrim.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Wed Jun 29, 2011 2:27 am

I'd say the fact that Oblivion pissed all over the lore and was bland as hell for the most part is a far greater sin than textures that repeat in a giant first-person sandbox game. Besides, that's what mods are for.

I mean, you don't actually play TES games on a console, do you?

WHY so much PC elitism on this forum???
I'm begining to feel like Satan for playing on console.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Tue Jun 28, 2011 11:03 pm

WHY so much PC elitism on this forum???
I'm begining to feel like Satan for playing on console.


No, Satan plays on PC, too. He likes to install those creepy six mods you see on the Internet.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Tue Jun 28, 2011 2:25 pm

WHY so much PC elitism on this forum???
I'm begining to feel like Satan for playing on console.


Dont mind it, most of them are actually console gamers that want to feel bad ass on the internet.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Tue Jun 28, 2011 12:48 pm

WHY so much PC elitism on this forum???
I'm begining to feel like Satan for playing on console.


This, I don't feel the need to upgrade my PC when I have a perfectly good xbox sitting right there!
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Tue Jun 28, 2011 12:06 pm

No, Satan plays on PC, too. He likes to install those creepy six mods you see on the Internet.

That is the funniest thing I've read for a while
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Tue Jun 28, 2011 10:32 am

Get over it. Buy a computer that can run Skyrim, learn how to texture, and make your own completely unique textures for every location. You may discover it's harder than you think.

And Oblivion hardly pissed all over the lore. You guys act like Cyrodiil not being a rainforest was akin to Todd Howard personally stabbing you in the heart. I have to laugh at how people talk about how Bethesda "used to only care about making a great game, the game THEY want to make", then [censored] and moan when they make an artistic decision you disagree with.


Let's be honest though, a jungle would have been pretty cool...
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

PreviousNext

Return to V - Skyrim