Worst thing about Bethesda Games!

Post » Tue Jun 28, 2011 10:32 pm

I have to disagree with the OP, the worst thing about Beth games are the bugs/glitches. That's the real problem, heck it's the reason I'm not playing Fallout 3 right now, kinda getting tired of having the game freeze and then restart. I hope BGS learned their lesson and don't have as many bugs in Skyrim.


Bugs and glitches? I don't think I've encountered a serious bug/glitch in Oblivion. Nothing game-breaking. Sure, I fell through the floor a few times. But that's what saving is for! And crashes? Crashing is a normal part in playing a game. I only crash in Oblivion sometimes when I exit the game or load a save where I was in the middle of combat.
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Emily Jones
 
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Post » Tue Jun 28, 2011 7:02 pm

The worst things about Bethesda games I.E the games I played, namely TES and FO3(modded) is that they are ******ing time sinks and make me age and not realize Im aging.
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Alexander Horton
 
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Post » Wed Jun 29, 2011 1:38 am

there are more people working on the dungeons this time, so you will see better quality work, however ES are some of the largest games there are you are going to see some of the same things
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Sweets Sweets
 
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Post » Tue Jun 28, 2011 11:42 pm

Actually, 90% of the people that play TES play it on console.


Source?
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chirsty aggas
 
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Post » Tue Jun 28, 2011 9:41 pm

I'm not sure but i think skyrim might have a console mod editer anyway

Nope, that's a false rumor started because of Todd talking about bringing mods to the consoles. This was misinterpreted as bringing modding to consoles.

Mods on the consoles? One day maybe.

Mod tools on the consoles? It's NEVER going to happen.
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Roanne Bardsley
 
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Post » Tue Jun 28, 2011 1:09 pm

For me the worst things are DLCs.

Don't want to have to wait for the GOTY edition so they will be included. Don't want buy them online and may not want to buy them at all (the New Vegas DLC hasn't interested me) but modders like to use resources from them so there is pressure to get them for the sake of mods even if I'm not otherwise interested in them.
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Brandon Wilson
 
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Post » Tue Jun 28, 2011 3:06 pm

Actually, 90% of the people that play TES play it on console.


Yeah...no. It's about equal for PC and console. About 50% play on the PC and about 50% play on the console. I could be wrong (since I'm just guessing). But I'm 101% sure that your statement is COMPLETELY false. No cookie for you. :slap:

My source? The over 30,000 mods for Oblivion is my source. And just common sense. Bethesda wouldn't be releasing games on the PC if only 10% of players play it on there.
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Kay O'Hara
 
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Post » Wed Jun 29, 2011 2:17 am

there are more people working on the dungeons this time, so you will see better quality work, however ES are some of the largest games there are you are going to see some of the same things


8x the number of people building 0.75-0.5x the number of dungeons. They had better be good.
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Cash n Class
 
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Post » Tue Jun 28, 2011 4:35 pm

8x the number of people building 0.75-0.5x the number of dungeons. They had better be good.

Well, Todd said each of the 150 dungeons was "hand-crafted", so I'll have faith and take that to heart. If they're all truly "hand-crafted" they better not have any more in common than being called "dungeons". :tops:
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Jessica Nash
 
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Post » Tue Jun 28, 2011 10:25 pm

The worst thing is...... I can't think of one.....
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Cat
 
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Post » Tue Jun 28, 2011 7:44 pm

Are you asking the worst thing about Bethesda, or simply telling? The worst thing about Bethesda (assuming you mean the TES/Fallout games, not the actual game studio) is the very, very rare interior that is larger than the exterior.
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Lakyn Ellery
 
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Post » Wed Jun 29, 2011 1:02 am

Are you asking the worst thing about Bethesda, or simply telling? The worst thing about Bethesda (assuming you mean the TES/Fallout games, not the actual game studio) is the very, very rare interior that is larger than the exterior.


That's why interiors are called interiors and exteriors are called exteriors. Exteriors are meant to be larger than interiors.

Interiors = inside.
Exteriors = outside.

Is inside your house bigger than Earth? I didn't think so. :facepalm:
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Evaa
 
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Post » Tue Jun 28, 2011 9:57 pm

That's why interiors are called interiors and exteriors are called exteriors. Exteriors are meant to be larger than interiors.

Interiors = inside.
Exteriors = outside.

Is inside your house bigger than Earth? I didn't think so. :facepalm:

What are you talking about? Some of the interiors used in their games are bigger than the exteriors they are supposed to be inside of.
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Claire Lynham
 
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Post » Tue Jun 28, 2011 10:53 am

That's why interiors are called interiors and exteriors are called exteriors. Exteriors are meant to be larger than interiors.

Interiors = inside.
Exteriors = outside.

Is inside your house bigger than Earth? I didn't think so. :facepalm:



Yes. Exteriors are meant to be larger (preferably the same size) than the interiors they house.

Reread my post, it makes sense. Example, (because your sleep deprived?) would be a log cabin that is 16x16 on the world map, while its interior 34x34. Fallout New Vegas and Oblivion had a few.

I appreciate the "facepalm"
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Bambi
 
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Post » Tue Jun 28, 2011 6:18 pm

I feel bad for you if a game makes you feel physically ill unless you get sick from flashing lights

Waaaaay off topic: Is that a Marble Hornets mask? I now remember everything about and will not sleep tonight, thanks :)

On topic: I hated the npc dialogue and voice acting...ugh
I think it was good that they made every dungeon have the same texture so then you try to explore every last one of them to find new textures :P
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Lily
 
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Post » Tue Jun 28, 2011 6:28 pm

Yes. Exteriors are meant to be larger (preferably the same size) than the interiors they house.

Reread my post, it makes sense. Example, (because your sleep deprived?) would be a log cabin that is 16x16 on the world map, while its interior 34x34. Fallout New Vegas and Oblivion had a few.

I appreciate the "facepalm"


Well, I didn't notice anything.

:facepalm: I like that you like my face palms. :facepalm:
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steve brewin
 
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Post » Tue Jun 28, 2011 4:25 pm

Well, I didn't notice anything.

:facepalm: I like that you like my face palms. :facepalm:


I can't think of each example in Oblivion, they were very few and hardly noticeable. Fallout: New Vegas had some glaring issues - many guard towers were literally four times larger on the interior than the exterior, several warehouses were far larger, every cabin in the ski-resort was double their world map counterparts. Its a small issue, but one I tend to notice quickly.

In fact, the house you begin the game in is larger and misshapen from its world model.
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lauraa
 
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Post » Tue Jun 28, 2011 10:17 am

I can't think of each example in Oblivion,


I can think of the most noticeable one. Blackwood Company Hall. It's interior lay out is almost twice the size of the exterior.
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james reed
 
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Post » Tue Jun 28, 2011 10:48 am

Yeah...no. It's about equal for PC and console. About 50% play on the PC and about 50% play on the console. I could be wrong (since I'm just guessing). But I'm 101% sure that your statement is COMPLETELY false. No cookie for you. :slap:

My source? The over 30,000 mods for Oblivion is my source. And just common sense. Bethesda wouldn't be releasing games on the PC if only 10% of players play it on there.

The 90% figure's not accurate but PC gamers are definitely in the minority of their audience. 30,000 mods might sound like a lot, but not in comparison to sales figures that were over three million back in 2007.
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Steve Bates
 
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Post » Wed Jun 29, 2011 2:02 am

We all know that Oblivion would of been so much cooler if it stuck to lore; the different cultures instead of the copy paste, the jungles and great grassland.

Also if the capital was so [censored] small.

Also selling 1 copy of a pc game for $50 gives you more money than selling 2 copies of a console game for $60.

As long as you sell it on steam.
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SiLa
 
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Post » Wed Jun 29, 2011 1:33 am

I believe that Beth (Todd, specifically) has stated that the number of players for PC and console for Beth's games has become about equal now. It used to be totally PC until Morrowind was offered on Xbox, then consoles were preferred for a bit, but PC has evened it out now. Many people own multiple copies. Of course, this is easier since Beth doesn't release tons of games... or even many, really.

As for the OP, repeating textures are not that big of a deal, depending on how you play. Also, in some contexts, they should be there (e.g., the metros in Fallout 3 are from the DC area, and they do all look the same, of course, more or less).

The bugs are a much much bigger issue. This is a new engine for Skyrim, so it's really hard to say what to expect. I certainly have concerns due to the relatively short development time (for such an engine and such a game, mind you). On the other hand, I'm sure Beth has just as many concerns, and they will address everything as well as they can both before launch and afterwards.

I agree with the concern about DLC. That's one reason I still don't have the Oblivion DLC... any of it. Not that I have gotten to the Morrowind DLC or FO3 DLC, but it's there when I eventually get to it, anyway (okay, I did travel to Mournhold a couple of times, but whoopee!)
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koumba
 
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Post » Wed Jun 29, 2011 1:40 am

The 90% figure's not accurate but PC gamers are definitely in the minority of their audience. 30,000 mods might sound like a lot, but not in comparison to sales figures that were over three million back in 2007.


Quoting your conversation in general, the PC audience is different from the console audience. A huge chunk of gamers are forced to use a console due to the unaccessible cost of a decent gaming PC - most parents still can't warrant a 1,200 dollar machine for they're teenager's gaming habits.

The chunk of people who are able to *choose* between a PC and console are impossible to judge - because it simply comes down to whether the player enjoys, or is immersed, better on a computer or a TV screen - its completely different when you take into account the huge amount of gamers who don't have that choice. You're life and income level may being going swimmingly, but its always nice to account for the large group of people who choose Xbox 360 due to its accessibly.
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Cagla Cali
 
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Post » Tue Jun 28, 2011 11:48 am

Quoting your conversation in general, the PC audience is different from the console audience. A huge chunk of gamers are forced to use a console due to the unaccessible cost of a decent gaming PC - most parents still can't warrant a 1,200 dollar machine for they're teenager's gaming habits.

The chunk of people who are able to *choose* between a PC and console are impossible to judge - because it simply comes down to whether the player enjoys, or is immersed, better on a computer or a TV screen - its completely different when you take into account the huge amount of gamers who don't have that choice. You're life and income level may being going swimmingly, but its always nice to account for the large group of people who choose Xbox 360 due to its accessibly.


That's completely irrelevant. I was pointing out the fact that PC gamers like me are in the minority. That's the only thing I was pointing out.
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Alessandra Botham
 
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Post » Tue Jun 28, 2011 12:30 pm

That's completely irrelevant. I was pointing out the fact that PC gamers like me are in the minority. That's the only thing I was pointing out.


I'm quoting the entire theme of the conversation.
Speaking to you exactly, you've been here since 2006 - I find it hard to believe you can still see PC gamers as a minority, at least here on the forum.
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Taylor Thompson
 
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Post » Tue Jun 28, 2011 10:05 pm

I'm quoting the entire theme of the conversation.
Speaking to you exactly, you've been here since 2006 - I find it hard to believe you can still see PC gamers as a minority, at least here on the forum.


Here on the forum doesn't matter either. The people who post here are more likely to be PC gamers by virtue of the fact that they are, for the most part, posting from PCs. An overwhelmingly vast majority of consumers of the TES franchise do not ever come here to discuss anything at all. If you honestly think PC gamers aren't in the minority then quite frankly you're deluded. I shouldn't even have to point to the fact that the game is being developed for the Xbox 360 and ported to PC.
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Bek Rideout
 
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