Worst thing about Bethesda Games!

Post » Tue Jun 28, 2011 4:37 pm

the worst thing in Eldar scrolls games and Fallout3 and new vegas WAS

the freaking repeating textures!


i mean after 10 doungeons i was had a feeling that i have seen everything and everything looks the same!

you go from one place to another and you see the same models same stuff over and over again expecthing things to change THAT is insanity (far cry 3) :bonk:

after 60 doungeons i had a feeling im going to Puke! really! , it made me feel uneasy.

i hope things will be changed with skyrim because reapting texture was the worst thing ever! the game got boring after 80-90 point of interset
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Tha King o Geekz
 
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Post » Tue Jun 28, 2011 11:52 am

I'd say the fact that Oblivion pissed all over the lore and was bland as hell for the most part is a far greater sin than textures that repeat in a giant first-person sandbox game. Besides, that's what mods are for.

I mean, you don't actually play TES games on a console, do you?
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Shirley BEltran
 
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Post » Tue Jun 28, 2011 2:58 pm

all dungeons are hand made now appearantly.. by many people instead of just one as in oblivion
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Karine laverre
 
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Post » Tue Jun 28, 2011 10:37 pm

Fallout New Vegas is the very worst case of this. My friends and I complain about it all the time... Lol.
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Kara Payne
 
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Post » Tue Jun 28, 2011 6:53 pm

I feel bad for you if a game makes you feel physically ill unless you get sick from flashing lights
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Lou
 
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Post » Tue Jun 28, 2011 1:22 pm

Fallout New Vegas is the very worst case of this. My friends and I complain about it all the time... Lol.


all you need is the NMC texture pack
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jenny goodwin
 
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Post » Wed Jun 29, 2011 1:12 am

Get over it. Buy a computer that can run Skyrim, learn how to texture, and make your own completely unique textures for every location. You may discover it's harder than you think.

And Oblivion hardly pissed all over the lore. You guys act like Cyrodiil not being a rainforest was akin to Todd Howard personally stabbing you in the heart. I have to laugh at how people talk about how Bethesda "used to only care about making a great game, the game THEY want to make", then [censored] and moan when they make an artistic decision you disagree with.
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Jay Baby
 
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Post » Tue Jun 28, 2011 5:15 pm

Fallout New Vegas is the very worst case of this. My friends and I complain about it all the time... Lol.


Have you...played Daggerfall? Every single dungeon was almost the same except a few of them are a bit larger.
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Krystina Proietti
 
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Post » Tue Jun 28, 2011 10:14 am

Get over it. Buy a computer that can run Skyrim, learn how to texture, and make your own completely unique textures for every location. You may discover it's harder than you think.

And Oblivion hardly pissed all over the lore. You guys act like Cyrodiil not being a rainforest was akin to Todd Howard personally stabbing you in the heart. I have to laugh at how people talk about how Bethesda "used to only care about making a great game, the game THEY want to make", then [censored] and moan when they make an artistic decision you disagree with.


So much of this! :goodjob:
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ladyflames
 
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Post » Wed Jun 29, 2011 2:04 am

Get over it. Buy a computer that can run Skyrim, learn how to texture, and make your own completely unique textures for every location. You may discover it's harder than you think.

And Oblivion hardly pissed all over the lore. You guys act like Cyrodiil not being a rainforest was akin to Todd Howard personally stabbing you in the heart. I have to laugh at how people talk about how Bethesda "used to only care about making a great game, the game THEY want to make", then [censored] and moan when they make an artistic decision you disagree with.

:goodjob: /agree :goodjob:


:cookie:
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Stacyia
 
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Post » Tue Jun 28, 2011 1:40 pm

Get over it. Buy a computer that can run Skyrim, learn how to texture, and make your own completely unique textures for every location. You may discover it's harder than you think.

And Oblivion hardly pissed all over the lore. You guys act like Cyrodiil not being a rainforest was akin to Todd Howard personally stabbing you in the heart. I have to laugh at how people talk about how Bethesda "used to only care about making a great game, the game THEY want to make", then [censored] and moan when they make an artistic decision you disagree with.


Exactly :stare:
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Star Dunkels Macmillan
 
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Post » Wed Jun 29, 2011 2:23 am

I'd say the fact that Oblivion pissed all over the lore and was bland as hell for the most part is a far greater sin than textures that repeat in a giant first-person sandbox game. Besides, that's what mods are for.

I mean, you don't actually play TES games on a console, do you? Do you have a problem with people who choose to play on console? You do realize that is where Bethesda makes it's most money...right?

That IS a little harsh, Oblivion was a pretty good game despite your attempted jabs at it. The biggest problem about Oblivion isn't about it's lore, (which BTW there is NOTHING wrong with) but the Extreme amount of level scaling, which I also noticed you never brought up.... Hmmm, I wonder why not.

Now to actually answer the Question OP posted. IMO the worst part of Bethesda's games is the writing tends to be a bit on the weak side. They do however, make up for it with the exploration in a wide open world where you can largely do whatever in the hell you please.
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April D. F
 
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Post » Tue Jun 28, 2011 12:23 pm

Get over it. Buy a computer that can run Skyrim, learn how to texture, and make your own completely unique textures for every location. You may discover it's harder than you think.

And Oblivion hardly pissed all over the lore. You guys act like Cyrodiil not being a rainforest was akin to Todd Howard personally stabbing you in the heart. I have to laugh at how people talk about how Bethesda "used to only care about making a great game, the game THEY want to make", then [censored] and moan when they make an artistic decision you disagree with.



Yeah.


TES's Lore is it's own worst enemy anyway. Too overwritten to allow the flexibility an evolving medium that has to actively engage the user in the creation of the art itself, needs. (The human-game interaction is the core of Gaming as an Art) And also to do this in a manner that fits within the financial responsibilities of a group at the mercy of the commercial arts.
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RObert loVes MOmmy
 
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Post » Tue Jun 28, 2011 12:08 pm

Yeah.


TES's Lore is it's own worst enemy anyway. Too overwritten to allow the flexibility an evolving medium that has to actively engage the user in the creation of the art itself, needs. (The human-game interaction is the core of Gaming as an Art) And also to do this in a manner that fits within the financial responsibilities of a group at the mercy of the commercial arts.
...I think I might love you. Can I make this my signature? :P
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Luna Lovegood
 
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Post » Tue Jun 28, 2011 3:02 pm

And Oblivion hardly pissed all over the lore. You guys act like Cyrodiil not being a rainforest was akin to Todd Howard personally stabbing you in the heart. I have to laugh at how people talk about how Bethesda "used to only care about making a great game, the game THEY want to make", then [censored] and moan when they make an artistic decision you disagree with.


Indeed, if the history of the Nords is the history of humans on Tamriel, then Cyrodiil is the throne from which they will decide their destiny. It is the largest region of the continent, and most is endless jungle. Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers. As one travels south along these rivers, the more subtropical it becomes, until finally the land gives way to the swamps of Argonia and the placid waters of the Topal Bay. The elevation rises gradually to the west and sharply to the north. Between its western coast and its central valley there are all manner of deciduous forest and mangroves, becoming sparser towards the ocean. The western coast is a wet-dry area, and from Rihad border to Anvil to the northernmost Valenwood villages forest fires are common in summer. There are a few major roads to the west, river paths to the north, and even a canopy tunnel to the Velothi Mountains, but most of Cyrodiil is a river-based society surrounded by jungle.

...The Colovians today still possess much of the frontier spirit of their ancestors. They are uncomplicated, self-sufficient, hearty, and extremely loyal to one another. Whenever the East would tremble under the weakness of a leader, the Colovians would withdraw unto themselves, always believing they were keeping the national spirit safe until the storm passed. They realize that the Nibenay Valley is the heart of the Empire and the cultural center of its civilization, but it is a fragile center that only can be held together by the strength of character of its Emperor. When he falters, so do the Colovians. Yet when he is mighty, like Tiber Septim, they are his legions. Today, West Cyrodiils make up the majority of the soldiers in the Ruby Ranks. The Colovian nobility, all officers of the Imperial Legions or its West Navy, do not allow themselves the great expenditure of courtly life as is seen in the capital city. They prefer immaculate uniforms and stark standards hanging from the ceiling of their austere cliff-fortresses; to this day, they become a little perplexed when they must visit the grandly decorated assault of color that is the Emperor's Palace.


By contrast, the Eastern people of Cyrodiil relish in garish costumes, bizarre tapestries, tattoos, brandings, and elaborate ceremony. Closer to the wellspring of civilization, they are more given to philosophy and the evolution of ancient traditions. The Nibenese find the numinous in everything around them, and their different cults are too numerous to mention (the most famous are the Cult of the Ancestor-Moth, the Cult of Heroes, the Cult of Tiber Septim, and the Cult of Emperor Zero). To the Colovians, the ancestor worship and esoteric customs of the East can often be bizarre. Akaviri dragon-motifs are found in all quarters, from the high minaret bridges of the Imperial City to the paper hako skiffs that villagers use to wing their dead down the rivers. Thousands of workers ply the rice fields after the floodings, or clear the foliage of the surrounding jungle in the alternate seasons. Above them are the merchant-nobility, the temple priests and cult leaders, and the age-old aristocracy of the battlemages. The Emperor watches over them all from the towers of the Imperial City, as dragons circle overhead.

"....There is but one city in the Imperial Province,--" may strike the citizens of the Colovian west as mildly insulting, until perhaps they hear the rest of the remark, which continues, "--but one city in Tamriel, but one city in the World; that, my brothers, is the city of the Cyrodiils." From the shore it is hard to tell what is city and what is Palace, for it all rises from the islands of the lake towards the sky in a stretch of gold. Whole neighborhoods rest on the jeweled bridges that connect the islands together. Gondolas and river-ships sail along the watery avenues of its flooded lower dwellings. Moth-priests walk by in a cloud of ancestors; House Guards hold exceptionally long daikatanas crossed at intersections, adorned with ribbons and dragon-flags; and the newly arrived Western legionnaires sweat in the humid air. The river mouth is tainted red from the tinmi soil of the shore, and river dragons rust their hides in its waters. Across the lake the Imperial City continues, merging into the villages of the southern red river and ruins left from the Interregnum.

The Emperor's Palace is a crown of sun rays, surrounded by his magical gardens. One garden path is known as Green Emperor Road-here, topiaries of the heads of past Emperors have been shaped by sorcery and can speak. When one must advise Tiber Septim, birds are drawn to the hedgery head, using their songs as its voice and moving its branches for the needed expressions.


http://www.imperial-library.info/content/pocket-guide-empire-first-edition-cyrodiil





Cyrodil was vastly different than portrayed in Oblivion. Instead of a rich, deep, and unique place Cyrodil became "generic Western Europe fantasy land #324" coming hot off the heels of Morrowind, it made Oblivion feel like even more of a let down. All we got as an explanition was...

"And after the throne of Alinor did finally break at the feet of Men, and news of it came to the Dragon Emperor in Cyrodiil, he gathered his captains and spoke to them, saying:

"You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.'"


http://www.imperial-library.info/content/many-headed-talos


So a stab in the heart? No, more like a slight slap to the face. Also as for pissing over lore go listen to Mankar's speech in Oblivion and try not to rage.
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Danii Brown
 
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Post » Tue Jun 28, 2011 3:04 pm

heh it could be worse..ie..DA2..repeated usage of buildings and caves.
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Amy Smith
 
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Post » Tue Jun 28, 2011 4:00 pm

Being mad about Oblivion not living up to the PGE makes exactly as much sense as being mad that Morrowind wasn't as pretty as its concept art. Go look at the original artwork for Ghostgate and try not to rage. In both cases, you have artists (both visual and literary) creating images with no real-world restraints, then the developers making a version of that that actually works well in a video game/isn't completely bat[censored] insane, like bird-powered talking shrubbery.

And as for the climate of Cyrodiil, again, get over it. Bethesda doesn't owe you anything, so it really shouldn't feel like a slap in the face, and if the world they developed is what captured their imagination, then so be it. That's the world they wanted to make, and I'm not conceited enough to think that they should bend their creative vision to my every whim.

EDIT: As for Camoran, Terence Stamp misspoke and they didn't catch it. Oh well.
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Anna Kyselova
 
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Post » Tue Jun 28, 2011 4:41 pm

I mean, you don't actually play TES games on a console, do you?


Darn linux making me sad inside... :sadvaultboy:
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Alisha Clarke
 
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Post » Tue Jun 28, 2011 1:35 pm

I don't believe it had just one person... alone, doing the artwork but a whole team.
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Julia Schwalbe
 
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Post » Wed Jun 29, 2011 12:57 am

That IS a little harsh, Oblivion was a pretty good game despite your attempted jabs at it. The biggest problem about Oblivion isn't about it's lore, (which BTW there is NOTHING wrong with) but the Extreme amount of level scaling, which I also noticed you never brought up.... Hmmm, I wonder why not.

Now to actually answer the Question OP posted. IMO the worst part of Bethesda's games is the writing tends to be a bit on the weak side. They do however, make up for it with the exploration in a wide open world where you can largely do whatever in the hell you please.


Playing the games on console is a waste since it eliminates the best part of the series: modding. Now if they actually push through that modding on consoles thing then this would be less true, but even then the hardware puts limits on what you can do with the game. You can't improve the visual quality, of course, and external scripting is out of the question on a non-modded console.

And yes, it treated the lore very badly. Prior references to Cyrodiil painted it as a massive jungle with very distinctive cultures from one region to the next, basically a highly variegated Byzantine Empire in the rainforest. What we got instead was 16 square miles of New England forest with Tudor architecture and bland-looking elven ruins all over the place. Also, the most egregious and iconic example of all is Mannimarco. He was an eight foot tall super-powerful lich with burning eyes in Daggerfall. In Oblivion he was a pansy wearing a crappy robe. Also, Pale Pass. The Akaviri invaders of Tamriel were Tsaesci, tall golden snake-vampire people, not humans. Examples like this are numerous.
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Anna S
 
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Post » Tue Jun 28, 2011 8:16 pm

The only reason Fallout: New Vegas was ... Basically using with the first build of the fallout game engine is because bethesda gave Obsidian the game engine that way... That is why all the first Fallout3 errors, seem to emerged again -- The same errors that were already patched later during the release of the original Fallout 3.

Perhaps, Bethesda forgot that Fallout3 had the first errors to it when deploying the game-engine to Obsidian?
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Marcus Jordan
 
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Post » Tue Jun 28, 2011 10:49 am

the worst thing in Eldar scrolls games and Fallout3 and new vegas WAS

the freaking repeating textures!


i mean after 10 doungeons i was had a feeling that i have seen everything and everything looks the same!

you go from one place to another and you see the same models same stuff over and over again expecthing things to change THAT is insanity (far cry 3) :bonk:

after 60 doungeons i had a feeling im going to Puke! really! , it made me feel uneasy.

i hope things will be changed with skyrim because reapting texture was the worst thing ever! the game got boring after 80-90 point of interset


i wouldn't use fallout: new veges as an example being it was obsidian that made it and not Bethesda but yeah you have a point
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Charlotte X
 
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Post » Tue Jun 28, 2011 1:24 pm

Playing the games on console is a waste

This is a matter of opinion, pure and simple. Some people choose to play on consoles for the mere fact that they like them better. Other play them because they think that modding ruins the experience that the devs. laid out, and yet others play them because they can't afford a decent enough gaming pc. Saying that console gaming is a waste is only looking to start yet another platform war...and those never end well. Best to just nip it in the bud.
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Nicholas C
 
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Post » Tue Jun 28, 2011 11:54 am

I blame Gamebryo.
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Emma Copeland
 
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Post » Tue Jun 28, 2011 4:13 pm

Fallout New Vegas is the very worst case of this. My friends and I complain about it all the time... Lol.

I thought NV did a fantastic job of making each dungeon feel unique, I think you may be disappointed with SR if you though FNV was bad in that regard.
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Jeff Turner
 
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