Worst thing @ Elder scroll series?

Post » Wed Sep 14, 2011 1:09 am

well said ... i agree 100%
i just compared the skyrim map to morrowind III ... wow ... almost a 5000% drop in land mass ... every new elder scrolls game is smaller with less and less content ... and every new elderscrolls game they say its bigger than its previous one.



/facepalm
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Kirsty Wood
 
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Post » Tue Sep 13, 2011 12:10 pm

well said ... i agree 100%
i just compared the skyrim map to morrowind III ... wow ... almost a 5000% drop in land mass

ummm...no
Skyrim is roughly the size of oblivion and oblivion is larger than morrowind, so Skyrim is definitely larger than morrowind.
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Jose ordaz
 
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Post » Tue Sep 13, 2011 11:39 am

Worst thing in the series?

The oblivion fans who don't understand how mediocre and small that game is compared to the others.

Oh boy i need a flamesuit now...

:flamethrower:


Read the image on
http://www.thenexusforums.com/index.php?/topic/431839-the-reason-why-there-isnt-much-skyrim-info/
If that doesn't send unpleasant chills down your spine..

If you mean content-wise, that's debatable, though you're pretty much right there.

Landmass-wise, that's incorrect, as Oblivion's Cyrodiil was a larger landmass than Morrowind's Vvardenfell. As for comparing it to Daggerfall and Arena, that's unfair because both the content and landmass in those games were randomly generated, repeated over and over. Not to mention TES: I and TES: II were 2d, the AI was much simpler, and it was much easier for the engines to contain that much info. And to be fair, much of the content cut on Oblivion was the Xbox's fault, not Bethesda's.
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Suzy Santana
 
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Post » Tue Sep 13, 2011 1:12 pm

Level-scaling and poor AI - for example, having a troll and a bandit team up against me just because I'm the player character. I mean, why would the troll attack me and not the bandit?
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Sabrina Schwarz
 
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Post » Tue Sep 13, 2011 11:24 am

Yes the level scaling was balls in Oblivion, but...

In Skyrim once you go to a place the creatures lock to your level, so that if you go back at a later level it will be the same.
Beth got lot of complaints about level scaling in OB, so ... fixed =]
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Kat Stewart
 
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Post » Tue Sep 13, 2011 8:56 pm

As for the leveling bit, Skyrim is going to be different from Oblivion... In Skyrim, the enemy-leveling will be much more traditional and not purely level-based.
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Kelly Upshall
 
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Post » Tue Sep 13, 2011 11:33 pm

Oblivion is smaller than Daggerfell, Arena or Morrowind sure, but Daggerfell for examlple was mostly randomly generated. Also the graphics were alot less detailed so required alot less time designing and modelling everything.

Oblivion was great but had problems, some of which Skyrim will put right (level scalling for example)

Bethesda have also said there is alot more content in this game, so I am optimistic it will be closer to Morrowind

that was a very interesting read, thankyou for posting that ... means alot that we have thier own words to condemn them with ... im very angerd about this .. but ike my grandfather allways told me ... "if you see problems ... look at the money, its allways about the money"
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RaeAnne
 
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Post » Tue Sep 13, 2011 10:25 pm

ummm...no
Skyrim is roughly the size of oblivion and oblivion is larger than morrowind, so Skyrim is definitely larger than morrowind.

what you just said is a complete lie !
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Claudz
 
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Post » Tue Sep 13, 2011 2:20 pm

this thread is obviously being worked on by damage control ... how much u bet this thread gets deleted? ... better get your screenshots while u got a chance!
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Anna Krzyzanowska
 
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Post » Tue Sep 13, 2011 4:49 pm

what you just said is a complete lie !

Morrowind was ten square miles, Oblivion was sixteen. It seemed smaller because we had less giant mountains and far greater draw distance.

Skyrim on the other hand, is said to be around the same size as Oblivion but it feels larger because of the giant mountains. It's all about perception, mate.
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TRIsha FEnnesse
 
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Post » Tue Sep 13, 2011 7:59 pm

Morrowind was ten square miles, Oblivion was sixteen. It seemed smaller because we had less giant mountains and far greater draw distance.

Skyrim on the other hand, is said to be around the same size as Oblivion but it feels larger because of the giant mountains. It's all about perception, mate.

I agree :foodndrink:. All art is based upon the viewer's perception...
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Anthony Rand
 
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Post » Tue Sep 13, 2011 4:55 pm

Okay, staying out of the flame war... My least favorite thing about TES as a whole is the lack of RELEVANCE given to the ELDER SCROLLS, I mean come on, Don't name something "barking dog" when everything in the game is about cats and you occasionally pass a barking dog in the street.
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Brian LeHury
 
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Post » Tue Sep 13, 2011 4:18 pm

Worst thing is the animations and the hand holding.
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Philip Rua
 
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Post » Tue Sep 13, 2011 6:18 pm

what you just said is a complete lie !

It's not a lie, it's a proven fact, Morrowind's gamespace was smaller than Oblivion's. Go ahead and look up the facts.

this thread is obviously being worked on by damage control ... how much u bet this thread gets deleted? ... better get your screenshots while u got a chance!

Especially with people doing stuff like making 3 consecutive posts...

Okay, staying out of the flame war... My least favorite thing about TES as a whole is the lack of RELEVANCE given to the ELDER SCROLLS, I mean come on, Don't name something "barking dog" when everything in the game is about cats and you occasionally pass a barking dog in the street.

I'm pretty sure they call it that because your actions in each of the games are prophecies foretold in the Elder Scrolls, and then histories documented by them. Remember at the end of the Oblivion MQ when it says something about "When the next Elder Scroll is written, you will be its scribe."? They don't have many of the actual Scrolls in the game, because if your character read them, they'd go blind. It'd be kinda hard to play the game with a dark screen :wink:
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joeK
 
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Post » Wed Sep 14, 2011 2:16 am

II've only played Oblivion, so can only comment on that game, but I have sunk over 1,500 hours into it (thanks to mods).over the last 4 years. For me many of the poor features were directly addressed by mods, but one thing thery can't deal with is the identicit nature of the dungeons. This might not be a problem for someone that only invested a few dozen hours into the game, but I am now intimately aquanted with ervery dungeon piece, and how they fit together..

Thankfully Beth. are aware of this problem and claim to have addressed it with much more variety for Skyrim.

I'm very confident that with the increased amount of variety and greater content the vanilla experience of Skyrim will be much better long term. For the very long term I hope that modders will be able to take advantage of many more resources to make a game that can be played pretty much forever :celebration: :foodndrink:
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Rudi Carter
 
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Post » Tue Sep 13, 2011 2:56 pm

Worst thing is the animations and the hand holding.

You think the hand holdings bad in TES play fable 2... 1st was fine. But 2 and 3... Its like they are literally beating you over the head with a feather when you miss step, its more annoying than Demon's Souls because when you get beat with a feather you just have to sneeze constantly. Demon's Souls however... When you misstepped in it... Well I'd recommend a hard hat. The tutorial is designed to kill you, and if it doesn't they give you a bunch o' loot and PUNCH YOU IN THE FACE WITH A DRAGON. I'm not kidding. in the slightest.
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Mariana
 
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Post » Tue Sep 13, 2011 4:06 pm

You think the hand holdings bad in TES play fable 2... 1st was fine. But 2 and 3... Its like they are literally beating you over the head with a feather when you miss step, its more annoying than Demon's Souls because when you get beat with a feather you just have to sneeze constantly. Demon's Souls however... When you misstepped in it... Well I'd recommend a hard hat. The tutorial is designed to kill you, and if it doesn't they give you a bunch o' loot and PUNCH YOU IN THE FACE WITH A DRAGON. I'm not kidding. in the slightest.

I enjoyed Demon's Souls from what I played, but I think the difficulty is extremely exaggerated. I managed to finish the first level and defeat the phalanx(sp?) without dying once. You just have to be careful. Sadly, I did not get to play any further. I don't have a PS3. I just got to play it at a friend's house.

I agree though, it was ridiculous in Fable 2 and 3. It is impossible to lose. The only penalty for "dying" is getting knocked out and receiving a few scars, but once you regain consciousness enemies are blasted back if I remember right. I never actually saw it in-game because I never died once in either. Only read about it in previews and interviews.
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ONLY ME!!!!
 
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Post » Tue Sep 13, 2011 8:01 pm

To be honest, I don't really have any big qualms about TES series. I only really played Morrowind and Oblivion. Never finished the main quest line in MW, because I just played for adventure, exploration and roleplay. I did finish Oblivion and really enjoyed it. You might think this is an odd complaint, but the only thing that really bothered me was when I'd be fighting something on the road and a guard would come to assist, and since I mostly use a bow, the guard would keep jumping in front of my shot at the last second. Literally, I'd have a great shot lined up and BLAMMO! In jumps a fricken Imperial guard! Then after the enemy is killed I get arrested for attacking the guard and have to reload. Happened often enough to me to be noticeable and sometimes my save game was kind of far back. Anyway that was about the only thing I really found irritating since it had an impact on my play style. But Beth has fixed that apparently in Skyrim with combat "magnetism" so for now, until I get my hands on the game, everything is golden.
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Joey Bel
 
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Post » Tue Sep 13, 2011 10:44 pm

I hate the orcs. I love orcs in world of warcraft, tolkien, warhammer but the TES orcs are just too... dumb and like humans.

I mean, they are part humans, they are also dumb, but orcs are not 'what happens when head meets blade' dumb. They are also a very proud race.
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MARLON JOHNSON
 
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Post » Tue Sep 13, 2011 2:04 pm

Worst thing in the series?

The oblivion fans who don't understand how mediocre and small that game is compared to the others.

Oh boy i need a flamesuit now...

:flamethrower:


I think it's because we mostly actually discuss and care about the game, so we generally know more about that which we are talking about, instead of parroting loaded sentences in order to appear edgy and "smart". Also that it's mostly a matter of opinion.


Read the image on
http://www.thenexusforums.com/index.php?/topic/431839-the-reason-why-there-isnt-much-skyrim-info/
If that doesn't send unpleasant chills down your spine..


It doesn't actually, most of those are based on opinion, and the ones that aren't have been explained extensively since then, of course only people interested in the truth will figure this out, most have already decided what is true before they go looking, and so they selectively go look for evidence that supports their position, while ignoring anything to the contrary. of course if one is trying to skew the portrait in a negative light, it sounds better to just say they lied.

OT:

the animations have always been rather underwhelming in TES.
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Patrick Gordon
 
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Post » Wed Sep 14, 2011 12:25 am

I'm gonna get bashed for this... but I think the worst thing for me about TES is its community full of feature-hungry haters all pulling the rug as hard as they can in their own direction, giving Beth a real hard time making the best game they can :whistling:
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yermom
 
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Post » Tue Sep 13, 2011 6:31 pm

I'm gonna get bashed for this... but I think the worst thing for me about TES is its community full of feature-hungry haters all pulling the rug as hard as they can in their own direction, giving Beth a real hard time making the best game they can :whistling:

Luckily I have the shield of flameguard! If by my life or death I can protect you, I will. ;) *Fellowship theme plays*
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Dalton Greynolds
 
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Post » Tue Sep 13, 2011 12:07 pm

I didn't like the random dice-rolling for attacks in Morrowind. If you're not skilled at a weapon, and it would realistically hit the enemy, then it would hurt, but not as much as a skilled attacker would. Oblivion fixed this though, and Skyrim uses that fix. It was fine in Daggerfall and Arena because you couldn't really tell if the blade hit or not. In Morrowind, you could see the blade go right through the enemy's model.
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Maya Maya
 
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Post » Wed Sep 14, 2011 12:21 am

It doesn't actually, most of those are based on opinion, and the ones that aren't have been explained extensively since then, of course only people interested in the truth will figure this out, most have already decided what is true before they go looking, and so they selectively go look for evidence that supports their position, while ignoring anything to the contrary. of course if one is trying to skew the portrait in a negative light, it sounds better to just say they lied.



Whoa, you totally handled that wrong. the correct response would be "they were talking about the game too soon and mentioned certain things that didn't make the release." Even i felt guilty posting it knowing that, it was a low blow, but it is interesting.

It was a mistake on Bethesdas part to release information too soon that they weren't 100% sure on. A mistake which they seemed to have learned from seeing as now the are releasing less info, and avoiding questions (werewolf etc). But we will have to wait for release. Imagine if the game came out and there was no cooking or dynamic quests and every dragon encounter was heavily scripted. And the level scaling was the same as oblivion. I know it wont happen but the disappointment would be parallel to how it was at the release of oblivion for some people.

As for it being opinionated.. maybe 10%? I could go over every little quote but do you really want me to?
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Judy Lynch
 
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Post » Tue Sep 13, 2011 11:32 am

I didn't like the random dice-rolling for attacks in Morrowind. If you're not skilled at a weapon, and it would realistically hit the enemy, then it would hurt, but not as much as a skilled attacker would. Oblivion fixed this though, and Skyrim uses that fix. It was fine in Daggerfall and Arena because you couldn't really tell if the blade hit or not. In Morrowind, you could see the blade go right through the enemy's model.


I really liked that about Morrowind. It's not possible to actually do footwork or bend your body in the game and this emulates this kind of thing. And I don't accept that someone skilled with a sword will hurt more than someone unskilled. It is still a sharp bit of metal!

The things I most disliked was the level scaling in Ob and the pincushion effect with Archery in Ob. The odd exception like Umbra were such a relief.
Really glad these two things have been fixed.
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A Boy called Marilyn
 
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