Lack of incentive to explore Cyrodiil in Oblivion, as a result of overused level scaling and very little handplaced loot.
Seriously, exploration is one of the main reasons why I play this series and they messed that up badly with Oblivion. Why should I care about looking inside this dungeon when I already know it's only going to have enemies and loot chests scaled to my level? Why should I explore the wilderness when there are almost no people on the roads?
Seriously, exploration is one of the main reasons why I play this series and they messed that up badly with Oblivion. Why should I care about looking inside this dungeon when I already know it's only going to have enemies and loot chests scaled to my level? Why should I explore the wilderness when there are almost no people on the roads?
I agree. Though Oblivion's world was incredible to explore, for me after a while, the lack of any handplaced powerful items or tactical boss enemies made it a little unrewarding. On the 360 version, I wanted achievements on exploring the map thoroughly or wandering the lands for a specific number of hours. That would have given me more incentive to explore.