Worst Things In Oblivion?

Post » Wed May 30, 2012 11:43 pm

As I always say, every thing has it's flaws and shortcomings. But from those we learn, we change and get better.

So what was the worst thing ever in Oblivion? What can we be sure not to do in the next one? Why just the other day I saw a mudcrab...
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Laura Samson
 
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Post » Wed May 30, 2012 7:13 pm

The almost endless, bland, copy-pasted medieval English countryside environment.
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Beat freak
 
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Post » Thu May 31, 2012 7:14 am

NPC's feels lifeless was my main complaint with the whole game other than that it was good.
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Danny Blight
 
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Post » Wed May 30, 2012 7:08 pm

* Item leveling (i.e. the phenomenon of items only showing up in the game at a certain level). This is my #1 gripe.
* Bland architecture (for example: with the exception of the Imperial City, all city walls in the game are identcial).
* Menu design. I dislike Oblivion's tabbed menu design more than any other game I can think of. The menu art style is cartoony and ugly as well.
* Faces. I'm not fond of the encephalitic, overly-large-eyed look of the faces.
* Armor. With some exceptions, I think Oblivion's armor design is the least aesthetically appealing in the series.
* Lighting. Oblivion's lighting looks wrong to me. The game's nuclear-strength brightness during sunny days can actually hurt my eyes.
* Barren underwater areas.
* Cities in their own worldspaces.
* Dialogue zoom.
* Voice acting. The quality of the acting itself was excellent. But the game needed more actors.
* LOD. I thought Oblivion's near-infinite view distance made Cyrodiil look like a model train layout.
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i grind hard
 
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Post » Thu May 31, 2012 2:34 am

The look of the Dunmer.
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Honey Suckle
 
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Post » Thu May 31, 2012 12:41 am

- The look of the Orcs
- The level scaling
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jodie
 
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Post » Wed May 30, 2012 8:49 pm

Hmm, I honestly do not have many gripes - I mean, every game has its flaws, and TBH for one the size of Oblivion, I am surprised more things were not broken or jsut plain wrong.

*The sword based combat being a bit...sloppy. Bashing at my enemy until he falls over is hardly my idea of swordfighting.

*The enemies-and-items-level with you thing - maybe my biggest gripe. No sense of achievment upon finding a 'legendary' Dwemer axe when every dirt-bag marauder has one too.

*The annoying nature of the Oblivion gates spawning all over the place, forcing me to do the MQ just to make them go away.

*And the at times generic conversation - saying the game has 200,000 (or whatever it was) lines of dialogue is great, but when they are all quest based, the generic conversations get reptetive fast.
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Sheeva
 
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Post » Thu May 31, 2012 4:40 am

I've only got a few.

Leveling system. Mainly I hated when my first serious game got into the teens with leveling, and all the glass-wearing bandits started to show up. It broke immersion for me, almost permanently. It took me 4 months to get back into Cyrodiil with a fresh approach and some new ideas.

WHY ARE YOU ATTACKING MY HORSE? :huh: Ugh. that used to drive me nuts. You get off the horse to attack the bandit, and he frickin' ATTACKS MY HORSE. WTH? :banghead: Attack me, dumba$$.

Skyrim, it's the opposite. Now it's the horse that attacks enemies when we get off. I'm not sure which game is worse with this: Oblivion's horse issues or Skyrim's.


2-legged creatures should not be able to run faster than 4-legged ones! Thank goodness Skyrim fixed this. I liked the concept of Athletics as a skill, but being able to outrun a horse is just stupid. Running backwards at full pace in Oblivion is another immersion-breaker for me.

Horses only move 2 speeds: a slow walk or a full-on gallop. Another thing Skyrim fixed, thank goodness.

Food doesn't really have any meaning, other than for roleplay purposes, and sometimes making useless potions. We don't have to actually eat at all, if we don't to. I'm a big "hardcoe mode" fan. We still haven't got in this in Skyrim, either.

that's probably the main ones. Any other negative I can think of would just be nit-picks from here on.
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neen
 
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Post » Thu May 31, 2012 2:04 am

- The quest journal. I personally don't like how it's laid out - huge blocks, having to click on them to view details and doing that makes it your active quest. I
- As Renee said, the fact that bandits and minotaurs would rather attack horses than people. I've lost many a horse because of this!
- The stalker who works in the Imperial City stables. I swear, she follows my character every time they walk past!

But these things aren't huge problems - I don't have any major problems with Oblivion, actually. True, believe Skyrim did many things better than Oblivion, but Oblivion also did many things better than Skyrim. At the end of the day, I become so immersed in Oblivion that the above things hardly bother me at all, and when they do I'm soon distracted by an amazing view, an NPC, a battle or a stone on the ground.
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SWagg KId
 
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Post » Thu May 31, 2012 2:03 am

Just a few complaints:

Dunmer - This didn't really bother me before I played Morrowind, but both the accent and the fact that they are pretty much blue-skinned, red-eyed Bretons just jumps out at me as being wrong.
Horses - I have no problem with the concept, but the number of times I have turned around to see one halfway up (and inside) a wall, or flailing about like a scene from The Exorcist is impossible to express in the space available.

The last one is a small thing, but seeing as there is an entire skill governing it I feel it should have had a bit more care.
Lack of Jump Animation - Okay, I guess you could count the dodge ability you get at 50 acrobatics but this really shouldn't have been left out.
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Liv Staff
 
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Post » Thu May 31, 2012 4:15 am

-Enemy scaling
-Alchemy weight problems
-Faces
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Princess Johnson
 
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Post » Wed May 30, 2012 5:55 pm

1. The menu tab, i don't like it at all, i am using keyboard, there are so many keys i can use rather than click on tabs
- To cast multiple spells, i need to choose the spell 1-8 then cast it, why not just cast it out of pressing 1-8?
- To view map is also within the tab, why not just press specific key to view map?
- To drink potions or apply poison also annoyingly have to open tab menu
- Making potions or poisons, recharging enchanted items and repairing is clicking tab icon, then click icon in the tab menu
- i have to try clicking at many icons just to know if they all have any significant, turn out to be only some have significance
- to dispose item is by press shift key then click on the icon in the menu

2. The leveling system, it is worse than any other games
- The enemy becoming stronger, changing randomly and they are many while the character becomes weaker and alone
- Allies don't upgrade the same level of enemies
- Quest reward items are so unworthy at lower level
- Loot items also not worthy at lower level
- Have to use exploits to level with the enemies

3. Character creation is really bad
- i just don't know how to say...the sliders don't give what i want, move the slider to right or left like doesn't have any meaning, the character becomes so awfully ugly
- slide one slider to the right, all other sliders moving too, so what is the point? in the end it is all totally messed up!
- what i create at character generation menu is totally different when show up at tab menu

4. Third person view is only for melee
- can't shot an arrow properly on target in third person view
- can't cast offensive spell properly on target in third person view

5. Raw food
- pay the most expensive hotel and they serve you...RAW FOODS :yuck:

6. No fight on horseback
- Hey i am a knight now...i have a horse....but i have to get unmounted to fight on foot.... :ermm:

7. Grab items don't have any meaning
- ah...it is so hard to place a cup properly on the table...

8. Too many junks such as pickaxes, stool, clippers...ect
- what those junks are for? just wasting my hard drive space
- junks are not suppose to be too many

9. No romance
- i want some romantic moment in the game..doesn't have to be six, but romantic :rolleyes:
- I can't hit on Baurus... :wacko:
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natalie mccormick
 
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Post » Thu May 31, 2012 7:19 am

- Level Scaling (fixed with mods)

- The level up system which discourages selecting most used skills as majors (fixed with mods)

- The prev Fighters Guild porters that stalk the Player Character (PC), and stare while the PC is sleeping (fixed with mods)

- Bugs, like acrobatics effectively not affecting fall damage, and quest bugs. (fixed with mods)

- A less than optimal HUD (fixed with mods)

- The barter system, where merchants gold is fixed at a very low level (fixed with mods)

- The prevalence of very expensive items. They are way too common at higher levels. It would be nice if I could fix that with a mod.

- Follower AI that causes them to run right in front of your attacks the instant it's too late to stop the attack
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~Amy~
 
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Post » Wed May 30, 2012 11:37 pm

Level scaling and tabbed menus x1000.
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djimi
 
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Post » Thu May 31, 2012 9:10 am

The battle dialogs are idiotic. Every time I hear "Is the baby going to cry", I wonder if 6 year olds came up with this. After killing an NPC, I often remark "Let's see a mudcrab do that!". It's a huge immersion killer.

Then there's the merchant dialogs. "Another satisfied customer" - What a rude self congratulatory thing to say.

Lastly, there's the attitude about "snitching". Maglir tells us to do the job for him and then calls us a rat when we do? No one would do that. Again, it's like the game was designed by spoiled children.
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Ricky Meehan
 
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Post » Wed May 30, 2012 8:50 pm

Dungeons adn the character system IMO.
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Dan Endacott
 
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Post » Thu May 31, 2012 2:32 am

The NPCs looks for one.

Also, as they say, "Once you've been in one Oblivion dungeon, you've been in all of them."
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TOYA toys
 
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Post » Thu May 31, 2012 8:39 am

* Lighting. Oblivion's lighting looks wrong to me. The game's nuclear-strength brightness during sunny days can actually hurt my eyes.
Sounds like someone is using HDR ;)

I don′t know what to complain about really. I do have issues but I am too tired now to think about it :yawn:
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Daddy Cool!
 
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Post » Thu May 31, 2012 7:12 am

In no particular order
  • The character customisation - it's really rubbish. The face you can sort of attempt to fix even without mods but then what about the body? I hate being stuck with a flat beanpole every single time, the hair is horrendous and ugh. I just hate this. Thankfully mods help but still..
  • The leveling - its very fast and everything is level dependent. Whether I can wear it or not, I'd be nice to come across some rare armor, get a decent reward for a challenge. Not beat a tough guy and only get a heart (daedra) or some steel armor thats not worth much.
  • The lack of rewards from long quest lines - the dark brotherhood for example - so much work to get a sanctuary and one murderer. That's all I worked for? My rp character would abandon that in a heart beat - work so hard for so little. All the guilds in fact seem to just stop once you've done the quests, like there's no use for them now your master. With all the dungeons in the game, they could at least send you to them.
  • Unimaginative oblivion areas - 60 oblivion gates to 7 areas? Really... that's just ridiculous.
  • Map size to contents - Don't get me wrong I do love riding through the open plains, but some areas are literally just empty for the size of a whole city. It'd be nice to have a town that's bigger than two houses and an inn..
One thing that always bugged me was the lack of any imagination of generation. The only time I ever saw any evidence of anyone younger than an advlt in oblivion was in the dark brotherhood quest where I found child skeletons under lady luck in bravil. I'm not saying I want kids running everywhere but because there was no evidence anywhere of any generation continuity, cyrodiil would be a wasteland of ruins and crumbled rocks of we went from skyrim back to cyrodiil..
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Kortknee Bell
 
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Post » Wed May 30, 2012 7:46 pm

- A less than optimal HUD (fixed with mods)

The magical GPS-style compass (fixed with Renee's pretend-mod). :happy:

...hey, some of us like getting lost in the wilderness on occasion!
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Louise Dennis
 
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Post » Thu May 31, 2012 3:51 am

The gigantic lips. Either Mick Jagger spawned every person in Cyrodiil, or some plastic surgeon is making a killing in collagen injections.
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Shianne Donato
 
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Post » Thu May 31, 2012 7:06 am

Just about everthing I'd list has been covered here, but I've got a couple to add:
The pedestrian speed of any spells not using the lightning animation. Sidestepping the massive fireball of doom breaks immersion
The merchant comment "A bargain at any price", seriously, this drives me up the wall.
And finally, although I don't think this one can really count as it's more a pet peeve of mine, the lack of skill requirements for advancing through a guild. I just don't think it should be possible to become Archmage with only minimal spellcasting ability, and I loved the feature in Morrowind.
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Claire Vaux
 
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Post » Wed May 30, 2012 5:29 pm

The gigantic lips. Either Mick Jagger spawned every person in Cyrodiil, or some plastic surgeon is making a killing in collagen injections.

As you know, folks in TES get their physical characteristics (race and such) primarily from their mother. Therefore, perhaps it was Angelina Jolie who spawned so many of the NPCs?

Regarding cosmetic surgery . . . well, :whisper: Buffy admits to the occasional nip/tuck from a wonderful little clinic in LA (Lower Anvil).

:lmao:
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Etta Hargrave
 
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Post » Wed May 30, 2012 10:39 pm

How about the physics system? Things go flying when you run past them. Your weapons drop through the ground quite frequently.
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Flesh Tunnel
 
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Post » Wed May 30, 2012 5:51 pm

You know what is funny about reading this list? About half the things people list as worst things, I consider best things. It shows just how much likes/dislikes can vary.
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Minako
 
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