Morrowind has a pretty high entry barrier. You're basically told the controls and what the Red, Green and Blue bars mean, and then you have to learn everything else. It's maybe not as brutally unforgiving as say, Demons' Souls or Dark Souls, which punish exploration and experimentation, but if you're looking for an experience where you always have direction, Morrowind is going to probably just anger you.
Morrowind is my favorite game on the planet, but I don't want to oversell it. It's from a different time, and it's for a different kind of player. It really has no anology I can say "If you like this, you'll like Morrowind". It plays nothing like Oblivion and Skyrim. It has rewarding exploration, an extremely rich world (Tenfold more detailed than even Skyrim, though Morrowind is only one-third the size), plenty of Variety, and the best overall faction design.
This, that being said, Morrowind was my first TES game and the first game I ever played like it and I loved it on day 1. When I first got the Speed Boots from an NPC, wow.
Morrowind is a game where LEVELING and HARD WORK matter. You go from dying to rats, and walking really slow to jumping 20feet high and summoning Daedra.
Early on, walking from 1 town to the next takes forever and you get pestered by cliff racers and killed easily. Then at level 25, you can LITERALLY FLY in the game with levitation and essentially become a god. The progression really sells that game.
In Oblivion and Skyrim, for the majority of the game, you essentially play the exact same way and the challenge is always the same.
The problem with the vanilla morrowind is when you do become godlike, there is little challenge. Bloodmoon and Tribunal expansions fix that ans the challenge amps up considerably in Tribunal.