Is it worth it?

Post » Thu Dec 16, 2010 2:37 pm

Let me just thank ahead of time all those light operatives who think those fancy SMART technique will save them when they mess with my turrets and command centers.

Much obliged on all that free XP
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Kelly Tomlinson
 
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Post » Thu Dec 16, 2010 10:07 am

http://www.gamesas.com/index.php?/topic/1182911-unofficial-brink-poll/

Check the votes on body type. If you haven't voted yet, vote. Most of my characters will be Medium / Heavy.

Those votes show that plenty of people think there are reasons to go light.
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{Richies Mommy}
 
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Post » Thu Dec 16, 2010 9:23 pm

Yea but they weren't shooting back, hes was like 10 feet from them, and they weren't moving.

So by default the minigun is worthless? That was no doubt an optimal situation for its use, but it still showed that if it is landing shots, it will chew people up quick.
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Jessica White
 
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Post » Thu Dec 16, 2010 8:16 am

You be surprised at the limits of patches/dlc. :grad:

You will be surprised at what patches/dlc/updates can do. Know anything about Valve Software or Team Fortress 2 at all?
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Aman Bhattal
 
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Post » Thu Dec 16, 2010 10:17 pm

You will be surprised at what patches/dlc/updates can do. Know anything about Valve Software or Team Fortress 2 at all?

So you're saying I'll eventually be able to buy hats for my guy?

Thank god I was worried I wouldn't have enough!
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Scotties Hottie
 
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Post » Thu Dec 16, 2010 11:26 pm

Yes but we already know that snipers or LONG RIFLES are going to be pretty much useless, they are not one shot kill, maybe not even 2 shot kill type of weapon. No 1 shot head-shots, and with the hp buffs they are going to be almost useless unless someone is pretty injure which in that case you could just smg him or pistol him anyways.


Useless? Drognav Long Rifle.

-thun-
-thun-
-thun-


Three seconds, three bullets, you're either incapped or surviving solely on several health buffs.
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james reed
 
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Post » Thu Dec 16, 2010 1:10 pm

Useless? Drognav Long Rifle.

-thun-
-thun-
-thun-


Three seconds, three bullets, you're either incapped or surviving solely on several health buffs.

Provided you have spot on accuracy, the victim is too stupid to move after the first hit, and you're right in thinking the Drognav has a one second reload speed (which I doubt, given that it's the slowest gun in the game).

Yep, pretty non useless, then.
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alyssa ALYSSA
 
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Post » Thu Dec 16, 2010 6:08 pm

i got a question about lights. didnt wanna make a new thread so asking it in here.......hopefully it gets answered.
Now i know lights are limited to light weapons only and that is SMGs, Light Rifles and pistols what i wanna know is can a light roll with an SMG and light rifle?
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lexy
 
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Post » Thu Dec 16, 2010 11:12 pm

i got a question about lights. didnt wanna make a new thread so asking it in here.......hopefully it gets answered.
Now i know lights are limited to light weapons only and that is SMGs, Light Rifles and pistols what i wanna know is can a light roll with an SMG and light rifle?

No

They can have a rifle/smg as their primary and a pistol as their secondary.
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Rob
 
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Post » Thu Dec 16, 2010 9:35 pm

As long as you've got a strong strategy any body type/class can work :3

Planning ahead FTW :shifty:
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Hope Greenhaw
 
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Post » Thu Dec 16, 2010 2:51 pm

You will be able to take down all other body types in a reasonable amount of time as a light character, it will just take a lot more skill to do so.


There'll be skilled people playing mediums and heavies too, who'll take down a skilled light quicker as well.
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Claire Vaux
 
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Post » Thu Dec 16, 2010 12:55 pm

You be surprised at the limits of patches/dlc. :grad:


Tweaking numbers in a text file isn't one of those limits.



The point of lights is freedom of movement. The point isn't evasive abilities in combat but the fact that this game is not a TDM, and being able to hit objectives quickly is something that a heavy cannot do, and a medium cannot do as well as a light, and is something that is important.

Lights will be more about intelligence and less about force. Revealing enemies, setting up CP's, etc. A fairly significant number of them is probably detrimental though, it'd probably be most effective to only have 1 or 2 of them on your team.
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bonita mathews
 
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Post » Thu Dec 16, 2010 5:19 pm

Provided you have spot on accuracy, the victim is too stupid to move after the first hit, and you're right in thinking the Drognav has a one second reload speed (which I doubt, given that it's the slowest gun in the game).

Yep, pretty non useless, then.

The Barret's the slowest gun in the game, The Drognav is semi auto.
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Cat Haines
 
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Post » Thu Dec 16, 2010 9:18 pm

Yea but they weren't shooting back, hes was like 10 feet from them, and they weren't moving.



Wouldn't of matter anyways if they were shooting back. The mini gun does good dmg and doesn't have much kick back recoil to it. There is many more guns that have great dmg and accuracy that the big guys can use. I hope that the light body types have a really significant advantage of some sort that would make them more desirable.
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Tai Scott
 
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Post » Thu Dec 16, 2010 9:52 am

Try to use the title and description features of a thread more effectively. I was expecting to be asked whether it was worth buying Brink. :)


^^^
I've noticed this as a trend recently. A topic like "OMG THIS svckS!!!" with nothing else, will actually be "my 360 died, now i gata get a new one to play brink!"... anyways...



Lights are going to accomplice the harrier type game style. Its going to be an ACTUALLY effective roll, since the bulk of your exp wont be granted by killing, which is somthing i'm looking forward to. The most important thing is the elimination of an enemy and completion of goals, not you specifically killing them. Lights will be able to also reach objectives far quicker, and they will be the first people into the fray.

Also, ruling out the SHORT rifle (unless they changed that) will be a foolish, quite possibly fatal mistake. Thanks to the flood of shooters with halo type HP regen, people seem to have the mentality that if you dont kill them RIGHT HERE RIGHT NOW OMFQ SHOOT SHOOT KILL NOW!!!! that its just a waste of time and bullets, since not only didnt they get their kill/rewards, but they also got away home free. This is absolutely not the case in Brink. Its not a number based HP system, but the fact that your HP is in pips, will invoke a level of self awareness. I domed you with my light rifle, sweet. Yeah your not dead, but i got a chunk of XP, and now your SERIOUSLY hurt, with maybe only 1 pip left.

In most cases, this will severely affect the players behavior. Instead of being on the offensive, they will likely enter a self conscious defensive mentality where they will try to preserve their life until they can find a medic to help them out, maybe even retreat to do so. Otherwise, the case will be that they'll act more wreckless, and still charge in even though they have little-no chance of survival. Either way, therye pretty screwed, and will be cake to kill for the next guy who catches them in their weakened state.

I personally will use 1 of 2 builds for my light character (i havnt decided on soldier or operative). Either i'll pickup a SMG and Revolver, or a Rifle and Machine Pistol.... Speaking of.

SMG's, are going to be pretty damn effective. Theyre generally light weight, fast firing and very accurate. They dont hit hard, but they hit fast and often. If SD got their weapons right, they will maintain a time-kill ratio for the weapons, meaning it will take a rifle should take about as much time to kill as SMG, being the time it takes to fire and land the appropriate shots. I dont think the heavier guns will kill faster, just have various advantages and attributes, such as hitting harder, but slower making them count more shot for shot (like a short rifle).
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Juan Suarez
 
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Post » Thu Dec 16, 2010 9:17 am

You may think they're useless or uneffective but someone who's good at playing that type of character doesn't see it that way. I see where your concerns are coming from but I'm personally not worried about it. Sure they have low health and short range weapons but that's why you use SMART right. Use Smart to jump down from above or climb up close to an enemy and start hitting them fast with that SMG before they can process what's happened ;P
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Anna Kyselova
 
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Post » Thu Dec 16, 2010 9:23 pm

You may think they're useless or uneffective but someone who's good at playing that type of character doesn't see it that way. I see where your concerns are coming from but I'm personally not worried about it. Sure they have low health and short range weapons but that's why you use SMART right. Use Smart to jump down from above or climb up close to an enemy and start hitting them fast with that SMG before they can process what's happened ;P



Well, im not saying lights are trash i just think after they play it and see that they get killed more quicker and its much harder to get kills*most popular thing to do in fps games* they will switch to heavy or medium types.

Most people say that you can jump up and hide and ambush, but you have to remember you have an smg and if you run to far away to try to ambush your smg does less dmg from different distances. And this game is not like call of duty, were you can lay down with your camo rifle, and work some picks for few minutes.

Its a fast pace game and i dont think you will be able to camp as much knowing you have objectives to do and the maps r made for a faster pace.
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Miguel
 
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Post » Thu Dec 16, 2010 10:39 pm

Your primary focus is reaching the objective, not squabbling with your teammates over petty kills.

If a light can reach an area where no other body type can, he could easily avoid the enemy team, reach the objective, complete the objective, and escape without followers.

Thats a fair trade in my opinion.
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Laura Tempel
 
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Post » Thu Dec 16, 2010 2:37 pm

Yes but we already know that snipers or LONG RIFLES are going to be pretty much useless, they are not one shot kill, maybe not even 2 shot kill type of weapon. No 1 shot head-shots, and with the hp buffs they are going to be almost useless unless someone is pretty injure which in that case you could just smg him or pistol him anyways.

but he shot an unbuffed heavy with the barrett and it took down half his health, i'll work on a link if you want it
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Kira! :)))
 
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Post » Thu Dec 16, 2010 11:52 pm

double post sorry
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Kara Payne
 
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Post » Thu Dec 16, 2010 6:39 pm

Well, im not saying lights are trash i just think after they play it and see that they get killed more quicker and its much harder to get kills*most popular thing to do in fps games* they will switch to heavy or medium types.

Most people say that you can jump up and hide and ambush, but you have to remember you have an smg and if you run to far away to try to ambush your smg does less dmg from different distances. And this game is not like call of duty, were you can lay down with your camo rifle, and work some picks for few minutes.

Its a fast pace game and i dont think you will be able to camp as much knowing you have objectives to do and the maps r made for a faster pace.

Well yeah but with the low exp for kills and what not I'm sure Lights will be pretty useful under the right circumstances. Just like Heavys will be good under the right circumstances. Mostly there will probably be a lot of mediums (I for one know I'm not playing any Heavy and mostly Medium with a light or two). And about the ambush thing, sure an SMG isn't as good at range, but that's why you leap down right behind a distracted enemy and shoot him then skip off across the rooftops. Or more likely get shot dead by his teammates as revenge but whateves. =P
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Ash
 
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Post » Fri Dec 17, 2010 1:29 am

Provided you have spot on accuracy, the victim is too stupid to move after the first hit, and you're right in thinking the Drognav has a one second reload speed (which I doubt, given that it's the slowest gun in the game).

Yep, pretty non useless, then.

Actually, Drognav's confirmed to be 1 second between shots, with a fairly slow clip swap, and the BARRETT has the slowest reload and firing speeds.

And the Barrett will only take 2 shots, but probably also 3 seconds - it's the bolt action we've seen in trailers. They showed it 2-shotting what looked like a Heavy.

And isn't spot on accuracy what being a sniper is supposed to be about? great arguments you've got there...
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Shelby McDonald
 
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Post » Thu Dec 16, 2010 12:38 pm

Every team will need a good mix of lights mediums and heavies, so maybe the lights won't be "on the line" but they can harass and finish off injured and retreating opponents.


Ryai458 brings out a good point....look for me to run around like a coyote finishing off the wounded and lost
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Brittany Abner
 
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Post » Thu Dec 16, 2010 11:19 pm

I feel like light players will mainly be supportive and tactical players that can get objectives done quickly and be able to reach out to team mates in need, also if you are planning to be a light with a long rifle taking a shot every time you pop in and out of cover would make quick work of most enemies. In the end what it comes down to is skill i am garbage without movement so heavies just don't suit me not saying that i wont try them but i think my main focus will be around light and medium. If your only goal is to kill the enemy team every chance you get then light probably is not going to be best suited for you.
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Gill Mackin
 
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Post » Fri Dec 17, 2010 1:47 am

Just trowing this out there.....

Has it even been confirmed there won't be a "one hit incap"? Kills are different than incaps.
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trisha punch
 
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