Is it worth it?

Post » Thu Dec 16, 2010 1:11 pm

Yes but we already know that snipers or LONG RIFLES are going to be pretty much useless, they are not one shot kill, maybe not even 2 shot kill type of weapon. No 1 shot head-shots, and with the hp buffs they are going to be almost useless unless someone is pretty injure which in that case you could just smg him or pistol him anyways.


A post I did on another thread concerning this issue:

"On the topic of Light Rifles dmg if you look http://youtu.be/l_CykYOy6Lw @ 10seconds you can see a light rifle take a guy out in 2 hits. The guy looks to be a Heavy at that. Granted we do not know if the weapon was buffed or any of the variables the chunk of health taken gives some indication as to how much dmg light rifles will do."
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Benjamin Holz
 
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Post » Thu Dec 16, 2010 8:29 pm

Just trowing this out there.....

Has it even been confirmed there won't be a "one hit incap"? Kills are different than incaps.

It's been said by one of the devs that a totally unbuffed Light MAY be vulnerable to OHI from a Long Rifle. Not confirmed, but they said maybe to it.

You have to voluntarily be a Light, avoid friendly Medics, and not take the Battle Hardened ability to be vulnerable to one-shotting.

I think it's fair.

I read on the forums (not sure if a source was provided) that a knife melee had a chance at incapping an unbuffed Light as well. Still seems fair to me. You're going to be going out of your way to become that vulnerable, honestly.
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Lucy
 
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Post » Fri Dec 17, 2010 12:14 am

I switched from the light class, i wanted to see the smart system at full effect but not if i had to buff my health just to stand a chance
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Roy Harris
 
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Post » Fri Dec 17, 2010 2:00 am

Is it worth it picking the smaller body type? From what i have seen in the videos, what people have told me, and what it looks like is that the smaller body type players will be the least effective. Lets look at some facts.

They will have less hp, will do less dmg and can only hold lighter guns. People make a counter argument on this that the smaller body types can run faster and get to places were others cant. The only problem i see with that is that if i get up on some balcony or somewhere that noone else can get to, what will i do then? most of these guys can only use smg's and those are less effective from long range.

Big guys would just out shoot me since they have stronger guns and more hp? or am i missing something that the smaller guys have thats really worth picking them? :clap:

Ive already pre ordered the game, so now all i gotta do is wait for this game hoping it will be great. :frog:

But they can complete objectives more efficiantly which is what Brink is all about right? ;)
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Taylor Tifany
 
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Post » Thu Dec 16, 2010 7:00 pm

i expect there will be many lethal light body specialist who can own mediums and heavies in any situation. but the imo the light body type will suit players who don't kill in direct gun fights, sneaky players, distance shooters, operatives and maybe even engineers putting turrets high hard to reach places.

the faster movement and extra parkour moves will only be as useful as certain maps allow them to be. for gun fights i actually hope the smart system is useful otherwise there won't be many good reasons not stick with a heavy body for the extra health.
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Jesus Lopez
 
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Post » Thu Dec 16, 2010 9:29 pm

i expect there will be many lethal light body specialist who can own mediums and heavies in any situation. but the imo the light body type will suit players who don't kill in direct gun fights, sneaky players, distance shooters, operatives and maybe even engineers putting turrets high hard to reach places.

the faster movement and extra parkour moves will only be as useful as certain maps allow them to be. for gun fights i actually hope the smart system is useful otherwise there won't be many good reasons not stick with a heavy body for the extra health.


No matter how lethal a light may be. It doesn't stand a chance against two of anything. Especially if both are using lethal weapons that can take out an unbuffed light. Remember, teamwork is critical. I don't care if you own mediums and heavies. Can you deal with both at the same time? Hardly, especially if both are already buffed up.

Which is why you work with someone or work with the team. Lone wolf won't get you anywhere but carry missions and maybe capturing neutral command points.
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ladyflames
 
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Post » Fri Dec 17, 2010 2:35 am

The thing with lights is the ability to go where no one else can. So if Im able to get over an obstacle and around the back of you it doesn't matter if all I have is a pistol, if Im coming at you from the blind side I can still take you down. Hurdle a wall, over a gap, under a beam, round behind you, slide in, knock you down, unload an SMG clip into you, run away. In and out before there's a chance to respond. Thats the point of lights.

Also remember this is objective based gameplay, so saying long rifles aren't going to be effective isn't necessarily true, if I can get to the high ground where no medium or heavy can reach, train my long rifle on a hack or destruction objective, you're going to have to stand still long enough to complete the objective which should give me long enough to take you out.
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Romy Welsch
 
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Post » Thu Dec 16, 2010 7:18 pm

A post I did on another thread concerning this issue:

"On the topic of Light Rifles dmg if you look http://youtu.be/l_CykYOy6Lw @ 10seconds you can see a light rifle take a guy out in 2 hits. The guy looks to be a Heavy at that. Granted we do not know if the weapon was buffed or any of the variables the chunk of health taken gives some indication as to how much dmg light rifles will do."


Never saw that gameplay before, now I'm even more exited!
But i think there's gonna be a pretty good balance.
In that video, at 2:32 you see a light flanking the bad guys, because he can get up there.
I think the maps will have enough flanking routes for the lights, so they dont get killed by buffed heavies..
Nothing to worry about :smile:
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(G-yen)
 
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Post » Fri Dec 17, 2010 2:09 am

Lone wolf won't get you anywhere but carry missions and maybe capturing neutral command points.


Capturing the command points adds pips to your health. this could be absolutely critical to the other members of the team in a fire fight over and above the enemy. I could see it potentially turning a map round. As for the carry missions, it's like a scout in TF2 get intel back to red or blue. An obvious choice, utilising speed over might.
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Lucky Boy
 
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Post » Thu Dec 16, 2010 3:24 pm

Well It's a bit like in TF2, many players are like lolderp Scout (Very light class with shotgun), but those who actualy play scout properly can use his speed and the fact you can harras your opponent to their advantage.
I am planning to play light, why? I wil pick soldier class to support my Ambushing game style. As soldier I will be EVERYWHERE and I will plant my HE charges so I will complete secondary objectives (You can clear up a route for your team), and I will pick off enemy engineers, Molotov (Knock down)+Jump from a higher position+melee=Finishing Insta kill combo strike or If they will have a teammate, I can haras them and since I will be everywhere, engineers will have a hard time trying to disarm all my bombs. As a soldier I will (probably) have chance to choose my ammo (Penetrating, explosive? etc.) So I can use it to take down enemies with ease, because I will see them before they do so and I simply prefer to be fast and ambush (Make it more personal) than Spray and Pray with teammates.
+ Capping commands post etc. lights will do, which is said above
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Stacey Mason
 
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Post » Thu Dec 16, 2010 1:37 pm

I also think a heavy with a heavy weapon backed up by a light medic who can run in and out buffing his health would be a pretty lethal combo, and the speed of the light medic should keep him out of harms way.
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Antonio Gigliotta
 
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Post » Thu Dec 16, 2010 10:20 pm

Capturing the command points adds pips to your health. this could be absolutely critical to the other members of the team in a fire fight over and above the enemy. I could see it potentially turning a map round. As for the carry missions, it's like a scout in TF2 get intel back to red or blue. An obvious choice, utilising speed over might.


Yes I agree, but when I mentioned those two things, I mean achieving them both on their own. No help, no back up. Those two objections are just some of the things a lone wolf could accomplish by himself. But out of the rest of the things you can do in Brink, those are just two of very many that requires help if done without much difficulty.

Which is why when people mention being lethal, that's cool and all, but if you can take out 2+ targets and still accomplish your mission, then that is the only time I'll take the whole "lethal/perfect" persona seriously.

Especially if I have to depend on them or have some sort of trust in their abilities to leave them to their own devices when grouped.
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RAww DInsaww
 
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Post » Thu Dec 16, 2010 6:08 pm

Is it worth it picking the smaller body type? From what i have seen in the videos, what people have told me, and what it looks like is that the smaller body type players will be the least effective. Lets look at some facts.

They will have less hp, will do less dmg and can only hold lighter guns. People make a counter argument on this that the smaller body types can run faster and get to places were others cant. The only problem i see with that is that if i get up on some balcony or somewhere that noone else can get to, what will i do then? most of these guys can only use smg's and those are less effective from long range.

Big guys would just out shoot me since they have stronger guns and more hp? or am i missing something that the smaller guys have thats really worth picking them? :clap:

Ive already pre ordered the game, so now all i gotta do is wait for this game hoping it will be great. :frog:

when a light guy gets on a good position of sniper it will only be his loss, since its a team based game that does not reward alot for killing, so basicly when you have that great sniper position with your long rifle aka super nerphed sniper rifle you wont be able to get as many kills at all, since you need to hit the target at least twice unless your target is wounded. and while his up there he will make a good target for other aswell. imo the light wont be the best body type, not as a sniper. no one like sniper camper esecially not in this game,
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Fiori Pra
 
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Post » Thu Dec 16, 2010 7:14 pm

when a light guy gets on a good position of sniper it will only be his loss, since its a team based game that does not reward alot for killing, so basicly when you have that great sniper position with your long rifle aka super nerphed sniper rifle you wont be able to get as many kills at all, since you need to hit the target at least twice unless your target is wounded. and while his up there he will make a good target for other aswell. imo the light wont be the best body type, not as a sniper. no one like sniper camper esecially not in this game,

But he can use it to fast get a good position to give a great finishing/support fire, when you and your team is fighting the enemy
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Tamara Primo
 
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Post » Thu Dec 16, 2010 6:52 pm

But he can use it to fast get a good position to give a great finishing/support fire, when you and your team is fighting the enemy


Absolutely! Who says a sniper even needs to be so far away? You can at least be medium range and switch to a more medium scope for that huge damage gun on the field along with your big guys on front soaking up most of the bullets.

An artillery of sorts.
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NAtIVe GOddess
 
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Post » Thu Dec 16, 2010 6:36 pm

Absolutely! Who says a sniper even needs to be so far away? You can at least be medium range and switch to a more medium scope for that huge damage gun on the field along with your big guys on front soaking up most of the bullets.

An artillery of sorts.

U r my bro :foodndrink: :turtle: :cookie:
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Lucky Girl
 
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