worthless items.

Post » Sun Mar 14, 2010 1:03 pm

Why? Alot of people keep stating this but provide no logical reason why.

What kind of economy is that where there is always some one willing to buy what you are selling. That is totally illogical. I have some magical beans for sale...wanna buy them?


That's called capitalism. Ever heard of garage sales? Flea markets? Those are places where people will buy used dishes, forks, cups, bowls, pitchers, ect. for money. Will it be alot of money? No. Will it be money? Yes, most likely a quarter or less which is about 1 gp in Oblivion. And what about that one store in the Imperial city run by the bosmer that sold goods for cheap? His store was the kind of place that would buy used goods for a low price. Used dishes and such have a value to people that have no such things and are too poor to afford new ones. Those are the kind of people that would buy them, the bosmer would have made a killing by buying used items like that on the cheap and selling them at a slightly higher price to those who couldn't afford new ones (we all know what he did instead but still). Same principle as thrift stores or places like gamestop. If items useless items had value it would feel more like the world was real, complete with second hand stores. I'm not worried about this for Skyrim, I'm pretty sure Bethesda knows what they're doing and the game's economy system is being worked on so it should work out fine, and if not I'm not gonna let it bug me.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Sun Mar 14, 2010 2:40 pm

You ever wonder when someones house is broken into that not every stitch of clothing etc...isn't always taken? Even in movies (yeah, I know, movies aren't real) you see drawers shuffled thru, desks rumaged thru, etc.., but only the "real" valuable stuff is taken. You know, not the cheap Target or Walmart "silverware" and stuff. Why? Because not everything is worth the effort and any fence doesn't want a worn pair of pants.

Again, I'm fine with 0 worth items. And again, silverware isn't free when it is initially sold. I doubt the maker of the silverware gave it away. But it is at the point of stealing the item and trying to sell it to a fence or merchant where the value diminishes to a point below the 1 septim it may have cost (and I doubt it was sold individually for 1 septim each. probably as a set of silverware). Everything might have value, but that doesn't mean a merchant will give you money equal to the origianl cost of the item after it was used.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Sun Mar 14, 2010 5:11 pm

Yeah, the benefit is for realism, but not to make it more realistic, but to make it less so.
Is it really so realistic that your money, out of nowhere changes into something else?

Is it realistic to have 97 copper, get 5 more, and suddenly have 1 silver and 2 copper, just like that? I can answer that for you: no, it's not...


So don't do that. Allow the player to carry 10000 copper if they want, but give it weight. Then you need to find a trader or a bank to "trade up" if you have too much. And for added realism, they won't give you full value for all your petty copper either; you might need to give them 110 copper for every silver, depending on how much they like you.

I find it far more realistic to be able to carry around 10 gold, 54 silver and 19 copper in a little pouch that weighs maybe 2lbs, than 105,419 gold pieces that collectively weigh nothing.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Mon Mar 15, 2010 2:25 am

a quarter or less which is about 1 gp in Oblivion.

Where did you come up with that?
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Sun Mar 14, 2010 10:59 pm

I agree. Did you try to sell a used fork (and not a silver or antique fork, just a regular everyday fork) on ebay? There are objects that lose any value once they've been used. Just look around in your room and I'm sure you will find a lot of stuff that wouldn't sell for a dollar on ebay. Yet it's there and you don't want to throw it away because it's useful for you.

well... back then stuff weren't mass produced on factories, now where they? i'm sure you'd demand more for something you spent a day making, than something that were made on an hour... by a machine... that don't requirre payment... made alongside 100000 of others... its the same reason books should be quite expensive... every copy was writen in hand... therefor peasents shouldn't have books... 'nor be able to read...

suprized no one brought this up..
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Sun Mar 14, 2010 12:39 pm

and you need perseverance to get that damn platter!


I always just picked it up, and then dropped it on the floor before the guards talked to me. Then just pick it back up after they warn you.

Every single character I ever made did that.
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Mon Mar 15, 2010 2:05 am

well... back then stuff weren't mass produced on factories, now where they? i'm sure you'd demand more for something you spent a day making, than something that were made on an hour... by a machine... that don't requirre payment... made alongside 100000 of others... its the same reason books should be quite expensive... every copy was writen in hand... therefor peasents shouldn't have books... 'nor be able to read...

suprized no one brought this up..


Back then? Back when?
Where is your source that things in Nirn happened "back then"?
Sure, they don't have the same kind of technology that we do, but please, for the love of Thor, don't mix real life history into Nirn!

That my friend, is the reason no one have brought it up - it doesn't matter how things was "back then" because TES isn't back then, it's in another world, not connected to our world in the slightest!
Why does so many people think of TES as "back then"? Fantasy is not reality.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Sun Mar 14, 2010 7:03 pm

Shops should have classes too. Lower class shop would buy your clay pots and used wooden forks for a small amount, but upper class shop would refuse to trade with junk like that.

I agree that there shouldn't be worthless items, but there should be people that consider it worthless.
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Sun Mar 14, 2010 10:10 pm

I think the pricing in Oblivion on a lot of items were a bit off. There are items that are near essentially worthless in reality, however Oblivion just went too far with it, why was a piece of fine silver stolen from a Duke's castle worth only 5 gold? I think that items should have a "quality" value to them, so a wooden knife stolen from a near begger's house is essentially worthless, but the house across the street that is just slightly larger and to a family with just a bit more money has metal knives is worth at least one gold, heh.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Mon Mar 15, 2010 12:37 am

This could easily be dealt with if they returned more to the currency style in Morrowind rather than Oblivion. In Morrowind 1 gold was worth less than 1 gold in Oblivion which meant that the relatively worthless items were still around 10gold and the rare items you found were worth like 60,000. This also meant that it felt as though you had more money in Morrowind where I was going around with 500,000 compared to Oblivion where I had around 100,000 even though in the scheme of things they were worth around the same.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Sun Mar 14, 2010 11:46 pm

This could easily be dealt with if they returned more to the currency style in Morrowind rather than Oblivion. In Morrowind 1 gold was worth less than 1 gold in Oblivion which meant that the relatively worthless items were still around 10gold and the rare items you found were worth like 60,000. This also meant that it felt as though you had more money in Morrowind where I was going around with 500,000 compared to Oblivion where I had around 100,000 even though in the scheme of things they were worth around the same.


Indeed. There were many things I liked better in Morrowind... I hope they do it this way again.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Mon Mar 15, 2010 1:22 am

Personally what I find most offputting about the economy in Oblivion is how all of the value-less silverware and Very Hard castle chests full of paintbrushes kind of makes thievery and crazy capitalist exploits a lot less rewarding. In a way, it felt as if Bethesda were streamlining the process of making money in Oblivion. "These items have no value. They're only here for decorative purposes. Go to dungeons to make money. It's simple." They may as well have gotten rid of the chests in dungeons and just made you gain gold upon killing an enemy, because that was pretty much what they seemed to be encouraging you to do half the time.

In a similar example, I disliked how most of the loot in Oblivion's dungeons was stashed away in chests. No clever hidden objects in the ceiling or behind statues like in Morrowind? Again, it felt as if they were just trying to make the dungeons feel like something out of Diablo. "You cleared the dungeon. Here's your obligatory loot. Now go, nothing else to see here." I mean, the dungeons still played quite nicely (especially with the physics traps) and I still think Oblivion's dungeons were far more action-packed at times. But little things like item placement seemed to evoke a much stronger feeling of adventure and interactive-fiction-world-storytelling-ness in the game's predecessor.

But I digress. Both games had pretty bad economies either way, but I'm hoping that whilst Bethesda tends to the "big things" in Skyrim like the cities' import/exports, they'll go back and re-assess all the mundane junk items as well. Actually, the very promise that the persistent player can actually make money off of fishing and the like leaves me hoping that this will be the case. :touched:

This could easily be dealt with if they returned more to the currency style in Morrowind rather than Oblivion. In Morrowind 1 gold was worth less than 1 gold in Oblivion which meant that the relatively worthless items were still around 10gold and the rare items you found were worth like 60,000. This also meant that it felt as though you had more money in Morrowind where I was going around with 500,000 compared to Oblivion where I had around 100,000 even though in the scheme of things they were worth around the same.

Pretty much this.

EDIT: Oh, and make gold an item! I want to find spooky occult symbols arranged on the floor in Septims again!
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Mon Mar 15, 2010 2:48 am

I don't think Morrowind's system was that good. You could snatch a soulgem from that Mages Guild Elf and go to best shop and take all the inventory and all trader's money for it. And repeat the procedure with other items.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Sun Mar 14, 2010 5:08 pm

I don't think Morrowind's system was that good. You could snatch a soulgem from that Mages Guild Elf and go to best shop and take all the inventory and all trader's money for it. And repeat the procedure with other items.

I believe he was talking about the value of gold, not the abusable system.

I think circumstances similar to her should be in Skyrim, but without the easiness of stealing the gem. Was kinda cheap that she just walked away from it during that quest. And that I could stand on her head and she couldn't see me... :rolleyes:
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Mon Mar 15, 2010 3:05 am

Ironically, people want items such as rotten fruit.
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Mon Mar 15, 2010 4:57 am

Ironically, people want items such as rotten fruit.

indeed; (and trash).

I would welcome a more detailed monetary system in a game that simulates a town, as well as the inclusion of trash, and essentially valueless clutter.

(And there is always the potential for a quest related need of unsellable items.)
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Sun Mar 14, 2010 8:14 pm

They also need to put back that you can take verything. Quite a few things were nailed to the ground in OB. But yea, they need to make being a thief an actual profession again
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Sun Mar 14, 2010 11:20 pm

In Oblivion, Apples are worth more than gold.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Sun Mar 14, 2010 6:58 pm

I think going as far as having "rotten apples" is ridiculous, though having stuff like blank pieces of paper (Like DA) would fit. I am good with how the money system is right now, with just gold, but I will say Dragon Ages bronze, silver and gold currency was fantastic, and I would like to see that in Skyrim. If we dont get that, just a little bit of balancing of how things are priced would do for me
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Mon Mar 15, 2010 5:34 am

like in FO:NV make thing be worth 0.1 piece
if you sell one thing nothing is gain
if you find 10 things that cost 0.1 Gp, you can make some gold
It should balance things

For example- I have a paperclip
Someone wants to pay me for one paperclip? I don't think so.
But if I have 50 boxes of paperclip, than for a right price I could sell those.
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Sun Mar 14, 2010 7:09 pm

I want worthless items, for house decoration...
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Mon Mar 15, 2010 2:48 am

Expanded monetary system (something like copper, silver, gold) is definitely a must. Probably it should stay decimal, although it could be more realistic if it was stupidly complex as it was, well, virtually anywhere in the middle ages. One gold coin should sound like a fortune for city beggar or some poor peasant. Most food in villages should cost somewhere in coppers, basic crude weaponry, common clothing and services in silvers, and heavy armor and good-quality weapons, as extravagant clothing and probably all magic-related stuff, should cost some gold.

This.

A monetary system incorporating only gold coins is in the end rather unrealistic. Furthermore, an expanded monetary system would make the amassing of gold feel more of an accomplishment. However, it also needs a proper mercantile system to be implemented properly.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Sun Mar 14, 2010 4:36 pm

I think going as far as having "rotten apples" is ridiculous, though having stuff like blank pieces of paper (Like DA) would fit. I am good with how the money system is right now, with just gold, but I will say Dragon Ages bronze, silver and gold currency was fantastic, and I would like to see that in Skyrim. If we dont get that, just a little bit of balancing of how things are priced would do for me

Not only would I want rotten apples... I would want to be able to add one to a basket of good apples, and have the game start replacing the good ones with bad ones over time; To be able to check back later and see that one bad apple did indeed spoil the bunch.
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Mon Mar 15, 2010 3:35 am

Not only would I want rotten apples... I would want to be able to add one to a basket of good apples, and have the game start replacing the good ones with bad ones over time; To be able to check back later and see that one bad apple did indeed spoil the bunch.


Oh dear god that gave me a good laugh, thank you for that lol. I may disagree on the apples, but because you made me laugh I hope they put them in :D
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Sun Mar 14, 2010 11:49 pm

Not only would I want rotten apples... I would want to be able to add one to a basket of good apples, and have the game start replacing the good ones with bad ones over time; To be able to check back later and see that one bad apple did indeed spoil the bunch.

You shouldn't need to put a rotten apple in order to make the others rot. Fruit has a tendency to do that all on it's own. If such a mechanic was present it would be realistic indeed but it would also lead to there being no fresh fruit any where in the game after a week.

Lets meet in the middle and not have any fresh fruit spawn in containers in ancient ruins(that aren't occupied by living NPCs) and other such ridiculous locations.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

PreviousNext

Return to V - Skyrim