worthless items.

Post » Sun Mar 14, 2010 12:07 am

There should be more misc items in the whole game anyways. There were so few items in Oblivion overall, and many of them were indeed worthless and couldn't be sold.
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lydia nekongo
 
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Post » Sun Mar 14, 2010 1:52 pm

Have you ever tried haggling with the shopkeeper?

EDIT: Oblivion doesn't use the fixed price most stores have today.

It is more of a market like business.


I thnk you just answered yourself. Yes, OB doesn't use fixed prices like in RL, so....haggling with a shopkeeper gets you 0 for that fork. Or glass in the example used.
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Dan Endacott
 
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Post » Sat Mar 13, 2010 10:48 pm

Everything should have a price and there should be some one somewhere that will buy what you want to sell. Period.


Who wants to buy old clay dishes? Or used calipers? Im happy they buy my 10 sets of rusty swords, let alone the really useless stuff. If you want everything that real then merchants shouldn't buy half the stuff you bring them. Who are they going to sell it to? The rusty sword collectors? That's like me trying to sell my tooth brush to a pawn shop. It's worth something sure, doesn't mean anyones gonna buy it.
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Matt Bee
 
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Post » Sun Mar 14, 2010 2:22 am

Why? Alot of people keep stating this but provide no logical reason why.

What kind of economy is that where there is always some one willing to buy what you are selling. That is totally illogical. I have some magical beans for sale...wanna buy them?


Because everything has a value in real life to some one. Like I said, Someone Somewhere should buy what you have. If there is a junk collector like the guy in Tribunal that buys what is "worthless" to others I would be happy.

P.S. Big Head should buy your forks. And M'aiq likes Calipers.
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Natalie Taylor
 
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Post » Sun Mar 14, 2010 1:33 pm

Because everything has a value in real life to some one. Like I said, Someone Somewhere should buy what you have. If there is a junk collector like the guy in Tribunal that buys what is "worthless" to others I would be happy.

P.S. Big Head should buy your forks.



Not everything in life has a monetary value. Sure a junk collector make take stuff you give him but he's not going to pay you for them.
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Oscar Vazquez
 
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Post » Sun Mar 14, 2010 1:06 pm

No, his argument is total flawed because just because something has some small amount of value does not mean a shopkeeper wants to pay for it and have it clogging up inventory space when even when he does sell it, it will give him little to no profit.

It's not a question of the value of the items, the question is, what is the value of the items to people who buy/sell/trade.

He said Bethesda should not leave problems to be solved by modders, nothing flawed about that.
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^_^
 
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Post » Sun Mar 14, 2010 6:45 am

I guess they didn't want everyone to just steal everything they possibly could for gold... like many of us did in Morrowind.
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Nina Mccormick
 
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Post » Sun Mar 14, 2010 8:34 am

How about we introduce a decimal point and all "junk" has to be sold in sets.
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Dan Endacott
 
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Post » Sun Mar 14, 2010 7:46 am

I guess they didn't want everyone to just steal everything they possibly could for gold... like many of us did in Morrowind.


But in the process they made a thief the least rewarding thing in the game.

I think that most items should be worth at least something, but particularly valuable items should be difficult to steal. In guarded vaults for example, or extremely difficult locked chests, etc. It was like that in Morrowind with the Great House vaults, only problem there was the guards were too stupid to notice you weren't supposed to be there, so you could just snatch up everything when they turned around.
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Nims
 
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Post » Sun Mar 14, 2010 1:35 am

I don't think a crumpled piece of paper or someone's shopping list would be worth 1 gold to a shopkeeper.
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lauren cleaves
 
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Post » Sun Mar 14, 2010 12:25 pm

What I really want to see are more antiques! I liked the variation of junk in morrowind with different kinds of redware, yelloware, and glass (which should be very expensive). As an auctioneer, I would gladly like to take your home items you say are worthless. Unless they are worthless, which they most likely are. Though it would be cool to one day (in Skyrim) see a piece of glass on someone's shelf worth 800 gold and later find a book that details Steuben the Glassmaking Nord and how to recognize his work and what they commonly bring. Then maybe there would be a Bosmer with an antique & fine art store that would gladly decorate your stronghold with themes.

The thing that always bothered me was the crappy primitive furniture everyone had, as if you couldn't woodwork worth a damn just because you had no electricity. In fact, I've always wanted a game like TES but set in real life in the 1780's so I could oogle the antiques and in general be a jerk to the wig people. But that's another story.
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Jonathan Windmon
 
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Post » Sun Mar 14, 2010 4:21 am

I don't think a crumpled piece of paper or someone's shopping list would be worth 1 gold to a shopkeeper.


Not just that though. There were miscellaneous "junk" items in Oblivion that were worth nothing, but would make sense to be worth at least a few gold (clay jugs, cups, quills, stuff like that).
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Jason Rice
 
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Post » Sun Mar 14, 2010 4:26 pm

Except it makes sense. Who wants to buy a stone jug or a clay pot? It's not even worth a gold because the shop would probably sell it for a gold. There are somethings that are worthless, makes perfect sense.

Nothing is worthless. People sell air, dirt, some junk. Nothing is worthless.

It made no sense for silverware to be free, I'd rather sell 100 for 5 gold than all of them be worth nothing, because at least then it has some value.
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Cagla Cali
 
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Post » Sun Mar 14, 2010 12:43 pm

Everything should be worth something. Even if the player character can't use them, somebody in the game could use them. At least, that's how we should be thinking about the game world behind the scenes.
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Claire
 
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Post » Sun Mar 14, 2010 3:29 pm

Expanded monetary system (something like copper, silver, gold) is definitely a must. Probably it should stay decimal, although it could be more realistic if it was stupidly complex as it was, well, virtually anywhere in the middle ages. One gold coin should sound like a fortune for city beggar or some poor peasant. Most food in villages should cost somewhere in coppers, basic crude weaponry, common clothing and services in silvers, and heavy armor and good-quality weapons, as extravagant clothing and probably all magic-related stuff, should cost some gold.


This.

But unfortunately I doubt it'll happen.
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herrade
 
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Post » Sun Mar 14, 2010 5:36 am

I've heard the black market pays extra for clay pots.

Seriously, who would buy them from a random guy of the streets? Back in the day there were no resellers, you get all the items from the maker himself. You shouldn't steal random clutter unless you plan to use it yourself.
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Kyra
 
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Post » Sun Mar 14, 2010 5:27 am

One thing about oblivion that bothered me was the huge amount of items that were worth 0 gold. I'd break into somebody's house and and start stealing everything only to realize I had to just give most of it all away. Make the items worth at least 1 gold piece each. If you're going to have worthless items you can't even sell for a buck they may as well not even be in the game.



I always assumed this was Bethesda's fault for listening to the "Majority".

I can't even count the threads that popped up in the Oblivion Suggestion box about "Omg, i am so sik of getting 100000000000 gold stealing everything need to fix plox thanx and can i be weremanbearpig thx ;)"


So, they did just that, made being a "Thief" type character totally pointless. Shops only stock Iron, houses only have earthenware items worth 0 gold, and the Thieve's guild felt totally out-of-place.


Fallout 3 was much better, and New Vegas even more so, in the regards of properly motivating the aspiring pilferer. Hopefully the stay on that path.
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Nicole Kraus
 
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Post » Sun Mar 14, 2010 12:26 pm

Maybe they should add a more complex monetary system with copper, silver, gold, etc. Then those items that really aren't worth a gold could still then have some value, like a few coppers, or something.


A handful of people have responded in favor of this idea... but it just seems exceedingly tedious. I have zero desire to manage my money to the decimal. (That sword I want costs 52 gold, 3 silver, and 2 copper? I don't want to buy stuff for $52.32. No thanks.) In the end, I keep coming back to the concept that there's no point in giving everything value, because what the heck are you wasting time picking up junk into your inventory for anyway? If I'm given a choice of stealing an elegant robe or stealing 100 clay pots to sell, I'm taking the robe every time.

In essence, where is the actual benefit of giving useless junk value come into play... for realism? I think not. Fact is a crumpled piece of paper isn't worth one copper.
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Dalley hussain
 
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Post » Sun Mar 14, 2010 3:36 pm

One thing about oblivion that bothered me was the huge amount of items that were worth 0 gold. I'd break into somebody's house and and start stealing everything only to realize I had to just give most of it all away. Make the items worth at least 1 gold piece each. If you're going to have worthless items you can't even sell for a buck they may as well not even be in the game.



this is precisely why i think Skyrim should adopt a DA:O type currency system (100Copper= 1Silver - 100Silver=1Gold). you can give useless items some sort a value without making the economy out of control... like having to spend 100,000 Septims on a sword, you just pay 10 gold. and tan plates can be worth a couple Copper, which is a minuscule amount if you think about it, but it adds sooo much to the game.
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Chantel Hopkin
 
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Post » Sun Mar 14, 2010 12:21 pm

As I said, Bethesda didn't see it as broken, you did.

Why do they have to fix something that isn't broken. Sure, you think its broken, but they don't, so there is no need to fix it.

Let the mods fix it isn't my mind set. I said there was a mod for you people who didn't like the dev's decision to make stuff worthless. To them it isn't a mistake that needs fixing. To me it's not a problem. If you think it's a problem then fix it. If you can't use mods, then live with it.

Please read what I said and don't assume that I'm someone who thinks that modders need to fix Bethesda's mistakes. I don't think a design decision is a mistake, therefore it doesn't need them to fix it.


The main problem with your argument is that you are assuming that since Bethesda included it in a game, they must not think it was broken.

The second flaw in your reasoning is that you think nobody should suggest something be changed simply because that's already the way it's implemented. Just because Bethesda likes something the way it is doesn't mean we shouldn't suggest they change it anyway. How many user suggestions has Bethesda implemented over the years? I tremble to count.

Lastly, in my opinion, you're wrong anyway. They made a design decision but it was a poor one. Nothing is free, not even a house full of junk.
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Mark Hepworth
 
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Post » Sun Mar 14, 2010 8:25 am

I think the developers assume that, with many worthless items, the items that are actually worth something will stand out. Plus, the total selection of items will feel more "realistic". But I highly disagree with both of these lines of thought. I think Bethesda should try not to add too much clutter because it tends to get in the way. So much for variety and realism then.

Try hitting the "take all" button when 90% of the items are completely worthless. So Bethesda, maybe a better job next time. If you're not gonna reduce the junk in the game, then at least tag it as "junk" and allow us to toggle "Collect Junk" On/Off for whenever we press the "Take all" button. OR, better yet, allow the player to set a minimum "value per 0.1 lb" for that button. Fallout 3 was pretty acceptable though, if you ask me. Maybe you could do a little better than that, but in either case emulate Fallout 3 more than Oblivion.
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Roddy
 
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Post » Sun Mar 14, 2010 1:12 am

I seriously doubt that everyone in tamriel makes their own jugs and pots. Somebody's got to make them and I doubt they'd just give them away for free. Haven't you gone to the store and spent more than a few dollars on a new mug or picher?


Apparently, you haven't gone to the store in Oblivion...^^
They are worth something when buying them, you do have to pay for them, but they are not worth anything when selling them, which makes perfect sense, as most traders wouldn't even bother to buy a pitcher if they already sell them.

---

And about the copper, silver and gold topic:
Tamriel has a money system, and have stopped using the copper, silver and gold for things - just like we do in real life; we use coins that in reality has no value, but has gotten a value to make things simpler than having to walk around with gold pieces.
That is one reason for not using copper, silver and gold.
So, something else should be used, like 1, 10 and 100 value coins for instance, but:

Another thing - World of Warcraft or Dragon Age as example:
I am taking a stroll into a dungeon, and pick up 5 copper. Now, I had 97 copper already, so using this system, I should now have 1 silver and 2 copper, right?
But, where the hell did that silver coin come from?! Did my money just magically transform into something else? 100 copper coins melted into 1 silver coin just like that?

No, that is a system that, even though it's a small feature, it TOTALLY, and I mean TOTALLY, breaks the immersion of a game.

----

Nothing is worthless. People sell air, dirt, some junk. Nothing is worthless.

It made no sense for silverware to be free, I'd rather sell 100 for 5 gold than all of them be worth nothing, because at least then it has some value.

When did silverware become free? What game are you playing?
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Sian Ennis
 
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Post » Sun Mar 14, 2010 1:05 pm

A handful of people have responded in favor of this idea... but it just seems exceedingly tedious. I have zero desire to manage my money to the decimal. (That sword I want costs 52 gold, 3 silver, and 2 copper? I don't want to buy stuff for $52.32. No thanks.) In the end, I keep coming back to the concept that there's no point in giving everything value, because what the heck are you wasting time picking up junk into your inventory for anyway? If I'm given a choice of stealing an elegant robe or stealing 100 clay pots to sell, I'm taking the robe every time.

In essence, where is the actual benefit of giving useless junk value come into play... for realism? I think not. Fact is a crumpled piece of paper isn't worth one copper.


The benefit is for realism, actually. and (i'm sorry for saying it) to a certain degree immersion. Giving a crumpled piece of paper value is stupid, i agree... but silverware? what about pottery? plates? bowls? you're telling me that these items are worth nothing? you get them for free? People just give you paintbrushes? C'mon. Besides, i'd rather pay 3 gold, 54 silver, and 19 copper for an item as opposed to 35,419 Septims. Doesn't the first amount seem much more reasonable than the latter?
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Laura Tempel
 
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Post » Sun Mar 14, 2010 8:08 am

The 0 value issue didn't bother me as much as the items being marked as stolen.
Keep worthless items worthless, or at least 1 gold, (that includes forks, spoons, paint brushes, etc.) and make jewelry more expensive than what they were in Oblivion. I stole a lot of jewelry and made very little off it; in real life jewelry is a gold mine. Not literally of course.
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Leilene Nessel
 
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Post » Sun Mar 14, 2010 8:46 am

I believe all these people complaining how thieves were useless in Oblivion just haven't tried hard enough.

I've played as a very successful thief stealing mainly silverware and jewelry (you know, what Burglars usually look for...) sometimes even books. You know, if you only look for valuables on the dinner table, you won't find much...
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Sun of Sammy
 
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