worthless items.

Post » Sun Mar 14, 2010 8:17 am

One thing about oblivion that bothered me was the huge amount of items that were worth 0 gold. I'd break into somebody's house and and start stealing everything only to realize I had to just give most of it all away. Make the items worth at least 1 gold piece each. If you're going to have worthless items you can't even sell for a buck they may as well not even be in the game.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Sun Mar 14, 2010 8:54 am

Indeed. In Morrowind you could find nice silverware and plates and stuff that were worth like 20 gold.

Hell, in the first building in the game there's a platter worth 600 gold.
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Sun Mar 14, 2010 2:30 am

Everything should be worth ATLEAST one gold... i mean, you can't just give away all your forks (if your a fork salesman)
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Sun Mar 14, 2010 3:13 am

Maybe they should add a more complex monetary system with copper, silver, gold, etc. Then those items that really aren't worth a gold could still then have some value, like a few coppers, or something.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Sun Mar 14, 2010 12:08 am

One thing about oblivion that bothered me was the huge amount of items that were worth 0 gold. I'd break into somebody's house and and start stealing everything only to realize I had to just give most of it all away. Make the items worth at least 1 gold piece each. If you're going to have worthless items you can't even sell for a buck they may as well not even be in the game.


This was Oblivions supposedly "economy balance".
Addition to being unable to sell stolen goods,they made thier value 0 not to encourage the player to steal stuff.
It seems like you'll be called a "thief" if you're using daggers,stealing has nothing to do with it.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Sun Mar 14, 2010 7:18 am

What bothered me the most was that a beggar could buy clothes fit for the king after one day of begging.
They should really take a closer look at the prices of items.
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Sat Mar 13, 2010 9:07 pm

One thing about oblivion that bothered me was the huge amount of items that were worth 0 gold. I'd break into somebody's house and and start stealing everything only to realize I had to just give most of it all away. Make the items worth at least 1 gold piece each. If you're going to have worthless items you can't even sell for a buck they may as well not even be in the game.



there's a mod for that.
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Sun Mar 14, 2010 12:19 am

there's a mod for that.


So, Bethesda shouldn't fix problems because a mod would eventually?
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sun Mar 14, 2010 5:57 am

One thing about oblivion that bothered me was the huge amount of items that were worth 0 gold. I'd break into somebody's house and and start stealing everything only to realize I had to just give most of it all away. Make the items worth at least 1 gold piece each. If you're going to have worthless items you can't even sell for a buck they may as well not even be in the game.


Except it makes sense. Who wants to buy a stone jug or a clay pot? It's not even worth a gold because the shop would probably sell it for a gold. There are somethings that are worthless, makes perfect sense.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Sat Mar 13, 2010 6:46 pm

One thing about oblivion that bothered me was the huge amount of items that were worth 0 gold. I'd break into somebody's house and and start stealing everything only to realize I had to just give most of it all away. Make the items worth at least 1 gold piece each. If you're going to have worthless items you can't even sell for a buck they may as well not even be in the game.


I rember the first time I played Oblivion :obliviongate: . I ran into some guys house and stole something and ran away only to realize it was a cup.
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Sun Mar 14, 2010 5:48 am

Except it makes sense. Who wants to buy a stone jug or a clay pot? It's not even worth a gold because the shop would probably sell it for a gold. There are somethings that are worthless, makes perfect sense.


For everything else, there is Mastercard.
All jokeing aside, I'm sure everything will be just fine, Todd did mention they were still balancing all things economy wise to find an ageeable sweetspot.

:tes:
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Sun Mar 14, 2010 3:09 am

Indeed. In Morrowind you could find nice silverware and plates and stuff that were worth like 20 gold.

Hell, in the first building in the game there's a platter worth 600 gold.


And books were a goldmine.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Sun Mar 14, 2010 9:10 am

Except it makes sense. Who wants to buy a stone jug or a clay pot? It's not even worth a gold because the shop would probably sell it for a gold. There are somethings that are worthless, makes perfect sense.


Except it doesn't make sense. Manufactured goods like pots and jugs have some value, even if it isn't very much. Even more so the forged metal implements like the calipers. To me it speaks more of Oblivion's failure to take into account fractional sums of money.
User avatar
John Moore
 
Posts: 3294
Joined: Sun Jun 10, 2007 8:18 am

Post » Sun Mar 14, 2010 4:37 am

So, Bethesda shouldn't fix problems because a mod would eventually?



The stuff had no value as it was all junk.

You think it was a problem, they didn't. Therefore if you don't like it mod it.

If you break into my house are you going to take my dishes or my jewelery? In a poor person's house you find junk, in palaces you find silver.

Your argument is flawed.
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Sat Mar 13, 2010 7:13 pm

Expanded monetary system (something like copper, silver, gold) is definitely a must. Probably it should stay decimal, although it could be more realistic if it was stupidly complex as it was, well, virtually anywhere in the middle ages. One gold coin should sound like a fortune for city beggar or some poor peasant. Most food in villages should cost somewhere in coppers, basic crude weaponry, common clothing and services in silvers, and heavy armor and good-quality weapons, as extravagant clothing and probably all magic-related stuff, should cost some gold.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Sat Mar 13, 2010 7:02 pm

The stuff had no value as it was all junk.

You think it was a problem, they didn't. Therefore if you don't like it mod it.

If you break into my house are you going to take my dishes or my jewelery? In a poor person's house you find junk, in palaces you find silver.

Your argument is flawed.


Well,it was how I made money in Morrowind.It's not easy to rob a palace as a newbie outta the boat.But I had great thrill sneaking into the Imperial Warehouse in Oblivion.It was a major turnoff to see 0 gold items LOL.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Sun Mar 14, 2010 9:47 am

The stuff had no value as it was all junk.

You think it was a problem, they didn't. Therefore if you don't like it mod it.

If you break into my house are you going to take my dishes or my jewelery? In a poor person's house you find junk, in palaces you find silver.

Your argument is flawed.


That's aside the point. I was responding to your Bethesda shouldn't fix it because there are mods mindset, not about the worthless items. Which should be worth at least something. Nothing is free after all.
The prices need to be revamped anyway. They make no sense. Clothes fit for noble people worth as much as bread? Huh?
As for my "Flawed argument"... there wasn't any, I just asked you if Bethesda shouldn't fix things because there will be mods for them.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Sun Mar 14, 2010 3:32 am

Expanded monetary system (something like copper, silver, gold) is definitely a must. Probably it should stay decimal, although it could be more realistic if it was stupidly complex as it was, well, virtually anywhere in the middle ages. One gold coin should sound like a fortune for city beggar or some poor peasant. Most food in villages should cost somewhere in coppers, basic crude weaponry, common clothing and services in silvers, and heavy armor and good-quality weapons, as extravagant clothing and probably all magic-related stuff, should cost some gold.


At the very least it should include the practice of cutting coins into pieces.
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Sat Mar 13, 2010 10:42 pm

Except it makes sense. Who wants to buy a stone jug or a clay pot? It's not even worth a gold because the shop would probably sell it for a gold. There are somethings that are worthless, makes perfect sense.


I seriously doubt that everyone in tamriel makes their own jugs and pots. Somebody's got to make them and I doubt they'd just give them away for free. Haven't you gone to the store and spent more than a few dollars on a new mug or picher?
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Sun Mar 14, 2010 9:19 am

That's aside the point. I was responding to your Bethesda shouldn't fix it because there are mods mindset, not about the worthless items. Which should be worth at least something. Nothing is free after all.
The prices need to be revamped anyway. They make no sense. Clothes fit for noble people worth as much as bread? Huh?
As for my "Flawed argument"... there wasn't any, I just asked you if Bethesda shouldn't fix things because there will be mods for them.



As I said, Bethesda didn't see it as broken, you did.

Why do they have to fix something that isn't broken. Sure, you think its broken, but they don't, so there is no need to fix it.

Let the mods fix it isn't my mind set. I said there was a mod for you people who didn't like the dev's decision to make stuff worthless. To them it isn't a mistake that needs fixing. To me it's not a problem. If you think it's a problem then fix it. If you can't use mods, then live with it.

Please read what I said and don't assume that I'm someone who thinks that modders need to fix Bethesda's mistakes. I don't think a design decision is a mistake, therefore it doesn't need them to fix it.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Sun Mar 14, 2010 7:48 am

It's not broken. If somethng is worth very little, why would a shop waste the space to even warehouse it as inventory?

It wouldn't be worth the space it takes up, basically.

What do you do with nearly useless garbage(money-wise) when you are in a dungeon somewhere? Throw it away, ya?
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Sun Mar 14, 2010 8:11 am

I do agree that things like plates, bowls and such should not have zero value, they should at least be worth something, with the value increasing with the items' quality. Not everything in the game needs to have a practical use for the player to be worth something. For one thing, it just makes sense for these items to have some value, because these are things people use, and buy and sell, even if the player doesn't use them, if they're things you'd see on sale, they should have at least some value. Further, giving clutter items value is good for thieves, and it wouldn't unbalance the game because it's not like every plate will be worth 1000 gold, only higher quality clutter items should be worth a significant price, and such items wouldn't be just given to you, you still have to acquire them somehow, such as by stealing them, which takes effort too. Not everything worthwhile in the game has to be acquired by fighting or doing quests.

Now, I can understand things like bones being worthless, because these are really things most people wouldn't have a use for, but if it's an item anyone could concievably buy or sell, it should be worth something.
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Sat Mar 13, 2010 11:34 pm

Why do people want to steal worthless clay bowls so adamantly? There are more expensive silverware in this game too! Steal those!!! Or Books! There are a lot of expensive books in many houses.

It's not like every house will have riches beyond belief.
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Sat Mar 13, 2010 8:00 pm

One thing about oblivion that bothered me was the huge amount of items that were worth 0 gold. I'd break into somebody's house and and start stealing everything only to realize I had to just give most of it all away. Make the items worth at least 1 gold piece each. If you're going to have worthless items you can't even sell for a buck they may as well not even be in the game.



well dont go stealing forks :D

if you would go and vreak into a house IRL.....you wouldn't go picking every cup and pot and carpet with you in the first place, you would go and find their money and jewelry and maybe some other valuable stuff
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Sun Mar 14, 2010 3:12 am

Except it makes sense. Who wants to buy a stone jug or a clay pot? It's not even worth a gold because the shop would probably sell it for a gold. There are somethings that are worthless, makes perfect sense.

Well selling upperclass vase of custom work thats can be Art from different culture for free makes sense off course
Clutter created out precious materials cost few coins, precious items are mostly worthless, all marked as stolen thats almost take all fun from heists
http://www.uesp.net/wiki/Oblivion:Miscellaneous_Items#Clutter
Why need to do thats when better raid dungeon for looting marauders in glass and daedric, or make some alchemy potions out respawning ingredients and cell them for profit?
Do not justify flawed leveling system of Oblivion, it's fact leveling was broken and there is no official patches thats fixes it, only community mods why we need fix such things where is part of game design and quality control?
Doesn't we pay for finished products?
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Next

Return to V - Skyrim