» Sun Mar 14, 2010 8:11 am
I do agree that things like plates, bowls and such should not have zero value, they should at least be worth something, with the value increasing with the items' quality. Not everything in the game needs to have a practical use for the player to be worth something. For one thing, it just makes sense for these items to have some value, because these are things people use, and buy and sell, even if the player doesn't use them, if they're things you'd see on sale, they should have at least some value. Further, giving clutter items value is good for thieves, and it wouldn't unbalance the game because it's not like every plate will be worth 1000 gold, only higher quality clutter items should be worth a significant price, and such items wouldn't be just given to you, you still have to acquire them somehow, such as by stealing them, which takes effort too. Not everything worthwhile in the game has to be acquired by fighting or doing quests.
Now, I can understand things like bones being worthless, because these are really things most people wouldn't have a use for, but if it's an item anyone could concievably buy or sell, it should be worth something.