At one point, I had in mind something similar to the Telvanni mods,
but for the Imperial Legion.
The player could even earn command of their own legion outpost.
It was well... a bit beyond my abilities, though.
I've actually done something somewhat like this, unfortunately before I had finished the mod I had it get corrupted upon saving a change in the CS, without a backup, and I just decided not to pursue the project again after so many hours(~100 to ~120 or so) had been lost.
I had basically incorporated two of my favorite mods(Castle Hestatur and A Lord's Men) into the Imperial Legions quests, with new dialogue to reflect my changes.....
The mod began when you started recieving quests from The Knight of the Imperial Dragon, I had 4 or 5 quests involved, one with taking a deed to Dren in Ebonheart to prove the Legion had aquired the Castle.
One for hiring an architect and landscaper to fix up and repair the castle and its holdings(this was the most involved and took me the most time, since it had 2 architects and 2 landscapers to choose from, with about 200 or so items/statics scripted based on which architect/landscaper you chose that would appear in the world later in the game) Basically one landscaper would add more trees to the island, one added more gardens for feeding those that worked/defended the castle, one architect added travel services and a boat to the docks, one added a wall around the island to improve its fortification as well as a couple of extra towers with Balista's on top of them facing into the sea.
The 3rd quest was a modification of "A lords Men" and involved hiring more troops and service personel to Defend and maintain the Legion's new Fortification in the North of Vvardenfell.
The forth quest involved recruiting some mages to help insure that the castle was as protected as possible, and thinking about it, I think was the last real quest I added, but additionally I had added Dialogue for Duke Dren for after you became Knight of the Imperial Dragon simply asking if you had taken over as the new commander at the castle since the former Knight of the Imperial dragon had been slain. I had a few bugs in the mod that I had hoped to work out(a couple of statics that didn't seem to work properly, I'm assuming because of a bad line or two in their scripts) which I was working on about 3 or 4 months ago, but thats when I had saved during a late night session and the next day ended up with a new mouse for my computer.....I threw the old one when I found out that my esp had been corrupted. :banghead: :angry:
Anyways, i've redone some of my castle exterior changes, but haven't bothered trying to redo any of the scripts or quests, I may some day try to redo that mod(With BACKUPS!!!!!) but for now I'm content playing some of the more original content coming from the real modders out there, instead of trying to mess up their mods with my own ideas.