I Would Give Up Dragons For...

Post » Sat Feb 19, 2011 1:17 am

What will clinch it to my mind, as to whether all this dragon stuff is a success, is whether the writing will also be up to scratch. Apparently 2 years were spent on the animation and stuff like that, for the dragons. I just hope that an equal amount of attention was devoted to designing the MQ plot, and drafting and redrafting the writing.


I don't think I've agreed with anything as completely as I do with this in over a year. :clap:

If I get the most visually and technically impressive game ever seen, with Fallout 3 "I'm looking for my father. Middle-aged guy. Maybe you've seen him?" writing, I just might make the local 6 o'clock news. And not in any good way.
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Kelvin
 
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Post » Sat Feb 19, 2011 8:16 am

I don't think I've agreed with anything as completely as I do with this in over a year. :clap:

If I get the most visually and technically impressive game ever seen, with Fallout 3 "I'm looking for my father. Middle-aged guy. Maybe you've seen him?" writing, I just might make the local 6 o'clock news. And not in any good way.

See you in prison! :lmao:
NO....i'm sure it will be fine,to me this game as epic written all over it.
But thats just me :)
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Colton Idonthavealastna
 
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Post » Sat Feb 19, 2011 2:44 am

No, dragons > anything else
:stare:



^
This
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Bethany Short
 
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Post » Sat Feb 19, 2011 9:09 am

I like dragons, given the choice I would not kill them. At the very least, one should be able to have a discussion with some of these intelligent creatures and, in an ideal world, persuade some over to your side. If the Skyrim dragons turn out to be nothing more than oversized clifracers with bad breath, placed in game just for the OMG Epic Battle!!!, then everything we have lost will be for nothing.

What will clinch it to my mind, as to whether all this dragon stuff is a success, is whether the writing will also be up to scratch. Apparently 2 years were spent on the animation and stuff like that, for the dragons. I just hope that an equal amount of attention was devoted to designing the MQ plot, and drafting and redrafting the writing.


I'll run with this too.
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Add Meeh
 
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Post » Fri Feb 18, 2011 5:39 pm

mounted combat, werewolves, and spears


Forgive me for even asking, but seriously? SPEARS? Is there something about them I'm missing or not remembering from Morrowind that made them so special that you'd rather have them instead of dragons?

Perhaps I missed something but is it confirmed that werewolves won't be in?

Mounted combat I don't know if I care enough to worry about, it would be cool, and certainly helpful for fighting dragons, but I think I'll live :)
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SiLa
 
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Post » Fri Feb 18, 2011 9:24 pm

Forgive me for even asking, but seriously? SPEARS? Is there something about them I'm missing or not remembering from Morrowind that made them so special that you'd rather have them instead of dragons?

Perhaps I missed something but is it confirmed that werewolves won't be in?

Mounted combat I don't know if I care enough to worry about, it would be cool, and certainly helpful for fighting dragons, but I think I'll live :)



Perhaps Bethesda will release some DLC later, which will feature spear-wielding werewolves, mounted, and carrying a spell making altar :ermm:
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CHANONE
 
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Post » Sat Feb 19, 2011 3:11 am

Assuming they don't split that in two and make an entire DLC just to add spears :P
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N Only WhiTe girl
 
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Post » Sat Feb 19, 2011 2:11 am

I would give up Dragons (Hell, I would give up Skyrim) for the Infernal City NOT to be canon.
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Scotties Hottie
 
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Post » Fri Feb 18, 2011 5:50 pm

And the reply to that, of course, is that it's highly dubious that a poll on this forum is a reliable guide to the opinions of the wider gaming population interested in Skyrim.

But anyway. Like I said, I see where you're coming from. I don't really disagree with you. it strikes me as mostly a matter of taste about what you enjoy in a game like this - do you want to have extra little options and nice features here and there? Or do you want the central plot of the game to feature something just a little bit extra special? I could go either way, I guess.

What will clinch it to my mind, as to whether all this dragon stuff is a success, is whether the writing will also be up to scratch. Apparently 2 years were spent on the animation and stuff like that, for the dragons. I just hope that an equal amount of attention was devoted to designing the MQ plot, and drafting and redrafting the writing.

It's a Bethesda game, the MQ plot and writing are going to svck. So rather than see them waste time on something they'll almost certainly screw up anyway, I'd prefer to see better gameplay. Children, werewolves, crossbows, spears, levitation, jump spells... Need I go on?
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Nick Tyler
 
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Post » Sat Feb 19, 2011 2:40 am

Yes, I'd probably trade Dragons for mounted combat or spellmaking or stuff like levitation. This doesn't have anything to do with belittling the efforts of the team that works on Dragons. You can't do that or the opposite until you see the results anyway. It has more to do with me caring more about the little stuff that make the game more complete at all times, than adding one single epic aspect that will probably get old eventually. Ofcourse I haven't seen the game, the implementation of dragons, or how the system works and how it may be best for some things to stay out, so my opinion may very well change after I see the game.
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Lexy Dick
 
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Post » Fri Feb 18, 2011 6:47 pm

HELL NO!!!!

he had a team seperate from the rest spend 2 years on nothing but create dragons. i wanna see their hard work.
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Alexandra walker
 
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Post » Fri Feb 18, 2011 6:41 pm

...Flails, werewolves, werebears, and valchihar vampires...
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Adrian Morales
 
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Post » Sat Feb 19, 2011 1:50 am

Would I sacrifice an integral part of the game's plot, mood and the series progression? No, absolutely not.

Mounted combat is fun, but it's completely useless in any dungeon or area where a horse isn't viable. It works in Mount & Blade where most battles take place on open fields, that's not the case here.

Spears are situational weapons, in cramped quarters they are useless. If mounted combat was in then they would be extremely usefull, but on their own I don't see the point in spending development time on something that's almost never going to be used by the majority of players.

We had Werewolves in Bloodmoon, it'd be cool to see them again, and there's no guarantee we won't. But it wouldn't be a huge loss if they were out.

I don't feel like going through everything, I'll just say no. I would not trade dragons for any of those things, none of them contribute enough to the progression of the series and gameplay for me to trade them. Not to mention that without dragons the entire plot would need to be completely rewritten, if you think that's going to happen when the game is 9 months away from projected release, you have no idea how much work goes into a game of this scale.
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Setal Vara
 
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Post » Sat Feb 19, 2011 7:24 am

Dragons sound like they are going to be an awesome foe that will have me sprinting for cover for the first chunk of the game. I can not wait for one to plunge down through the trees crushing my companion and sending me flying. It will be crazy. I don't think I would want to give them up for anything.
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Arrogant SId
 
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Post » Fri Feb 18, 2011 6:11 pm

I said I would not give up dragons. I think that most of the other things will be modded in later but well done dragons is a lot harder to be modded.
If I have to sacrifice a few small things to get a few hard things I will take it
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Devin Sluis
 
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Post » Sat Feb 19, 2011 3:20 am

I have to agree. I don't really care for dragons. Or companions for that matter. They just seem to be concessions to more generic fantasy traditions in order to draw in larger audiences.
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Jacob Phillips
 
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Post » Sat Feb 19, 2011 12:59 am

I'd be fine with one dragon, if that. That's extremely intelligent and non-hostile as an Easter Egg.
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pinar
 
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Post » Fri Feb 18, 2011 6:58 pm

Spears, just one of the already (in my opinion) sizeable array of weapons available, versus a core feature of the game, rooted in its plot, the lore of the entire TES series, and something they have worked hard to make truly special? Dragons win for me.

Mounted combat would be nice, but we already have a plethora of offensive and defensive abilities at our disposal. I don't need to wield them from horse/mammoth/whatever-back more than I need dragons to be in the game (due to their plot-critical, technically impressive - they claim - and lore-heavy nature.)

Werewolves I would really, really love to have in the game. However, they weren't in vanilla Morrowind either, and I wouldn't have sacrificed anything in that game to have them. And I wouldn't sacrifice dragons (see above reasons) to have them in the game this time, either. (Although I strongly suspect they'll either be in, or be added via DLC and/or an expansion.)

Spellmaking, as it was, was never going to be in the game. It wouldn't matter how much time and effort they put into developing the dragons. They have stated that it was one of their decided design goals to eliminate what they saw as a "spread sheet-like" spellmaking system, to make spells truly impressive to behold, and to render them more varied and powerful in utility. If the consequence of that means we don't end up with any form of spellmaking, then I'll miss it, but I'd still rather have this new magic system they're touting than the old one. And dragons or no dragons, we weren't ever going to have that system. So, no.

Boats (or rickshaws, or wagons, or some other form of fast travel that doesn't involve simply clicking on a map) is something I have long advocated, and I still advocate and desire it. But would I sacrifice a plot, lore, and gameplay critical element of the game (in terms of their vision for it at least) to have them? No. I'd LOVE them to be in. But I want the dragons even more.

It isn't just because they're "cool." It isn't because they're a gimmick. It's because they are part and parcel of their vision and design for the game, its atmosphere, its balancing, and its pacing. I want to experience that vision, even if it means I'll be missing some things from my own. I want to be surprised and to experience something new.
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Chloe :)
 
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Post » Sat Feb 19, 2011 1:24 am

Dragons rock.
Everything else svcks.

Wouldn't give'em up for anything!
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Veronica Flores
 
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Post » Fri Feb 18, 2011 6:48 pm

A week with Scarlett Johansson in Seychelles islands, free of charge :hubbahubba:
JK
I think the game would loose it′s class and purpose without the dragons...
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Lauren Denman
 
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Post » Sat Feb 19, 2011 7:57 am

Boats (or rickshaws, or wagons, or some other form of fast travel that doesn't involve simply clicking on a map) is something I have long advocated, and I still advocate and desire it. But would I sacrifice a plot, lore, and gameplay critical element of the game (in terms of their vision for it at least) to have them? No. I'd LOVE them to be in. But I want the dragons even more.

I don't think this isn't the right game for boats anyway. The ocean only touches on one side, and they'd have to do some kind of invisible barrier thing to keep us from sailing into High Rock. Save it for Summerset Isle, where we could freely circle the whole island, in one of these:

Describing an Altmer ship

Made of crystal and solidified sunlight, with wings though they do not fly, and prows that elongate into swirling Sun-Birds, and gem-encrusted mini-trebuchets fit for sailing which fire pure aetheric fire, and banners, banners, banners, listing their ancestors all the way back to the Dawn.

This is Old Mary at Water.

Maybe just as this is the "dragon game", TES6 will be the "ship game" with 9 people working on that for 2 years.
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Marion Geneste
 
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Post » Fri Feb 18, 2011 10:40 pm

Nothing could make me give up the dragons, that would be a huge loss. :shakehead:

Considering Todd told us that the dragon mechanics are already built and look great, and that he had his best people working on it, tells me it's going to be very good.

Bring on the dragons! :goodjob:
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Stephy Beck
 
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Post » Fri Feb 18, 2011 11:46 pm

Nope, Dragons > pointy sticks and werecreatures. Besides, Dragons are a central part of this game, and for all we know there is a chance they are happening from the very beginning of the game. That would be like taking the Blight out of Morrowind or taking Mehrunes Dagon and the Mythic Dawn out of Oblivion. You're comparing lesser gameplay mechanics with something that is not only a gameplay mechanic but part of the main story line, and a major part of the game. :shrug:
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Katy Hogben
 
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Post » Sat Feb 19, 2011 2:24 am

I cannot say that I would or would not give up dragons at this point. If Bethesda hadn't gone and made the dragons an integral part of the game, then sure, without a trace of doubt I would sacrifice their presence in the game for the presence of werewolves, werebears, Falmer, spears, crossbows, medium armor, levitation, mark/recall, a dynamic main storyline and a slough of other things that I sorely miss from Morrowind and Daggerfall, or would like to see in Skyrim. Unfortunately as it stands, sacrificing dragons at this point sounds like it would sacrifice the storyline of the game with it.

But you know what? If Skyrim follows the trend that Oblivion did in terms of the main questline, I think I would rather see the story burnt at the stake and be able to play as a werebeast again. ;)
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A Dardzz
 
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Post » Sat Feb 19, 2011 6:03 am

I said I would not give up dragons. I think that most of the other things will be modded in later but well done dragons is a lot harder to be modded.
If I have to sacrifice a few small things to get a few hard things I will take it

You're damn right about that, I don't know if you've seen the dragon mod for Oblivion. No offense to whoever made that mod, I'm sure you did your best and worked really hard on it, but those dragons looked terrible to me, I just did not like those at all. Personal preference, the difference in quality was too obvious for it to work for me.

Besides, Dragons will affect gameplay in a major way, that's not something the other things, with the exception of werewolves, do.

Also, boats? Really? Like boats you would sail yourself? Why? I get it if it's a transport system like Morrowind's you're talking about, but just having boats to row or sail in doesn't seem like it's worth the time to implement. I doubt they'll be evenr emotely usefull enough to bother with.
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Kirsty Collins
 
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