would it be great if we could make our characters clumsy?

Post » Fri Nov 27, 2015 2:12 am

would if be funny if we could give our characters a perk that made them have a 50% chance of clumsy??

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lydia nekongo
 
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Post » Fri Nov 27, 2015 1:10 am

Clumsy with a perk? I think it would be great if low luck had more "clumsy" like affects.

After all "Fate. Karma. An extremely high or low luck will affect the character - somehow. Events and situations will change by how lucky (or unlucky) your character is."

I am not sure what they could do but if you have low luck and you are walking towards a door an NPC could open it and hit you or the other way around. Odd things like that.

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WTW
 
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Post » Thu Nov 26, 2015 5:23 pm

Basically sounds like wild wasteland of hilarious misfortunes for your character
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Carlitos Avila
 
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Post » Fri Nov 27, 2015 1:55 am

I get what you are saying, and it might fit with the humor of the original games, but my character is clumsy enough already due to my low gaming skills.

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Charles Weber
 
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Post » Fri Nov 27, 2015 12:06 am

A bit like the jinxed trait in fallout 1 and 2.

It also made the enemies accident prone, I liked taking it....

It always bothered me in fallout 3 that a character with low agility and terrible gun skills could reload a shotgun in less than a second. Faster than is realistic even for an expert.

I always though that a character like that should be clumsy and have a high chance of dropping the shells on the floor.

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Nicholas
 
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Post » Thu Nov 26, 2015 8:12 pm

I think any 'clumsy' attribute would somehow have to either drastically boost some other attributes, or the game would have to hobble enemies if 'clumsy' was selected.

Otherwise the game would just become an unbearable cycle of die, reload, die, reload...

The jinked trait sounds much more fun :). Done right, you'd have as much chance of winning a fight because one enemy dropped his grenade at his own feet and another's gun jammed, as you'd have of losing a fight for the same reason.

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Reven Lord
 
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Post » Fri Nov 27, 2015 3:52 am

That actually sounds like a good system. Even without low luck, dud grenades should be implemented! That would be quite the thing for you to throw a grenade at an enemy, they could get scared and jump away, and nothing happens.

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herrade
 
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Post » Fri Nov 27, 2015 2:30 am

So you want the tripping from super smash bros brawl? No thank you.
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.X chantelle .x Smith
 
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Post » Thu Nov 26, 2015 7:45 pm

it would be funny to see your charater trip while trying to flee from a more powerful enemy. :rofl:

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Danger Mouse
 
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Post » Fri Nov 27, 2015 6:45 am

My character was very clumsy exiting the vault, handles an 10 mm handgun like an 80 year old lady who is afraid of guns.

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Crystal Clarke
 
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Post » Thu Nov 26, 2015 4:23 pm

It would be pretty interesting as it'd give more play style options. Like the low intelligence character who grunts replies, a clumsy low agility character might have a random skill reduced by 50% making you flub a reload, drop a weapon, or mess up disarming a mine.
Might seem like a pretty steep reduction but since the detrimental trait effects are usually minimized within the first 10 levels of development, such large drop might keep things lively for the maxed character too.
To that end, maybe all the trait effects could be ramped up, like built to destroy occasionally reducing a weapon to unrepairable slag, or small frame allowing someone running down stairs to trip and break a limb.
Heck, maybe with low enough perception, your eyes would never adjust when entering a dark cave and you'd be stuck in a blur through it all, depending on sound and your pipboy to guide you.
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rae.x
 
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Post » Thu Nov 26, 2015 6:57 pm

I've been suggesting that exact thing. I'd like it.

There could be a trait to choose in the beginning. "You've spent most of your life reading, consuming information is like a second nature to you so you are more intelligent than others and learn more from skillbooks. On the other hand having your earlier life spent mostly on turning pages while sitting down and that lack some the finer tunings your body would otherwise be capable of doing; you suffer a penalty to agility and are more prone to critical failures." Where one of the critical failures might be agility check during running.

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krystal sowten
 
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Post » Fri Nov 27, 2015 5:43 am

Have you ever tried to properly stack shelves or decorate a table? The AI sends everything flying all over the room, so yes our characters are already clumsy for a certain perspective. ;)

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Joanne
 
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Post » Fri Nov 27, 2015 1:05 am

I thought 'Fallout' and I thought 'clumsy/unlucky' and here's what sprung to mind:

-Fumbling a grenade and blowing your leg off

-Inexplicably falling off a cliff

-Losing all your caps

-Accidentally firing your holstered pistol in to your leg giving yourself limb damage

I'd be bloody p----d off if that happened to me whilst playing!!!

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Alex Vincent
 
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