Would u like the Enclave back in a DLC similar to Far Harber

Post » Wed Mar 30, 2016 7:50 pm


Really? well I might have to make a thread about that tomorrow just to see the results I get from the forum.

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ShOrty
 
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Post » Wed Mar 30, 2016 1:38 pm



And that is why I have tried to tailor all of my responses to push the DLC aspect of your original question. Almost all of the responses that I have noticed seem to be against them being a major factor in the game which makes sense but I think they could be great long term DLC content that could tell a story over the course of several Fallout enstallments.
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Lyd
 
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Post » Wed Mar 30, 2016 6:52 pm


Agreed, but I have notice the majority who don't want the Enclave don't want them at all. If we have to wait for the next Fallout game for 7 years I like a small Enclave that allows us to join them in a optional faction for a DLC similar to Far Harbor. All those Power Armor and etc.. that is in the Commonwealth for whatever reason shows that the Enclave been there. Maybe they went up more north and in a DLC similar to Far Harbor we have to go up there to complete something but we need support in order to do so. Having the Enclave as a optional choice would make many fans happy.

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Taylrea Teodor
 
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Post » Thu Mar 31, 2016 2:05 am


No need. Go ahead and take a gander at some of the past topics and see the pages of arguments on the RPG aspects of Fallout 4.

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Juan Cerda
 
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Post » Wed Mar 30, 2016 2:45 pm

exactly, notice they don't adress the math, its not possible for everyone to be burned out on the enclave, most people never saw the enclave in a fallout game more than once [fallout 3] i don't think it will be dlc, i think they'll be back in fallout 5, that will have been 2 fallout games without them, NV and Fallout 4, so by fallout 5 they will have kinda been forgotten as a faction.

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Queen Bitch
 
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Post » Thu Mar 31, 2016 3:16 am

It's pretty mixed on this forum.



Also please don't. I can tell you how it's going to go.



1. Some will praise Bethesda and Fallout 4 and bash NV and Obsidian in the process



2. Some say NV is the better RPG then Fallout 4.



3. A big fight break out between the two groups



4. Thread locked.

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Quick Draw III
 
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Post » Wed Mar 30, 2016 9:17 pm


Another 7 more years until we see the Enclave again? We had a 8 year break with the Enclave. 2 whole games. I also believe we won't see the Enclave as a DLC but I do wish but it would be a nice easter egg for future Fallout games if it were a DLC.



I would truly enjoy it if they weren't the bad guys and more so a gray faction. We wouldn't need the BoS in this game.

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jessica sonny
 
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Post » Wed Mar 30, 2016 1:26 pm



But by them not being in the last 2 games and yet so prevalent in the 3 before that makes them perfect DLC content. The DLC Enclave character could be telling the hero how great the Enclave was and how jealous people of their tech ruined their great work. And sadly this could be someone who has been duped and believes this or it could be an Enclave liar. The former would be a better story with that person dying when them and the hero truly find the Enclave. Maybe that could be a DLC for the next Fallout game. With a ghoul outpost for this one.


As such I think at this point the Enclave is the perfect DLC content. Not main storyline content.
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Pat RiMsey
 
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Post » Thu Mar 31, 2016 2:12 am

well i do think they'll be back, they might make em like you said some neutral type of faction and depending who else you side with they can be enemies foes or neutral but i don't think we've seen the last of em, bethesda said they are working on 3 games, so its ES, fallout and who knows what else, i think the days of them waiting 3 to 4 years between games is over, i think their team is big enough with the right technology to make sure games are released 2 years apart, not 3 to 5 which has kinda been the pattern, although NV came out 2 years after fallout 3 but it was BGS making it so we'll see how it pans out.

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*Chloe*
 
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Post » Wed Mar 30, 2016 3:56 pm

It's not perfect dlc content either. Most Skyrim players never played Morrowind or Daggerfall doesn't mean that suddenly adding House Dagoth or Numidium would be "perfect dlc content"

It's a bad point to justify a bad design idea.
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Jessica Nash
 
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Post » Wed Mar 30, 2016 5:31 pm



Why not? I've not played any Elder Scrolls game but Skyrim and having an old faction return as a DLC content to introduce some previous history to a new player would be something I would be interested in. To hear about what occurred in the previous games and to see what has happened to the remaining fragments of those old factions would be great fluff and filler for an ever expanding universe. To me it would be awesome immersion in showing that things of the past have repercussions in the future games.


Would I want this old faction to be a major factor in a new game, no. But as an add-on to introduce previous history of these universes to a new player is exactly one of the points of DLC, in my opinion.
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Elizabeth Lysons
 
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Post » Wed Mar 30, 2016 9:07 pm

GTA is being destroyed by Online, I'll not buy GTA 6 bc you just know it will be geared more towards that for the £

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krystal sowten
 
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Post » Thu Mar 31, 2016 3:00 am


I wouldn't worry about explaining it to her. She hates anything to do with Enclave..



Its a great idea. The idea of the Enclave returning alone would help sell that DLC even more. Now mix that in with a Far Harbor type DLC and you'd get double the DLC sold for said DLC.

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chirsty aggas
 
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Post » Wed Mar 30, 2016 10:36 pm

SO you do this thing called play the previous games or read. There is plenty on the games all you have to do is look. It's a stupid idea and the notion of "well new players won't know" isn't an excuse or a justifiable reason.

The Enclave is dead. At the time of it's destruction the oil rig only had 1000 inhabitants, the ones lucky enough to escape the blast went to Navarro before a majority of the force left for the capital wasteland where they were destroyed COMPLETELY. Again, something that can easily be found if you simply look for it or play the previous games http://fallout.wikia.com/wiki/Enclave

There are numerous sources to read about the previous games, there are plenty of places to buy the previous games. Being new to the series isn't a justifiable reason to bring back a faction that has literally no way of survival after having so many loses.
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Benji
 
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Post » Wed Mar 30, 2016 12:36 pm

No way to survive all that has happened? They are based on Nazi Germany and in case you don't follow the news the Nazi party in Europe is making a come back even after all that has been done to them and with people knowing the truth about them. Which totally sickens and baffles me.


And as a small DLC and with the right story it would make wrapping up lose factions interesting and it is possible to write a return to power. As for the new player not being an excuse. I probably will buy and play the Fallout and Elder Scroll games available for the 360 since that is my older version console, where I currently have an X1 and PS4. But to expect people to buy an older system to play the older games to get the history of the game is asking way too much and very unrealistic. As for Bethesda it would be a stupid business move to totally drop a future potential antagonist. Especially if with the proper story telling you can have them rise from the ashes.


Are you looking at this from a biased hatred of a fictional group or from a perspective of what would be the best course to bring in as many new players to a game you love so that they can enjoy it too?


As an example, if you bought a X1 or PS4 and got and loved Assassin's Creed Syndicate would it be realistic to expect you to buy a 360 or PS3 to play Assassin's Creed 1 to get the story? No they explain and even still pull from the earlier ones for stuff in the game. Or use Halo or Call of Duty instead. Still the answer is no, it is unrealistic to expect new players to buy old systems and old games to get the story and fluff of a universe. If they decide that they want to then good on them but to expect it is unrealistic.
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Ray
 
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Post » Thu Mar 31, 2016 3:16 am

The moment people comment on forums. They're now the vocal minority and no longer the part of silent majority. Simple truth.


About Enclave, I'm pretty sure there's still remnants. And I recall from lores in earlier games that there's plenty of bases for them.
Enclave retreated to their special small and big bases when the bombs fell.

Biggest error of Enclave haters is that they assume the oil rig was their only big base. I won't be surprised if they had at least
one hundred main bases with 1000 people each. After all, continental USA is awful big place, just take a roadtrip and see how long
it'll take you to travel through all 48 connected states.

And from what I saw in glowing sea, the atomic bombs that fell during the war isn't that powerful. Very small radius.

Due to philosophy choices made by the Enclave, its very likely that alot of them is dead by now or having limited effect upon
the most of USA. They'll need to make heavy use of robots to make up for the fact that they have very very low population.
100x1000 is 100,000 people. Lets' say 3/4 of them got taken out by the fall of bombs + events after the falling of bombs.

That still leaves 25,000. And from what I've seen in Fallout 3, Enclave seem to be not big on using robots. I regard that as
fatal flaw in their tactics. Thus, any surviving enclaves would be lucky or successfully adapted. Or just plain hardcoe,
going out doing missions and losing no people then returning alive. The hardcoe ones is the ones to watch out. They gonna
kill you dead before you know what's happening. But they'll going to have problems with population because people do get old, and it
is unknown whether the main bases have enough balance of males/females to avoid inbreeding.

Those enclaves might be hunting down vaults with prewar population to maintain their genetic stock from becoming inbred. Probably
preferring the ones that avoid contact with outsiders but that means enclaves is included as outsiders too. lol

Fatigue of battling is a real thing. Surviving skilled enclaves will eventually suffer from that too. Soldiers cannot fight a eternal
war without going UGH I'm tired of this [censored] at some point. And if they want women or men but there's not enough to go around?
You'll see some enclave guys start to desert in secret for the opposite six.

Only way I can see Enclave growing is that they was successful in making contact with their other bases and grouping up.


As for Brotherhood of Steel, well duh of course they will show up in alot of games. They're organized group that doesn't have real
problems with maintaining population growth of their group. That alone is the strongest force in keeping the group alive.
Brotherhood of Steel is a group that I expect to see in alot of fallout games, they're systemically neutralizing hostile threats
and moving on. And people is prospering under their protection. My main character benefited from their protection in Fallout 3.

Only way I'll see them be gone, they found very powerful threat and got stomped on by them. And said threat swept eastwards towards
the Atlantic ocean. Wiping out brotherhood of steel strongholds as it go.

Enclave
+Powerful and Technologically Advanced.
-Dangerously low population.
-Doesn't seem to use robots as way to overcome the population woes.

Raiders
+High population and can come from all walks of life.
-Disorganized.

Super Mutants
+Powerful and eats humans.
-Seems to become weaker and weaker as radiation gets cleaned up.
-Behemoths no longer part of super mutant forces.
-Disorganized.

NCR
+High population and high growth.
+High Stability and Civilized.
+Conventional Infantry army.
-Corruption.

Caesars' Legion
+Excellent organized military force.
-Disintegrates on Caesar's death into warring tribes.

Out of all factions, only the NCR would be able to give Brotherhood of Steel a run for their own money in controlling USA. As you can
see, NCR and Brotherhood of Steel is likely to become friendly towards each other.

And throughout the history, stable civilization tend to outlast the barbaric people. Whether by absorbing or just wiping them out
or simply outlasting them through the power of time. Enclave in my eyes is doomed to be gone unless they were good enough
to establish contacts with other bases and meet up with surviving vaults. Then those groups will have their population grow fast
or slowly. If none of the enclaves was good enough to pull that off, they'll become merely remnants that will be gone.

If fallout 5 takes place in a locale and bethesda have already decided that there would be one of enclave's main base in there, it
shouldn't be removed just cuz some people is tired of seeign there. It is bethesda's story to tell. Whether its a destroyed base
or one of surviving one is up to betheseda.

If one wants to see why Brotherhood of Steel is surviving and Enclave isn't, just look at your own country. You'll see why. Then look
into how long it has existed as a country for and find out why.
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Dalton Greynolds
 
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Post » Wed Mar 30, 2016 4:04 pm

First off we can't discuss politics on this forum. Secondly Enclave has no where to recruit from, they see everyone who isn't them as mutants and yes, this includes Vault Dwellers. We've seen them open fire on Vault Dweller numerous times, hell Fallout 2 literally opens with an Enclave squad opening up a vault and than using a mini-gun to mow down the vault dwellers at the entrance before taking any survivors back to Control Station Enclave for testing.

Again being new isn't a justifiable reason for a bad idea. The Oil Rig was destroyed which held a majority of the population, Raven Rock which hold most of the remnants was destroyed, Navarro was destroyed, the missile platform was destroyed. They would at most be a handful that would do literally the same thing as the Navarro survivors and go into hiding because what's the point. As for the Chicago outposts at most they would be small communication relays to maintain communications with Navarro which obviously failed seeing as Navarro and Raven Rock were completely destroyed.

The Enclave is dead, just accept it, there is no way for them to be around except as remnants in hiding. All their bases were destroyed, all their communications were destroyed, they are scattered and disorganized and there is way too few to make a force big enough to even take on anyone but a ten man raider gang. There are numerous factors leading to the remnants dying as well like lack of supplies, they won't accurately know how to survive, they would be hunted down and no one would trust them. They. are. dead.
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keri seymour
 
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Post » Wed Mar 30, 2016 2:02 pm

Well said Ericridge.


And just as a side note that I mentioned earlier. A possible sci-fi savior for Enclave could be a group working on cloning. It would still fit their purity beliefs and be a new feature. The problem with it is it would be considered a far stretch to bring back an old villian. Where I think a series of small DLCs that told the story of a rebirth of the Enclave would work better.
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Betsy Humpledink
 
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Post » Wed Mar 30, 2016 3:47 pm

AGAIN, at most the outposts would be communication relays, not research labs. They wouldn't have the technological know how to do something as advanced as cloning and that would be just a complete stupid way to shoe-horn them back. Again, the majority of the Enclave would be dead and that includes their science division.
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Cedric Pearson
 
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Post » Wed Mar 30, 2016 10:36 pm


Couldn't the enclave just recruit some wastelanders to use in battle? Similar to Caesar's legion where they take slaves and use them as soldiers to help them fight in battles? Or how about we change the whole Ideal of the Enclave and make them more about building up their numbers rather than killing all. Give them more a gray area as well. They build up their numbers and protect the lands and in return the wastelanders will randomly get selected to join the Enclave and fight for them.



Cider is just angry we want to bring back a fun faction. It doesn't make sense for the Enclave to only have 2 bases but whatever...

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Markie Mark
 
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Post » Wed Mar 30, 2016 1:53 pm


You're saying the majority are dead base on what? The Oil Rig and Raven's Rock? You implying that the US government wouldn't of thought about having extra bases all around the USA? We haven't even touch the mid-west besides for Chicago... or even the south east.

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Misty lt
 
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Post » Wed Mar 30, 2016 10:44 pm


I rather the Enclave change their ideals under new leadership than have cloning. They don't need to be the bad guys all the time. I rather them be in a gray area similar to the Institute.



How about the Enclave is protecting a region of wastelanders but in return they have to join up and help fight for the Enclave. It doesn't make it sound like they'll good but also doesn't make it sound like they'll evil.



Many can think the Enclave is using slaves as soldiers while some others can think they change their ways and realize how to survive.

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Christina Trayler
 
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Post » Thu Mar 31, 2016 3:17 am

And how do you know that those where the only major instellations? How do you know that the outposts in Chicago were only small communication sites? Are you a Bethesda writer?


The fact is there could be more major installations out there and the Chicago outposts could be R&D facilities. But without the proper build through story telling neither would matter. Without the proper story telling any return would svck and shouldn't happen but with the proper story telling Enclave could return. Whether you like them or not. And continuing to bread crumb them in DLC content is the best way to see if the majority of the players around the world would be interesting in seeing them come back.
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Brooke Turner
 
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Post » Wed Mar 30, 2016 9:08 pm


A Morrowind Remastered game would certainly be interesting.





We just encounter the military and political divisions of the Enclave in Fallout not the civilian and manufacturing divisions. Someone has to build the Vertibirds, Enclave bases, and Power Armor and brainwash the Enclave children. The Enclave have been used too much in the past few of games and should take a rest until Fallout 6. Introducing them any more as a major antagonist would just make them into a pitiful faction.

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steve brewin
 
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Post » Wed Mar 30, 2016 5:34 pm


All that I know about enclave is from Fallout 3 and Fallout NV. If there was successful enclave bases, they would have to get rid
of their ideal that anyone that isn't them is a enemy. At that point, they'll cease to be the Enclave but become an entirely new
organization. Which will have any remaining Enclaves wishing for their death and attempt to have them killed by surviving Enclaves lol

I hope this will help you see why Enclave is very self-destructive if they want to stand the test of time.

I do not rule out the communication bases banding together and growing their population. It'll take decades or a couple of centuries
before there's enough of them around again. This is assuming that they have enough to go around to avoid inbreeding.

You're just going to have to accept the fact that they're a powerful organization that didn't plan things out for long term and
is gone as the result of their poor plans. One could argue that Enclave died doing what they loved to do, Oppressing the masses. lol

Yes, they can enslave wastelanders but it still won't get around the fact that they have horribly low population. They're not
space marines that can live for seveeral centuries.

Just please take a moment and think of how a population grows. And maybe take some time to study Sparta.
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Aaron Clark
 
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