Would u like the Enclave back in a DLC similar to Far Harber

Post » Wed Mar 30, 2016 4:42 pm



I think a remaster would be cool but what I was thinking is a DLC that would use them as a remnant faction from those games that had to be dealt with it would be new to the new player and maybe spark some interest in those old games and would help tell the history of the world to players that might only get that history from the games. Because let's face it most players aren't hardcoe find all the info and history to read they are interested in a fun game to play.


And I agree Enclave should take a break, but for even longer as a major faction but I think as small DLC to show their rebirth to being that major faction would be cool and be useful to flesh them out and make them a more multi-dimensional bad guy. And give them kind of a Marvel's Hydra feel.
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stacy hamilton
 
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Post » Wed Mar 30, 2016 9:47 pm


East BoS changed their ways with very few becoming outcasts. Maxson in FO4 still believes in recruiting people to stay powerful. Bethesda could write in a way to make it work. Maybe even having a civil war in which the player decides the faith of the Enclave. They continue their old ways or try the new way out. Eastern BoS isn't close to the original BoS yet many people still call them BoS. I see no reason the Enclave can't be the same.



Of course population grows slow which is why I say they took a region of settlers as either slaves or made a deal with them with protection for numbers.



Anything can work with writers.

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Rachel Briere
 
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Post » Wed Mar 30, 2016 11:08 pm

Maybe for a user created mod but for DLC, as much as i disliked the enclave ideology in FO3, same for me liking Mothership Zeta, yea that's right i said(minority in this), I'll have to say nah. Lets bring some new enemies in OR flesh out some factions that are lacking like the Gunners. I felt they should be fleshed out more in a DLC :)

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Rachael Williams
 
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Post » Wed Mar 30, 2016 8:41 pm



Here is the thing DLC content can do both. That is the great thing about DLC content. You could have a multi-faceted DLC that fleshed out some under written factions and had some missions that begin or continue the slow rebirth of an old faction. Use the main games for the next few installments to introduce new groups and the DLC to flesh out and redo the old. This way any of the old can become major factions in a latter game and the newly defeated factions can begin to regrow. That is how you can make a cyclical game universe that can be kept interesting.
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Gisela Amaya
 
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Post » Wed Mar 30, 2016 7:37 pm

If you're asking for the Enclave to change then aren't you basically asking for a new faction in Enclave armour? Their exclusivity is their 'thing' isn't it? Their claim to power is that they're purebloods from the lineage of prewar America. If you change that then surely it isn't the Enclave anymore?



I know the BoS has exhibited change, but their central goal of controlling technology has always stayed intact (except Lyons' BoS, which was a massive outlier). Correct me if I'm wrong because I've barely met the BoS in FO4 yet, but from what I gather they're a lot more in line with the traditional ideals of the faction - keeping technology out of the wrong hands (in this case The Institute) seems to be their main goal, and if they help some people along the way then that's a bonus.

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Stephanie Nieves
 
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Post » Thu Mar 31, 2016 2:32 am



I agree, from what I have heard of them, that changing that fundamental ideal of their's would be wrong. But for those that have played Battletech the idea of cloning may be a viable way to have them regain power faster than otherwise possible. And keep in mind cloning doesn't mean making full grown advlts. It could be as simple as taking a huge amount of eggs and making sure they get impregnated and them brought to term. Gaining the possible story arcs of vault dwellers being captured as incubators or artifical wombs. This way they could mass produce pure blood children for population growth. And later story arcs that would be DNA manipulation to form the purest race. For Battletech players think Clans.
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Christine
 
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Post » Wed Mar 30, 2016 3:29 pm

Nah, maybe in Fallout 5 but there's no point having the same enemies every game it gets boring and predictable.

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cassy
 
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Post » Wed Mar 30, 2016 8:55 pm

I think their has to be a token holdout somewhere. Probably a few Chicago outposts, EDE had to stop there for repairs and he a has a Chicago license plate strapped to him. I don't think they could ever be a serious threat again.


An old Ex-Enclave soldier as a companion would be awesome though.
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Lauren Graves
 
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Post » Wed Mar 30, 2016 3:53 pm

OK run down this rabbit hole with me for a second.


Fallout 4 DLC Content - The Brotherhood of Steel asked you to investigate an outpost that they have just received information on. (Only pops up after a certain Brotherhood of Steel mission is complete.) They explain that it is a known location of a group that abused technology called the Enclave. You get there and it is over run by feral ghouls, Enclave personnel. So you have feral ghouls in full power armor. In the process of clearing it out you access a terminal that lists other Enclave installations. The list shows many, including the ones destroyed in previous games, as being offline. The list also shows a few, or many, as being partially online, on auxiliary power. And a few, or many, as being online. When you click on the offline installations you get a message about not being able to contact them due to being offline. When you click on the partially online installations you get a message saying that you can't connect them due to them being on auxiliary power. When you click on the online installations you get a message that the pass codes of this installation longer being valid and that the security officer of both installations being notified. Then when you go back to the security officers terminal you have a new message. So Enclave is in the DLC but they aren't and it begins a slow rebirth of the faction.


Fallout 5 DLC Content - You go to one, or more, of the offline installations and basically get the same information, and the same responses from online installations, but they are either all dead or under the control of other factions.


Fallout 6 - You have a partially online facility that is under the control of another faction that you clear. And once again get the same responses to enquiries but this facility has dates of when the other installations went offline or down to partial power.


Fallout 6 DLC Content - Enclave Vertibirds shows up to investigate who has accessed their facility because it has been happening too often lately.


Fallout 7 - The Enclave begins sending out retrieval crews to clear out offline and partially online facilities. You gain access to a recently fallen facility and find out what the other Enclave installations do. The offline, partially online, and online installations are listed and show what their function was when the installation went offline. Or spread out this information over several installations.


Fallout 7 DLC Content - You take down a major online Enclave installation and learn what the Enclave has been up to lately and what their future plans are.


Fallout 8 - The Enclave is back as a major faction in the game.


See through good story telling and the right DLC content they can return and be a good villain group again. Just some quick brain storming thoughts. I thought up most of that after Fallout 4 just as I was typing it.
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Bedford White
 
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Post » Wed Mar 30, 2016 2:00 pm

Honestly I don't think they will come back,but that's one of the reasons I could accept, but not on the east or west coast they are dead in those areas.Maybe in a game set in Alaska or the Midwest

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Jesus Lopez
 
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Post » Wed Mar 30, 2016 5:31 pm

Only acceptable way to show Enclave in a Fallout game anymore is as remnants who gave up BECAUSE a majority of their population was destroyed and everything they ever knew was suddenly falling apart and the fact they lost LITERALLY everything they just stopped because they realized they could never win after NUMEROUS defeats with zero victories, that's it.

Again, face it the Enclave is dead.
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Dylan Markese
 
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Post » Thu Mar 31, 2016 12:33 am

Ok I just did a quick look up of the timeline and Enclave facilities.


The fall happened in 2077 but Fallout 2 doesn’t begin until 2241 and Fallout 3 doesn’t start until 2277. And according to the timeline they created Deathclaws in 2235. It also says that they created the super mutants. Both of which have spread clear across the country. It also says that they waited for over a hundred years to start consolidating their power on the oil rig so that puts them consolidating and spreading for 40 years before Fallout 2 and then 20 years of reworking and rethinking of keeping all of their power in one place. Now it has been another 10 years of consolidating those recon parties and opening any other vaults for recruits and facilities. So altogether they have been spreading out and getting those outposts built up for 30 years. And in just 20 years you see what they did in Washington.


So you’re telling us that on their march across the country they didn’t leave any other groups to create other major facilities? That would be completely stupid on their part. In fact it makes sense that they have left groups to build new major facilities all along the way.


Also the fact is you, for some reason, have a complete hatred of a group that is fictional and for some reason are unwilling to see what may be a good future storyline for the series. And I don't understand that kind of position. It makes no sense to me.
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Scared humanity
 
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Post » Thu Mar 31, 2016 3:13 am

Do I want to see the Enclave? No.


This is taste..



Do we need to see the Enclave? Will it add anything? No.


This is logic..



Because depending on your view of the game; or the institute or the BOS took the anti-faction role. But whatever that view is, there will always be an anti-faction.. no matter what choice you make. Putting an old "nemesis" in atm is old news. It is suggested in previous games that on both coasts the E are destroyed and the remnants are few. And atm not sure if it would even be possible to have an E in middle USA

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vicki kitterman
 
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Post » Thu Mar 31, 2016 2:29 am

Fallout is about humanity and the struggle to move forward after a cataclysmic event. The Enclave represent a link to the prewar old world and it's time to move ahead not back, let the Enclave RIP.

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Brentleah Jeffs
 
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Post » Wed Mar 30, 2016 7:21 pm

Pre-war enclave which was a shadow government attempted to create Deathclaws to send into China with the Master refining them and they funded research into FEV, Mariposa Super Mutants were created by the Master which the Enclave enslaved until the Mariposa super mutants broke free. D.C. super mutants were created by accident in Vault 87.

Spoiler
Commonwealth Super Mutants were created by the Institute's own brand of FEV

The Enclave stayed in the Oil Rig until the events of Fallout 2, the march was to flee from their opponents who consisted of the BoS and the NCR who destroyed Navarro which was under-staffed because Autumn senior forced most of the population in Navarro to go on the long trek. The only known facilities they established were the Chicago outposts which most likely was established as the only connection between Navarro and the Enclave now in D.C. but given that ED-E never actually made it to any of the Chicago outposts we can theorize they're gone.

The Enclave ENTIRE population was now in D.C. with the majority in Raven Rock which was destroyed and the ones that managed to regroup were later destroyed at the missile crawler at Adams Air Force Base. If there were other bases ED-E would've been sent to them for maintence but it wasn't, the only stop along the way was the Chicago Outposts which, again, ED-E didn't stop at and than to Navarro which was completely destroyed by the NCR and BoS.

Think about it, why would Autumn Senior take almost all of the staff at Navarro? Because they were woefully undermanned, the Chicago outpost given that it was suppose to be ED-E stopping point were clearly set up to maintain communications with Navarro with the MAJORITY of the Enclave's forces landing in D.C.

Again, face it the Enclave is dead and whatever remnants are around would be so tired and see their entire endeavor as pointless because they haven't had a single victory against any of their enemies. They failed to fight off the Chosen One and lost a majority of their population, they lost Navarro, they probably lost Chicago because ED-E never made it to the outposts, they lost Raven Rock and they lost the missile crawler. They have nothing left, they're DEAD.

The Enclave only had 1000 people with most of them dying when the Oil Rig blew up, they don't have an infinite amount of people, they don't recruit wasters, they would literally at most be a handful of soldiers and officers who managed to get away from BoS patrols and strike teams and would see even coming back as hopeless.

The Enclave lost LITERALLY everything.
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jodie
 
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Post » Thu Mar 31, 2016 1:58 am

I wouldn't mind seeing a small group of "retired" Enclave Soldiers and such doing their own. Perhaps even seeing a small group of them trying to make up for what the Enclave has done and actually are working trying to help settlements but no one trusts them (for good reason), which would make a very interesting quest honestly... However, this idea goes with the belief that the Enclave is dead, so to say.

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Bethany Watkin
 
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Post » Wed Mar 30, 2016 6:01 pm

With synths and robots, we're actually closer to having the Borg show up in Fallout than having the enclave return.

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SexyPimpAss
 
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Post » Wed Mar 30, 2016 8:49 pm

The Enclave as a faction is dead - The only aspect left of their faction would be remnant outposts and maybe bunkers, but I doubt those remnants would even identify as ''The Enclave'' given that there is no communication, no leadership, and lack of manpower and resources.



However, I would love to explore abandoned or overrun Enclave bunkers and maybe come across a remnant group. The faction though, is DEAD!

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maya papps
 
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Post » Wed Mar 30, 2016 3:30 pm

I wanna point something out:



All in-game data points to the fact that the Enclave have been all-but-wiped out. Whatever is left isn't enough to restore the Enclave. All facts that we have in-game support this conclusion.



Everyone who wants the Enclave to return do not use any facts from the games to support their arguments. They keep saying that the Enclave "might" have holdouts elsewhere, "might" have hidden labs in the Chicago outpost(s), "might", "might", "might". "Might" as in "nothing in the game outright disproves my favorite hypothesis for their return!"



Let me put this bluntly: if the Enclave could have bounced back so easily, that the "major" losses we saw them took weren't more than mere annoyances, then New Vegas would have been about Caesar's Legion fighting the Enclave for control of the dam. Why would they rally on the other side of the damn continent to Raven Rock instead of one of their "many" bases elsewhere? Fallout 2 would have ended in an Enclave Victory, as destroying the Enclave Oil Rig would have been a minor setback to their plans.



"Oh, Station Enclave was destroyed? Have the forces from Stations Conclave, Mariott, and Delglass to control the region Station Enclave was supposed to control."



If they have access to flash-cloning facilities, the Eastern BoS wouldn't be in Fallout 4, as 10 years is plenty of time to set up cloning outposts closer to DC from Chicago and just bury the BoS under the relentless march of cloned Enclave stormtroopers. Forget sending exploratory patrols to the Commonwealth- all BoS knights would be required to stay near DC and try to find the bases the Enclave is operating from.

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Justin Hankins
 
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Post » Thu Mar 31, 2016 4:53 am

I have seen some suggest that the Enclave established a base on the moon and should come back even stronger with new tech........

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Lisa
 
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Post » Thu Mar 31, 2016 3:44 am

The moon base I think is one of those Fallout Urban Legends, mixed with some wishful thinking.



Sure, the Enclave could change it tune and ideals...Why?


It's not like the Nazi Party could reappear with an entirely different platform and approach, but keep the uniforms and regalia, and expect it to go without a hitch.

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Pawel Platek
 
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Post » Thu Mar 31, 2016 2:49 am

I wouldn't mind seeing an abandoned Enclave base in a DLC, or maybe a still populated hidden Enclave base just trying to stay out of the radar so that they can survive.



But as the main faction or antagonist? I'll pass, as others have said the Enclave is all but dead.

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Haley Merkley
 
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Post » Wed Mar 30, 2016 1:02 pm



Don't get me wrong I don't want them to return and I think they are dead ,but I always found the fact that they had only one populated main base rather weird ,unlogical and stupid.Starfish vs Spider you would think the Enclave trying to surive a nuclear armageddon would know that.

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Nicholas C
 
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Post » Wed Mar 30, 2016 9:16 pm


Control Station Enclave was just a massive vault on the water. It was the only populated place before they set up Navarro because they probably expected that if anyone did survive they wouldn't be able to compete with the Enclave. It makes perfect sense
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Khamaji Taylor
 
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Post » Wed Mar 30, 2016 9:29 pm

I beg to differ. https://www.youtube.com/watch?v=rurBHWxYaR0

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Jade Payton
 
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