Would u like the Enclave back in a DLC similar to Far Harber

Post » Thu Mar 31, 2016 4:42 am


Oooh. New DLC idea, Enclave aliens. The Enclave has a base on the far side of the moon and is ready to invade America. The Sole Survivor has to stop the invasion. Any similarities to Iron Sky is completely intentional.

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Nims
 
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Post » Wed Mar 30, 2016 12:44 pm

Fallout 1 they took exceptional recruits that could pass a suicidal test. The PC can undertake a mission in the Glow to become a member.


Fallout 2 they give you a mission to recover Vertibird schematics and give you your own minibunker with BoS armor, weapons and tech. Although their presence was almost non-existent in the game.


Fallout Tactics they openly take recruits in exchange for their protection.

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megan gleeson
 
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Post » Wed Mar 30, 2016 5:19 pm


Fallout 1, Fallout 2, and Fallout Tactics all involved recruiting the main character into the Brotherhood. Although, Fallout 1 and 2 had the main character as a honorary member of the Brotherhood. After all, the Brotherhood is not going to let just anyone use their Power Armor.

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aisha jamil
 
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Post » Wed Mar 30, 2016 10:13 pm

Given that Bethesda has never used the same badguy twice in their own games, I doubt we will see The Enclave again as any sort of major threat.



If anything, it will just be finding their armor, and briefs mentions of on ala Fallout 4, and maybe a few scattered ex-Enclave soldiers.

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Tamara Primo
 
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Post » Wed Mar 30, 2016 3:54 pm

How about an Enclave base where all the Enclave have become feral ghouls so that the Enclave itself doesn't come back but they are shown to have existed?


Personally FO4 is my first Fallout game so I've never even heard of the Enclave but from what I've heard here they were the main antagonists of the previous games?
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brian adkins
 
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Post » Wed Mar 30, 2016 2:52 pm


Because they were basically post-apocalyptic Nazis. Writing an antagonist like that is about as one dimensional as it ever will be. There isn't much more to them. What humane side there was to see from them are the remnants of New Vegas.



The way I see it, any desire for an Enclave reform so that we can join them was fulfilled with the BOS in FO4. A big militant faction that now recruits wastelanders and utilizes power armor, energy weapons, vertibirds, all of the cool toys. And they still retain some bigotry, just not to the extent of the Enclave where its against every living thing in the wasteland that isn't them. If that isn't what a reformed Enclave with different ideas would end up, I don't know what is. Hell, comparisons between Maxson's Brotherhood and the Enclave are already made. So what exactly is the need to bring back the Enclave? The cool power armor? That actually returned as well in FO4. But as I said, that seems to be the biggest interest most people have ever had in the faction, not the actual ideals of the faction themselves.



And as DemonsBlade said, there are a good amount of people on these forums that are quite vocal about how much the BOS has been shoved down our throats throughout this series, myself included. Especially since Bethesda's Fallout 3 when that was literally the case. I liked the Brotherhood's return to form in FO4, but I believe its the highest point the faction has ever reached in the series and should thus take a break from them in future installments.

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Kayla Bee
 
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Post » Wed Mar 30, 2016 7:57 pm

Maybe an old Enclave remnant in a shack somewhere, but other than that no.

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April
 
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Post » Thu Mar 31, 2016 3:59 am

I'd rather Beth keep pushing forward and building their own lore. I mean, say what you want about the story itself, but they've always been good with making lore, aside from hiccups *cough* jet *cough* fridge kid *cough*

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Connie Thomas
 
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Post » Thu Mar 31, 2016 4:49 am

BoS before Fallout 3 only allowed members to join from suicide runs. In Fallout 3 they openly recruited people that isn't just the SS.



I know the Enclave doesn't allow new recruits which is why under new leadership and with a new ideal they do. That's if we're talking about a major faction if the one in Chicago exist? What about the remaining DC ones? The fact that SS was in the military I believe they'll make a exception for. He is a pure human after all. Why create something more than a one dimensional group? I'm tired of this black and white factions we had. Enclave was always the bad guys. What if we were to learn more from them on the inside as a member?



Having the name armor and symbol is enough for me to consider them BoS. Yet they've been in all games and no one wants to take a break from them. I also have a feeling either the Minutemen or BoS will be the canon ending for Fallout 4. Minutemen being all survived and BoS being Bethesda's favorite faction.



I'm all for not having BoS and Super Mutants and Enclave in future games but I feel the Enclave need more to the Fallout universe than being the bad guys. Even the Institute isn't as one dimensional as that.



Are those new factions going to have any nice goodies like the Enclave have?

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Marilú
 
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Post » Wed Mar 30, 2016 9:06 pm

After they lost Frank, the Enclave went down hill.


Colonel Autumn was pathetic.
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Kate Schofield
 
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Post » Wed Mar 30, 2016 3:40 pm

1.) False as stated already



2.) They would no longer be the Enclave at that point. No they wouldn't let the SS join because he has been exposed to the radiation and would be a mutant by then.



3.) You're not reading the posts are you? Many people were against the BoS being in every game. It was a complaint for Fallout 3 having the BoS, Super Mutants, Enclave and even the Ghouls. People were against the BoS and Super Mutants being in Fallout 4. I doubt a majority, but many don't want the BoS coming back as Legion and myself pointed out.



4.) It'd also be nice for them to make new factions instead of ripping off old content from a different studio despite it not making sense.



5.) Does it matter? Everything the Enclave had were in Fallout 4. You get Enclave armor and the same weapons they had. :shrug:

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A Lo RIkIton'ton
 
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Post » Wed Mar 30, 2016 11:45 pm

Yes, if the DLC also included Marcus and Three Dog.

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Nathan Barker
 
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Post » Thu Mar 31, 2016 1:18 am


1) How is that false when I said suicide runs? They hardly let in the average outsiders but with the East Coast they let all in.



2) The east BoS really isn't the BoS yet people still consider them that. Is that really a problem? Just because they change their Ideals doesn't mean they can't be recognize as the same faction. We saw that with the BoS after all.



3) The forum is a small minority. Many here hated that yet many people praised that the BoS and Super Mutants were back.



4) I agree with this. We have many great ideas that can become in NEW games. All I'm asking for is one final enclave DLC for a decade or so or whenever they choose to bring them back. The DLC doesn't even have to be about them but a option to join them as a faction since your pure human and have history with the government.



5) Not everything is in Fallout 4. Where is the hellfire armor?

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Genocidal Cry
 
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Post » Thu Mar 31, 2016 3:48 am

What exactly are you wanting from the Enclave? At this point the Brotherhood are the Enclave without all genocide.

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Carolyne Bolt
 
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Post » Thu Mar 31, 2016 1:26 am

Nooooooooooooooooooooooooooooooooooooooooooooooooooope
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Jordan Fletcher
 
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Post » Thu Mar 31, 2016 1:13 am

Why isn't this one of the options? OP, c'mon man, make this an option.




The Colonel had a nice jacket though.

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Nick Pryce
 
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Post » Thu Mar 31, 2016 1:51 am

At this point, any representation of the Enclave would be in name and design only. They'd have to recruit to compete with the growing forces of the world, namely the Brotherhood and the Republic. Probably after the events of Fallout 4, we can include the Minutemen or whatever government they evolve the East Coast into, if the BoS don't stomp on them first.



I'm assuming that Fallout 5 will consider the Minutemen ending canon anyway.

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john page
 
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Post » Wed Mar 30, 2016 3:06 pm

At this point any representation of the Enclave would be like in New Vegas where it's tired, old veterans running away from their former opponents out of fear of being arrested as war criminals. Enclave is dead and done, there is no way they'd be able to make a comeback when everyone around them, probably even raider gangs, are stronger than them.
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Pete Schmitzer
 
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Post » Wed Mar 30, 2016 7:46 pm


What about the group in Chicago? We have no idea how big they are.

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Rach B
 
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Post » Wed Mar 30, 2016 11:57 pm


It has been indicated from a log from Whitley that the Enclave presence in Chicago consist of outposts, which are quite small and distant from the main military force.

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Cat
 
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Post » Wed Mar 30, 2016 8:47 pm

What about a new faction sort of modeled after the Saviors on Walking Dead?


Basically you with join us for our protection or die. As the player you can either make other groups/settlements fall in line or attempt to band the groups/settlements together to oppose them. And maybe during the course of both become the leader of which ever one you back. And kill the leader(s) of the other(s).


Just an idea.


And another thought is a group emerge that will take claim for starting the Great War for who knows what reasons.
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BlackaneseB
 
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Post » Wed Mar 30, 2016 3:25 pm



Quick question from someone who is new to Fallout. How long ago were those logs from Whitley? Is it possible that they are several years old and that those outposts have grown because maybe they know that they are all that remains of Enclave?
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helliehexx
 
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Post » Thu Mar 31, 2016 3:07 am

"With the planet ultimately headed directly for nuclear devastation, the President of the United States and various other members of the continuity of government fell back to multiple secretive, heavily fortified locations all around the continent. Many members of the Enclave retreated to these remote locations in other parts of the world, but when the bombs began to drop, they lost communications with the main group that was to be headquartered at the Poseidon Oil Rig" They are not dead, they are waiting.


Some seem to have glanced over a key theme in these games, perseverance. The world took a beating but found a way to survive. The same can be said for all of its inhabitants, including the Enclave. They will adapt and advance.


People only seem to care about the next new thing and forget that there is a story at play. What better story than a pre-war veteran meeting the remnants of the government he and his great great grandfather fought for. This is more than a post-apocalyptic playground for us to stomp around in until the next big thing comes out. It's an ever evolving universe and its characters should reflect that.


I get that players get bored with the same enemies on repeat, but i have played since the first game and i do not share your disdain of the Enclave. If we wipe out the Enclave, BOS, Super Mutants, and any other core members of this world, we will be left with nothing but radroaches. That would bore me. Without the Enclave, the Great War has truly been lost, along with the future of Fallout.

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Skivs
 
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Post » Thu Mar 31, 2016 4:58 am

No. They're dead and played out. I really don't want to see them return. I'd hate to have to destroy them yet again...lol



I'd rather see new factions come to the front and become a real presence. I'd like to see the Institute fleshed out some more. Personally I think that the Institute ending is most likely to be the canon ending. The fact that it's the only truly unique ending of the four different endings in the game seems to indicate this. I think the Institute will do a good job in the next game of filling the role of the Enclave, just as they did in Fallout 4.

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Jessica Phoenix
 
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Post » Thu Mar 31, 2016 4:04 am

Those logs are about 10 years old as of Fallout 4.


However, remember this:


In FO2, they lost a massive amount of personnel and resources when the Enclave Oil Rig blew, and lost their main outpost on the mainland sometime between FO2 and FO3.


FO3 takes pkace about 30 years later. Between the BoS seige on Project Purity and the destruction of Raven Rock, they lost a massive amount of personnel and resources. The survivors managed to rally at Adams AFB about two weeks later, using the Crawler to destroy Liberty Prime. The BoS launched a counterattack.


The Enclave lost a massive amount of personnel and resources. Again.


Exactly how could the lightly-manned outposts in Chicago restore the Enclave when, in all liklihood, the Enclave is, at best, less than 1% of their FO2 strength?


You can't keep taking massive losses like the Enclave and expect to bounce back, especially when your ideology significantly limits your taking in outsiders due to belief in "genetic purity".
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Zach Hunter
 
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