Would love to see bow or crossbow added to game.

Post » Sat Jan 16, 2016 6:47 pm

Does Bethesda have a track record for adding new weapons in DLC? Would love to see a bow or crossbow added.

User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Post » Sat Jan 16, 2016 11:09 pm

Yes they add new weapons, no I doubt they will add a crossbow. It'd require more effort then the normal types of weapons added. The needing of a custom reload animation for the weapon is probably the deal breaker.

User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Sat Jan 16, 2016 3:49 pm

I agree that it would be really great from a flavor perspective if nothing else, but Mavkiel has a good point about the animations being a possible deal-breaker. But since they could likely leverage assets from Skyrim, there might be hope.

User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Sat Jan 16, 2016 4:12 pm

I would like it with craftable airows at chemistry stations like 2 wood, 1 steel, and 1 cloth (instead of feathers on the back) for 10 regular airows. 2 ballistic fiber, 1 steel, 1 cloth for 10 high validity light weight airows. Add 1 nuclear material to both types for uranium tipped armor piersing airows. Use 2 wood, 2 cloth, and 2 oil to make 10 fire airows. Unless you can shoot birds and loot feathers which would make no need for cloth. Maby even add ice airows with a Cyro round on the tip.
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Sat Jan 16, 2016 6:47 pm


they could use dishonored's crossbow...have a magazine attached to the bottom full of bolts, and have it fire semi-auto with maybe even a possible full auto mod...keep the same animations as reloading a rifle...and they could also integrate rail spikes for ammo (slightly modified)...so nothing would need changing there..totally doable, but doubtful..






edit: I wasn't describing dishonored's crossbow BTW..more as a model they could use to start with..

User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Sun Jan 17, 2016 12:10 am

Would like to see some explosive arrow tips. Going into V.A.T.S. to target arms/legs and watch them blow off. Sadistic, but cool.

User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Sat Jan 16, 2016 8:48 pm

The biggest problem I see is that it wouldn't add anything to the game, mechanically. It would just be flavor/RPG. We already have silenced guns (and even silenced, trans-sonic Gauss rifles). We already have "special" loads via the Syringer.



Don't get me wrong, I'd love to see the additional RPG option, but I kind of doubt devs would be motivated to spend time on it.

User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Sat Jan 16, 2016 10:25 am

Adding flavor/rpg content & little bits of fanservice are kind of what the DLC's are typically all about, isn't it?



It would play nicely with sneak/ninja character builds.



Hell, there's already some sort of mechanic in-game for being to retrieve a certain percentage of your spent arrows when you loot a body that you've killed with it, like with the railroad rifle and some of the rr spikes being recoverable.



That said, yeah, we already have the syringer. I want a FEV virus syringer dart that mutates the target into a random wasteland creature- how great would it be to 'doink' a guy with a dart and have him melt down and turn into a deathclaw standing right next to the rest of his buddies? Surprise, A-holes!!! I never played any other fallout games with the craftable ammo- it seems like there's huge potential there with the syringer.

User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Sat Jan 16, 2016 10:52 pm

Seeing as Fallout 4 is based off of Skyrims game engine, it would be entirely possible that all the game mechanics are in there.... for example, the harpoon gun. So a crossbow wouldn't be entirely unfeasible. It would help stealth gameplay.

User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Sun Jan 17, 2016 12:06 am

explosive airows would be fertilizer and oil to craft along with maby a baseball as a casing.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Sat Jan 16, 2016 11:39 am


It's actually "suppressed" not "silent" which means the weapon still makes noise, but not a much.



I bow or crossbow would be a lot more quieter than a suppressed weapon. I would personally like a bow for stealth kills, but I doubt Bethesda will add it into the game because:



#1 - Skyrim has bows and I think they want to avoid remarks like "Fallout 4 is Skyrim with guns".


#2 - The way how the perks are set up, there is nothing that would increase the base damage of the bow.



Regarding #2, people can argue that a bow's damage could be modified by the gunslinger or rifleman perk. However, the bow is neither a gun or a rifle. A bow does not even fall into the more general category of "firearm". The bow is definitely not an automatic weapon so commando is out of the question and it is not a hand-to-hand weapon (but you can bash with a bow) so melee is also out of the question.



If bows do make their way into Fallout 4 it will be done via a mod and I will assume the modder will make it so that damage is modified by the rifleman perk since you need two hands to use a bow.

User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Sat Jan 16, 2016 10:42 am

their are also whiskers for bows and crossbows which make them even quieter by eliminating the "twang" noise most of them are just rubber cut into thin strips that go around the string in a small ball shape.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Sat Jan 16, 2016 1:21 pm

Agreed.



Even though the game treats suppressed weapons as effectively silent, in reality a suppressed shot with sub-sonic ammo will still run around 70 dB. It's nowhere near the quiet "Spfft" sound from the movies.

User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Sat Jan 16, 2016 2:07 pm

they are mainly just so people don't hear gunshots from a mile away real stealth missions mainly would be with a knife or suppressed sniper rifles with sub sonic rounds.
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Sat Jan 16, 2016 2:09 pm

I have a friend who make a longbow out of PVC pipe and guitar string. Punched a hole through five layers of cardboard. So the ability is there.

User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Sat Jan 16, 2016 7:20 pm

Media has been oversaturated with crossbows long bows and such Im a fan of the bow in games but enough is enough there is no need fori bows the common wealth I have over 2k .38 ammo with a low luck and no scrounger perk. What I would like is ssome night vision goggles and a brightness slider option.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Sat Jan 16, 2016 3:57 pm

I was actually a tiny bit surprised there was nothing like this in the base game and could totally see it being added. assets and animation are no problem as its the same engine they use on TES games and obviously the same team. and bows / crossbows / more primitive weapons would probably be more available in a post apocalyptic setting, such as the spears and tomahawks of new vegas. I liked the tomahawks btw, a bit of pipe with some railroad spikes attached, totally craftable.

User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Sat Jan 16, 2016 7:30 pm

Anyone know any modders?

User avatar
Tamara Dost
 
Posts: 3445
Joined: Mon Mar 12, 2007 12:20 pm


Return to Fallout 4