Sweet...
Though, again I take it that this mod requires a script enhancer?
Sorry, I missed your post(s)!
As I said in my reply to your PM:
It requires MWSE (the xGetBase functions to be specific) in order to accurately keep track of the base attributes of the original leveling system. For things like Health, Magicka, and Fatigue we have the ModCurrent functions, but not for attributes.
Lastly, I'm still working out a few kinks so it should be sharable this weekend, I'd imagine. :woot: