» Thu Dec 15, 2011 9:37 pm
Skyrim does have good level scaling, despite some flaws. Oblivion was terrible because you would have bandits with daedric gear.
It was bad because:
a ) it prevented people from having power. People want a sense of progression, where at higher levels they can steamroll some enemies like bandits, yet also face challenging foes like vampires. If even mudcrabs can challenge you at level 50, what's the point?
b ) it was very unrealistic. How can lowly bandits have daedric gear? They don't have the money, because if they did, they would cease to be bandits, see? They also do not have the strength to raid dungeons for them.
The problem with Skyrim is that blacksmithing and enchanting are too easy to level.
Alchemy was actually done right because it was hard to level. I could only level it to 90+ once I am around level 40 or so, because ingredients are scarce and expensive. I even had to buy expensive training because it was too tedious to level it by myself.
If blacksmithing were scaled to be as hard as alchemy, where you could only reach level 90+ at level 40, it would be balanced. I get ebony gear around that level, so it's perfectly fine if people can craft daedric gear due to concentrating on blacksmithing.
Another problem is that blacksmithing and enchanting are too powerful.
Using exploits, your gear would be insanely powerful. But there are people that claim that your gear is still powerful despite NOT using exploits. How can you craft gear that is more powerful than legendary artifacts? In the eons since Tamriel existed, no one can craft gear that even equals the artifacts. How can YOU do it? You should only be able to craft gear that is on par with the best gear you can find in dungeons, shops, etc.
So blacksmithing should be scaled, so that you can only craft gear roughly equal to what you can find.
If ebony gear start appearing at level 40, then the speed of leveling blacksmithing should be scaled so that you can just craft ebony gear at that level.
You should be able to craft and enchant gear roughly equal that what you can find, but never better than the fabled artifacts.
Your advantage in crafting skills shouldn't make you craft the most powerful gear in the universe. Your advantage is that you can customize what enchants you want in a gear. That is power enough, you don't need to put up with "junk" enchants you find from random loot.