Read the OP and the readme fully, especially the FAQs. If your problem is not answered there, do the following:
Supply the following:
- Your Operating System.
- Your graphics card.
- Your OBGEv2.txt. This log is in your Oblivion directory.
- Your OBSE.txt. This log is in your Oblivion directory.
- Your shaderlist.txt.
I have read the readme and followed all instructions. I use the OBSE loader to play Oblivion. OBGEv2 immediately exits Oblivion and dumps me back to the desktop.
Info:
- Windows XP Professional 64 bit
- ATI Radeon HD4890
- OBGEv2.txt
Spoiler
Ingnoring message.
Pre Hook
RESZ format supported.
Depth buffer texture (INTZ) (1440,900) created OK.
Depth buffer attached OK. 0
Pre Hook
RESZ format supported.
Depth buffer texture (INTZ) (1440,900) created OK.
Depth buffer attached OK. 0
- OBSE.txt
Spoiler
OBSE: initialize (version = 19.6 010201A0)
oblivion root = C:\Playthings\Oblivion\
plugin directory = C:\Playthings\Oblivion\Data\OBSE\Plugins\
checking plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll
plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) loaded correctly
checking plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000002) loaded correctly
checking plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004100) loaded correctly
patched
OBSE: deinitialize
OBSE: initialize (version = 19.6 010201A0)
oblivion root = C:\Playthings\Oblivion\
plugin directory = C:\Playthings\Oblivion\Data\OBSE\Plugins\
checking plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll
plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) loaded correctly
checking plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000002) loaded correctly
checking plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin C:\Playthings\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004100) loaded correctly
patched
OBSE: deinitialize
- shaderlist.txt is not present because it has not been generated
I read in the last topic that it could be that OBGE is trying to load a shader by default and it is being blocked by something. I have also tried moving both .dll files from the Extras folder to the Oblivion folder, but it does not help. Also, there is no OBGE.ini.