Would "The best of Oblivion mods" tide you over till TESV?

Post » Fri May 27, 2011 7:58 am

O.k. I may be repeating something here. I know Beth are not planning on doing any more with Oblivion but do you not think it be great to get an expansion of all the best oblivion mods made by the fans to keep us entertained? I know for most PC users you can get a hold of them pretty easy but for Xbox 360 & PS3 fans it would be great for them to sample some of the new talents of tomorrow? It could easily be put up on the console market place for downloading therefore downscaling the mass production complications.. Or Beth could hold a competition which could see the top ten mods included in one big final farewell before we all travel to Skyrim....
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Fri May 27, 2011 3:03 pm

it would probably be a big hit for the consolers, but as a pc user I don't really care if they release this or not. They're not going to, but it would be nice for the other side. At the same time, we don't get the dlc for GTA4 or Saints Row 2, so screw 'em.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Fri May 27, 2011 8:44 am

Nope, no user made mods on the consoles.

There are several reasons for this.

1)Due to security measures on the consoles, file systems are too different. Would require recoding.

2)No way of activating the mods on the console. You have to put the files in the right location AND then activate them via the Data Files option on the launcher, which is completely absent from the console versions. Would require recoding.

3)Bethesda aren't going to be interested in doing all the above without some sort of monetary cover for the man hours and resources required to select the 'Best Mods', recode them, bug test and upload them.

But of course, they can't really charge for them as this would alienate the modding community if no one was paid for the work they did on a mod. Likewise, even if modders recieved payment, others would be angry that 'their mod X wasn't picked instead of mod Y, which does the same thing'

And who determines what the 'best mods' are?

3)Microsoft and Sony are both wary of modding on the consoles. This is especially true with games were the mods can make such fundamental changes to the game. Map makers for multiplayer is one thing, but mods made for sandbox RPG's are another.

Even Unreal Tournament 3 required the maps to be made on the PC and converted to the PS3 with a tool. Even that process wasn't always succesful.


Bottom lin, not gonna happen.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Fri May 27, 2011 10:45 pm

Nope, no user made mods on the consoles.

There are several reasons for this.

1)Due to security measures on the consoles, file systems are too different. Would require recoding.

2)No way of activating the mods on the console. You have to put the files in the right location AND then activate them via the Data Files option on the launcher, which is completely absent from the console versions. Would require recoding.

3)Bethesda aren't going to be interested in doing all the above without some sort of monetary cover for the man hours and resources required to select the 'Best Mods', recode them, bug test and upload them.

But of course, they can't really charge for them as this would alienate the modding community if no one was paid for the work they did on a mod. Likewise, even if modders recieved payment, others would be angry that 'their mod X wasn't picked instead of mod Y, which does the same thing'

And who determines what the 'best mods' are?

3)Microsoft and Sony are both wary of modding on the consoles. This is especially true with games were the mods can make such fundamental changes to the game. Map makers for multiplayer is one thing, but mods made for sandbox RPG's are another.

Even Unreal Tournament 3 required the maps to be made on the PC and converted to the PS3 with a tool. Even that process wasn't always succesful.


Bottom lin, not gonna happen.

User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Fri May 27, 2011 5:59 pm

Well the above answers that! Im really clutching at straws.....
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Fri May 27, 2011 8:26 am

With Oblivion, even mods weren't enough to make it worth playing over the long-term, in my opinion. Good action game for a while, until the gimped and useless skills and massive scaling issues became too obvious, then it got repetitive and boring.

With Morrowind, some of the best mods are still in process, such as the Tamriel Rebuilt Project's ongoing Morrowind mainland, with 1/6th of the map in a very playable beta release form that's comparable in quality and style to the original game, and another 1/6th in an earlier beta stage. The Morrowind Code Patch and Morrowind Patch Project are still being improved on a constant basis, and other popular major mods such as MCA and NoM are either getting overhauled or are considered as having updates "pending". One of the more popular artists is finishing a new graphics overhaul mod. The long wait for TES V has been good for the Morrowind community.

For those with a PC, you can download the ones you prefer easily enough on your own; for those on console, the legal issues alone would be enough to insure that it'll never happen.
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am


Return to The Elder Scrolls Series Discussion