I have 20,000 id be willing to invest in training if its worth it, I just don't want to waste it I hate doing that.
I have 3.3 million gold. I don't mind spending 25000 to get from level 85 to 90 on a skill.
Depends on what difficulty level you are playing on. The issue is destruction does not scale well in comparison to archery or melee weapons because damage for those can be improved through perks (100%), alchemy, enchants and smithing, whereas destruction damage is only increased by perks (only 50%) and alchemy. Edit: and I think there may be a single non-disenchantable item added by an expansion that may fortify destruction damage.
Still, destruction is fine on adept, a little weaker than archery perhaps, but it has options for area of effect. On higher difficulties, the lack of options for increasing destruction damage is much more noticeable.
There are mods that address this issue. I play with Requiem for instance and destruction magic is insanely powerful.
On the other hand, you were asking about enchanting weapons in an earlier thread you made, and with the right perks in destruction and enchant you can make some insanely powerful elemental damage weapons. The perks that increase destruction damage for ice, fire and shock by 50% stack with the enchanting perks that boost enchantments for those elements. So, with a few well placed perks in destruction and enchant (including the dual enchant perk), you can easily enchant well over a hundred points of fire/frost damage onto a weapon. That alone might be worth paying for some destruction training if you have some perks to spare. It would take five perks in destruction to get the 50% damage boost in two elements.
Here's the deal with destruction, or any magic school for that matter: it doesn't get more powerful as your level becomes higher
Also, it's magicka, not majicka. Just wanted to point that out.
The only down side to creating incredibly powerful enchantments on weapons, in my opinion, is that they drain pretty fast so you need lots of soul gems to keep them charged. I think some of my weapons drained in less than one melee. That's one melee, not an entire dungeon crawl. It became a chore to stock sufficient gems and remember to keep charging. My backup strategy was to use regular weapons for non-lethal opponents and only deploy the powerful weapons for boss fights. It's a little immersion breaking to think of your warrior in heavy armor carrying more than one two-handed weapon but maybe not for everyone...
Good luck!
Once you start to get higher up in levels, making gold is cake. The difficulty is figuring out which merchants have enough gold so you can sell more than one item to them before being forced to move to another vendor.
What else are you going to do with your gold, save it for an IRA?
Try it out. Maybe the skills fit your playstyle, maybe they don't. The only way you'll ever know is to use them. As has been stated, don't trust google/gamefaqs/guides in general because they are not you. There's a million and one ways to play the game and a million of them work. The other one does to, it's just sub-obtimal.
If you're strapped for cash, become an alchemist. No alchemist in Tamriel has any excuse to be poor - there's money literally hanging off trees and floating around in the air. Grab it.
Make sure you jump really, REALLY high. Those torchbugs for some reason like to stay juuuuust out of reach.
Bear in mind, you can only train five times per level, so (I think you're on console, right? otherwise there's mods) you'll not be able to just sit there and go from 15 to 50 in one go.
I am at level 135. One and two handed are 100 with all perks completed. Bow is 98 and waiting for 100 to complete it. To complete your perks for a skill you need them at level 100. Smithing has been legendary 20+ times. I keep 9 perk points so I can do every weapon to daedric. I don't do Dragon. You only need the skill at 100 to get all the perks like double enchantment.
Charge gone in one hit? Pretty sure that only happens when you use a petty soul gem for a weapon enchanted with banish
A grand soul gem and a fire/frost/shock enchant can last a long time.
I only charge with a grand or black star to get more charges. I never use lower end stones to build a weapon. I will fill my black star with a human kill for 1000. Go back and enchant my weapon of choice. It took 5 trips back and forth. Helgen is a great place for this. I leave Lydia at home. Go to Helgen and kill one of the six. Leave. Build a double enchanted weapon with maximum charges. Go back and kill one more.
Use destruction spells on atronachs and save the gold for something else.
No, not one hit - one melee. So several opponents on Master difficulty. I created the enchantment with a Grand or Black soul gem, as I recall.
What was your destruction skill/destruction casting costs? My characters who have created such weapons had high destruction skill/casting costs reductions, which I believe makes the charge use more efficiently for this type of weapon.
Ah! Very interesting, I can't remember, but I'm sure destruction skill was very, very low. I've never played a character that invests in both a physical and magical offense. I didn't realize there was a relationship between the two. How interesting ... learn something new even after all this time. Thanks!
Dartwings are the worst. Eversince I installed Convenient Horses (which also features multi-harvest), I make sure I take my revenge on them, whenever and wherever I come across them
Hell, I catch them just to throw them away. That's the closest thing I can do to exact my revenge. It's almost like ants and a magnifying glass.
(For the rcord I personally have never fried ants with a magnifying glass.)
My solution to merchants and gold. I go to each smith and buy up all the smithing materials and stash them at my houses around each city. Then I can get 5000-9000 gold to sell my expensive stuff to them. Breezehome in Whiterun is my favorite stash.
Been doing that on my characters even before qualifying for the merchant perk, which I'd usually get at around level 20. Afterwards, things only get easier. Ofcourse, I would start with a single smith early on.
Add a Necklace of Haggling, the Masque of Clavicus Vile and the Gift of Charity -then, fun begins.
My problem with gold level perks is I get a lot of Ebony stuff that is very expensive and need to go to 3 or 4 smiths. Now I have the thieves guild back to full strength, I have two smiths that can buy in one location. I wished they had a perk for level 100 that every store had 10,000 gold.
You'll eventually reach a certain point at which, you'll stop caring about gold. I reached it, when I had around 1million on a single character. Then, I stopped bothering.
What I do, I do because I like to have a healthy stock of ingots of all types -one could say that ingots are my "gold"
That was number one. Number two: I want a reasonable speech leveling -not too fast, not too slow. After all, I'm not planning to reset it afterwards.
I am at 3.3 million on level 135. I make gold with transmute and buy up silver just to use making jewelry to level up faster. Trying for level 150 before I might kill off my character. I use smithing to also level up faster. I wish I could donate legendary armor and weapons to each keep. It would be awesome to see all the guards in Daedric armor and weapons. Give them to the storm cloaks too. Each of my houses has a guard that could use better stuff too.