» Mon Aug 27, 2012 8:35 pm
Werewolf&Vampire says this:
Woah, woah, woah, excuse me? Werewolves and vampires have been done to death in the Elder Scrolls? Last time I checked, some people in the lore section complained that these creatures offered nothing in the ES universe because they weren’t an essential part of the series, just cave-dwelling baddies to be slain in the wilderness.
To those who are saying Bethesda needs to focus on more things, all I have to say is are you freaking kidding me? As if Vivec, CHIM, Dragonborn, dragons, Akatosh, KALPA and all that stuff hasn’t been talked about and done to death in the games. The main quest in Skyrim isn’t about werewolves, or vampires, but about dragons.
From Daggerfall to Skyrim, werewolves and vampires always had been on the sidelines, yet when a single expansion comes out for the latter, people tremble their little baby lips and whine about them being the main “focus”? Talk about being stinking delusional. What? Just because you dislike them means they are being overused in the series? Really? Look at Knights of the Nine! Not. A. Single. Damn. Vampire! Werewolves in Oblivion? Non existent. Get your facts straight people!
I will admit, media butchered vampires and werewolves and turned them into the product of teenage love stories and emo relationships, which is a corruption and a perversion of the natural folklore. So, Bethesda made a DLC about vampires and people think they are doing it to cash in on the teenage audience? Hell, if that was the case, then why was Bloodmoon made in the first place? Last I checked, Bloodmoon was made because people loved werewolves so much, they wanted them in Morrowind. Todd Howard agreed and released the expansion with new lands, new creatures, new lore surrounding the Nords! You people wouldn’t have jack [censored] in Skyrim lore if it were not for what Bloodmoon started.
Now, my personal thoughts on Dawnguard? It could have been better. Way better. I am a fan of vampires, and I am a fan of political intrigue, behind the scenes manipulation, sacrifices to dark deities . . .and honestly, Bethesda could of done this with vampires to an amazing degree that you children would want to change into a fresh pair of diapers.
In Oblivion, things were cut in the game such as meeting with the High Council, political backstabbing quests, becoming a Colovian count, etc. Lore-wise, there is a vampire clan in Cyrodiil who aren’t your average day to day cave dwelling junkies or blood-snorting bugaboos you see in Skyrim. They are a civil fraternity of noble and aristocratic vampires who worship Molag Bal. They infiltrated society in the highest levels and even achieved political power that exceeds their own vampiric political turmoil with other clans.
Think about it, in Skyrim we could have had so much lore on this that it would have been amazing in an expansion. This is just an idea that could be the basis for a wonderful plot:
New Lands: Coldharbour.
New creatures: Death hounds, new harmless animals, exotic beasts.
New joinable factions: Order Vampyrum, Volkihar, Penutus Oculatus.
New Story: “The Empire seeks to expand its power in Skyrim and continue as a foremost established force, meanwhile the Thalmor seeks to subtly subjugate the inhabitants of the land into their own nefarious agenda. Meanwhile, the Order Vampyrum have begun to pull the strings of the Empire as they did in the start of the Third Era, and are in direct conflict with the Thalmor’s plans for world destruction.”
Seriously, vampires and mortals in a political tale? It would beat the living snot out of Dawnguard’s cliché plot of big bad vampires wanting to block out the sun. Gargoyles? Vampire Lords? I will admit, some of it looks appealing, but I am a bigger fan of the Dracula-style civilized gentlemen with the heart of stone who wouldn’t give a rats ass about mortals, but only tolerates them to expand the contagion of vampiric dominance.
Think Darth Sidious/Palpatine, a member of a Dark cult thought to be extinct, sitting in the office surrounded by people who would kill him upon learning of his true identity. He single-handedly pinned two forces against each other and started a war, and eventually won it himself.
Now, I am not saying “Bethesda, steal from Star Wars”, but hell, at least be inspired by a good story if you are going to involve vampires. The castlevania monsters of boogey man stories had been done to death! Yes, they have arcane abilities and supernatural powers, but c’mon, Bethesda!
Fact is, are vampires and werewolves overdone? In media, yes. In Elder Scrolls? No. Are they cool? Sure, if they have the right story revolving around them that would be intriguing, dark, gritty and realistic to previous lore and involved in a greater degree.
What about werewolves, what quests can they offer? A trip to a new land the size of the Shivering Isles? The Hunting Grounds? Imagine the movie “Predators” and “The Hunger Games” in a single expansion? Add Hircine, spears, were bears and skinning people and you got yourself a good hunting DLC, yet Bethesda seeks to forsake good storytelling in favor of taking influences from well-known flicks! And in the end, we have little children slapping their tiny fists in the ground crying: “Wuaah, Bethesda, wuaaah! I hate vampires, I detest werewolves! They are overused! Buaaha! BUAAAAAA!?”