would you join this? : Land Lords

Post » Sat Jun 12, 2010 9:33 am

Land Lords!

This is set after oblivion and assassins have killed the new emperor and yet again all possible airs.
Now the counts are fighting for land trying to take over! You can pick a side. Chedinhal is most powerful and Anvil the least. All the rest are in between but a group of bandits who call them selves the Cave People want power and are planning to kill all the counts!
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Dagan Wilkin
 
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Post » Fri Jun 11, 2010 11:46 pm

Develop a plot and I'll consider it.
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Michelle davies
 
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Post » Sat Jun 12, 2010 11:30 am

In honesty would I join? No. Sparing the little details, this sounds like something you've made up on the spot, hasn't even got a plot and is just a bunch of random nonsense. People wouldn't just start suddenly killing each other over land, at least not that quickly anyway.

Alongside that the only RPing I've seen you do is in the Drunken Dragon Inn, so I'm not sure if you could manage hosting an RP.

Oh and this should be a poll.

I'll let others get into the more specific details as to why this needs improving. Or I may be wrong, and people might love it, but it doesn't interest me personally.
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Ezekiel Macallister
 
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Post » Fri Jun 11, 2010 10:31 pm

I would if you added more felling to it
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roxxii lenaghan
 
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Post » Sat Jun 12, 2010 6:04 am

I think you need more experiences Rping. As well as I do.
You will get better.
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victoria gillis
 
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Post » Sat Jun 12, 2010 4:27 am

I think you need more experiences Rping. As well as I do.
You will get better.


This. Learn to walk before you can run, my good man. In other words, join a few RPs and get experience (walk) before you make RPs yourself (run).
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Tiff Clark
 
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Post » Sat Jun 12, 2010 5:41 am

I try but when I join something everyone stops posting. And I told you the plot people start to die!

I'm not going to give the whole story away am I!
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bimsy
 
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Post » Sat Jun 12, 2010 1:22 pm

I try but when I join something everyone stops posting. And I told you the plot people start to die!

I'm not going to give the whole story away am I!


Yes but there is no background. Seriously look at some RPs these days and look at the story and effort put behind them. You just say everybody is fighting and then leave it at that.

You need to guideline the players, tell them their role, how they should organize their sheet, how to start and rules etc etc.

And I've seen you in RPs, and I swear you've never made a character sheet, instead you just join randomly and expect people will play along with it. You need to notify the RP host and send a sheet etc. You can just start posting rubbish.
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Veronica Flores
 
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Post » Sat Jun 12, 2010 6:11 am

Look on the brightside though, you will learn from our criticism. I doubt you'll make this mistake again. Read this http://www.gamesas.com/bgsforums/index.php?showtopic=747418 carefully and you'll learn a lot.
It helped me :).
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Auguste Bartholdi
 
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Post » Sat Jun 12, 2010 4:25 am

so i guess you should edit and think somemore on your opening
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Chloe Mayo
 
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Post » Sat Jun 12, 2010 3:23 am

Oh as Iain said you MUST read Illusionary's guide. It is there for a reason, not for nothing (hehe, get the pun? ;). Trust me you'd be suprised at how much better you'll be when you carefully read it. I bet a lot of RPers here wouldn't be as good as they are without it.

So yeah, alongside reading the guide, go back to the drawing board and try and improve this somewhat.
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Samantha Mitchell
 
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Post » Sat Jun 12, 2010 6:45 am

And to add onto what Chriso is saying...

Even after you feel comfortable roleplaying, this is not the kind of RP that should be the first kind you run. An all-sweeping political RP is VERY difficult to run. Using the walk-run metaphor... it's like running a marathon. You need to learn how to run a 100-yard-dash first.

In my D&D circles, we always start new Dungeon/Game Masters on simple, short games... dungeon dives, usually. The environment is closed and easy to control... whereas, in a world-wide RP, you have to control dozens of NPCs at once, and pay attention to things happening in multiple locations. Players are allowed to wander wherever they want (often going off the script), which requires the DM to think on their feet (without revealing that they hadn't actually planned for whatever the player did!). Large RPs like that take a lot of attention to detail and a good sense of what your players want. I've only ever run one successful world-wide campaign, and that was in D&D, not TES roleplay.

In other words, don't sign up for a marathon when you've yet to train for the sprints.
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-__^
 
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Post » Sat Jun 12, 2010 9:50 am

And to add onto what Chriso is saying...

Even after you feel comfortable roleplaying, this is not the kind of RP that should be the first kind you run. An all-sweeping political RP is VERY difficult to run. Using the walk-run metaphor... it's like running a marathon. You need to learn how to run a 100-yard-dash first.

In my D&D circles, we always start new Dungeon/Game Masters on simple, short games... dungeon dives, usually. The environment is closed and easy to control... whereas, in a world-wide RP, you have to control dozens of NPCs at once, and pay attention to things happening in multiple locations. Players are allowed to wander wherever they want (often going off the script), which requires the DM to think on their feet (without revealing that they hadn't actually planned for whatever the player did!). Large RPs like that take a lot of attention to detail and a good sense of what your players want. I've only ever run one successful world-wide campaign, and that was in D&D, not TES roleplay.

In other words, don't sign up for a marathon when you've yet to train for the sprints.


Yeah this is true but Sparrow, me being a big fan of athletics I can't let you use the saying like that. You don't need to be a good sprinter at all for a marathon; does Paula Radclife (like world record marathon runner) need to be a good sprinter to do her 26 mile runs? Nope. Just thought I'd point that out because I'm picky like that :lol: But yeah what you're trying to say is perfectly correct though.
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Jessie Butterfield
 
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Post » Fri Jun 11, 2010 11:36 pm

Yeah this is true but Sparrow, me being a big fan of athletics I can't let you use the saying like that. You don't need to be a good sprinter at all for a marathon; does Paula Radclife (like world record marathon runner) need to be a good sprinter to do her 26 mile runs? Nope. Just thought I'd point that out because I'm picky like that :lol: But yeah what you're trying to say is perfectly correct though.


Obviously, I'm not an athletic person. Eek, my geek is showing. :bigsmile:

Point stands, though.
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Russell Davies
 
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Post » Sat Jun 12, 2010 4:41 am

Obviously, I'm not an athletic person. Eek, my geek is showing. :bigsmile:

Point stands, though.


Hehe, don't worry, most people wouldn't bother pointing that out. And what's wrong with the geekiness? :D

And yeah, basically don't ever do yourself, Foxy boy.

EDIT: I apologize for how dodgy and disturbing the last part of that post sounds :P

EDIT 2: I also just realised I used EVER instead of OVER. Meh, I'll leave it there for comedy. :P
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Jimmie Allen
 
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Post » Sat Jun 12, 2010 12:05 pm

I pm the sheets to the people so ha!
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meghan lock
 
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Post » Sat Jun 12, 2010 12:27 am

I pm the sheets to the people so ha!


Nonetheless your posts are still rather pointless. Learn man, learn.
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Mélida Brunet
 
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Post » Sat Jun 12, 2010 6:45 am

Since you seem interested in the running of a political RP, here's some criticism appropriate for a political RP. Not trying to be mean, trying to be helpful to set a would-be political RP host on the right track.

First thing, war and only war all the time gets fairly boring, particularly since most of the time would be spent not in battle but on the march. Don't start all of them off at war, it would only make sense if the counts would seek allies first for more power and then add a whole new dimension to the RP with diplomatic possibilities and backstabbing should the allied counts wish to get rid of them.


This is set after oblivion and assassins have killed the new emperor and yet again all possible airs.

What new Emperor? There is no promise whatsoever of the Empire being restored to its old order at the end of OB. If you choose to plonk down a new Emperor, you should give us more detail. Who was he? How did he become Emperor, did he get elected or did he seize power by force? Did he rule well? It'd make a difference, since if he seized power it seems likely the Counts would want to follow in his footsteps since he just proved it was possible to become Emperor via force (unless he was Sula and tried to fill in gaps in the Empire to prevent anyone from following him, that is). Why was he assassinated, too? People don't get assassinated for kicks, particularly Emperors who usually have a good strong guard to protect them, unless they're idiots or something. The Mythic Dawn is fairly dead after the OB Crisis I'd say, or if not dead then fanatically persecuted. Think 'No one expects the Cyrodiilic Inquisition'. Muslim dynasties plagued (matter of perspective I guess) Spain for a long time, so when they finally were defeated there was little religious tolerance left in Spain. Likewise the Empire would most likely stomp down on not only the Mythic Dawn, but likely many of the other Daedric Cults.

P.S.: What with all the airs being dead this conflict is rather redundant, everyone's dead from not being able to breathe anyway. :P


Chedinhal is most powerful and Anvil the least. All the rest are in between

Pardon, but what makes Cheydinhal automatically the most powerful? That you like it would not be a suitable answer, by the way.

Cheydinhal is landlocked; it is surrounded by soil that would most likely be good for agriculture, however natural obstacles make trade with Skyrim and Morrowind harder, and there's no port to compensate for the harm the mountains bring. Most likely it'd be self-sustaining, as would be Chorrol. Bravil would likely become dependent on Leyawiin unless it could manage to establish its own trade, but I find that doubtful with the current state of the city and likely its treasury; so it's either the Imperial City or Leyawiin. The Imperial City would be a fortress nigh impregnable, what with being an island city and having the Arcane University next doors. However with Leyawiin down the line blocking the Niben at will, it'd likely become self-sustaining as well, relying on agriculture off the island, risking to be cut off from its food should invaders come. Leyawiin would profit a lot from the whole of this, since it could sell the right to trade to either the Imperial City or Bravil, so it'd likely be prospering, most likely receiving a lot of trade from urban Elsweyr and Morrowind. Skingrad would be most likely trading with Valenwood and would be prospering, since it has vineyards, plenty wood and its inhabbitants are probably accustomed to terrace agriculture. Anvil would also be prospering; it's got the whole area in front of it fairly empty, making for good agriculture; it even seems a tiny bit steppe-like there so who knows, may be more fertile than generic Cyrodiilic soil. It's also sitting right on the western shore, with very possible juicy trade routes with Valenwood, Summerset, Hammerfall and High Rock.

If something Bravil would probably be the weakest since it lives on the edge of the swamps and doesn't get as much land to use for farming that way and the rest would be without a stronger comming ahead, they're pretty well balanced. Chorrol may fall a bit short of some others, but with plentiful wood to cut before agriculture can start for real, it could try open some more juicy trade routes through the mountain passes with Hammerfall, who'd likely always need more wood, should they care to secure said mountain passes.

I have to return to the Anvil = weakest bit separately, just because I personally don't believe that makes much if any sense at all unless you pour a soup of unpredictable events on top of it which isn't a very good way to achieve your goal of making Anvil weak, at least IMHO. In fact Anvil, having a rich pirate past, would likely be a good place for privateers to pop up, which would only add to the wealth of the city. The Count(ess?) could very well try to buy off the pirates that apparently frequent his/her city, granting them full pardon etc. and making them privateers in his/her employ, a perfect tool for being a dike to Leyawiin or many other ports possibly. There's no more Empire to stop him now, apparently, so s/he can do as s/he pleases.

And you didn't even tell us whether Kvatch was rebuilt or not...

a group of bandits who call them selves the Cave People want power and are planning to kill all the counts!

So what? Many bandits probably dream of killing the counts and taking all their wealth and wives and all that stuff. Yet another one would not be much different, or at least you never told us anything that would make it slightly more different, asides from their strange title. Bandits aren't even that much a threat compared to organized middle class militia-ish armies who can afford better armour and weapons and are accompanied by professionals (or I presume the city guards are professionals) to act as officers. Particularly since said middle class armies have a good reason to fight for their city, since all their wealth and their position is there and there only, highly doubtful an invader would let them have it all. And since you don't ever mention anything about the size of the bandit group, I can only presume it's new, not very large and an attempt to cramp in an adventure-esque sub plot for some reason. Correct me if I'm wrong by all means, but that's what it seems to be.

Hope this was helpful, ta-ta.

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Curveballs On Phoenix
 
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Post » Sat Jun 12, 2010 9:38 am

Since you seem interested in the running of a political RP, here's some criticism appropriate for a political RP. Not trying to be mean, trying to be helpful to set a would-be political RP host on the right track.

First thing, war and only war all the time gets fairly boring, particularly since most of the time would be spent not in battle but on the march. Don't start all of them off at war, it would only make sense if the counts would seek allies first for more power and then add a whole new dimension to the RP with diplomatic possibilities and backstabbing should the allied counts wish to get rid of them.



What new Emperor? There is no promise whatsoever of the Empire being restored to its old order at the end of OB. If you choose to plonk down a new Emperor, you should give us more detail. Who was he? How did he become Emperor, did he get elected or did he seize power by force? Did he rule well? It'd make a difference, since if he seized power it seems likely the Counts would want to follow in his footsteps since he just proved it was possible to become Emperor via force (unless he was Sula and tried to fill in gaps in the Empire to prevent anyone from following him, that is). Why was he assassinated, too? People don't get assassinated for kicks, particularly Emperors who usually have a good strong guard to protect them, unless they're idiots or something. The Mythic Dawn is fairly dead after the OB Crisis I'd say, or if not dead then fanatically persecuted. Think 'No one expects the Cyrodiilic Inquisition'. Muslim dynasties plagued (matter of perspective I guess) Spain for a long time, so when they finally were defeated there was little religious tolerance left in Spain. Likewise the Empire would most likely stomp down on not only the Mythic Dawn, but likely many of the other Daedric Cults.


Pardon, but what makes Cheydinhal automatically the most powerful? That you like it would not be a suitable answer, by the way.

Cheydinhal is landlocked; it is surrounded by soil that would most likely be good for agriculture, however natural obstacles make trade with Skyrim and Morrowind harder, and there's no port to compensate for the harm the mountains bring. Most likely it'd be self-sustaining, as would be Chorrol. Bravil would likely become dependent on Leyawiin unless it could manage to establish its own trade, but I find that doubtful with the current state of the city and likely its treasury; so it's either the Imperial City or Leyawiin. The Imperial City would be a fortress nigh impregnable, what with being an island city and having the Arcane University next doors. However with Leyawiin down the line blocking the Niben at will, it'd likely become self-sustaining as well, relying on agriculture off the island, risking to be cut off from its food should invaders come. Leyawiin would profit a lot from the whole of this, since it could sell the right to trade to either the Imperial City or Bravil, so it'd likely be prospering, most likely receiving a lot of trade from urban Elsweyr and Morrowind. Skingrad would be most likely trading with Valenwood and would be prospering, since it has vineyards, plenty wood and its inhabbitants are probably accustomed to terrace agriculture. Anvil would also be prospering; it's got the whole area in front of it fairly empty, making for good agriculture; it even seems a tiny bit steppe-like there so who knows, may be more fertile than generic Cyrodiilic soil. It's also sitting right on the western shore, with very possible juicy trade routes with Valenwood, Summerset, Hammerfall and High Rock.

If something Bravil would probably be the weakest since it lives on the edge of the swamps and doesn't get as much land to use for farming that way and the rest would be without a stronger comming ahead, they're pretty well balanced. Chorrol may fall a bit short of some others, but with plentiful wood to cut before agriculture can start for real, it could try open some more juicy trade routes through the mountain passes with Hammerfall, who'd likely always need more wood, should they care to secure said mountain passes.

And you didn't even tell us whether Kvatch was rebuilt or not...


So what? Many bandits probably dream of killing the counts and taking all their wealth and wives and all that stuff. Yet another one would not be much different, or at least you never told us anything that would make it slightly more different, asides from their strange title. Bandits aren't even that much a threat compared to organized middle class militia-ish armies who can afford better armour and weapons and are accompanied by professionals (or I presume the city guards are professionals) to act as officers. Particularly since said middle class armies have a good reason to fight for their city, since all their wealth and their position is there and there only, highly doubtful an invader would let them have it all. And since you don't ever mention anything about the size of the bandit group, I can only presume it's new, not very large and an attempt to cramp in an adventure-esque sub plot for some reason. Correct me if I'm wrong by all means, but that's what it seems to be.

Hope this was helpful, ta-ta.


This kid speaks the truth, my good man! Seriously look over this with sharp eyes and with thought and then go back to the drawing board and do something else. In short, you can't just make a war RP like that; it takes skill and experience. To be crude, it seems as if you are just pulling stuff out of your butt, you can't just go, "Anvil is the weakest" without any explanation except the fact that you don't like Anvil personally. In fact Anvil would probably one of the strongest realisticlly (look at what PFA said).

Basically, you just can't make things up without any thought or backstory. I mean come on, "The Cave People", what is that? Seriously that also sounds stupid. What kind of bandit clan would call themselves like The Cave People? If they were too dumb to think of a decent name then somehow I don't see how they could cause much trouble or kill the counts, especially if they're a new group.

Sorry if it seems like I'm being a dike or something or if I'm echoing what Anticlere said, but it needs to be in your head, Foxy boy!
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Robert Garcia
 
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Post » Sat Jun 12, 2010 12:44 pm

Land Lords!

This is set after oblivion and assassins have killed the new emperor and yet again all possible airs.
Now the counts are fighting for land trying to take over! You can pick a side. Chedinhal is most powerful and Anvil the least. All the rest are in between but a group of bandits who call them selves the Cave People want power and are planning to kill all the counts!


I'm sorry man, but I think i've seen this RP idea done at least a hundred times. There is nothing to set it apart from the crowd man. I could probably predict the whole plot before it even ended, just by playing Oblivion.

And the grammar... ouch. Really, It seems like you put no thought into this. You just thought of an idea and then threw it out there. And why should I fear the cav people? I have no reason. As far as I know they are common thugs who want the counts dead. Thats what we have the guards for.

And I told you the plot people start to die!

I'm not going to give the whole story away am I!


I'm sorry comrade, but the fact people die in your RP doesn't set it apart from the hundreds of other RP's here

Oh as Iain said you MUST read Illusionary's guide. It is there for a reason, not for nothing (hehe, get the pun? ;). Trust me you'd be suprised at how much better you'll be when you carefully read it. I bet a lot of RPers here wouldn't be as good as they are without it.

So yeah, alongside reading the guide, go back to the drawing board and try and improve this somewhat.


Hah! I got the Pun!

But, Yes comrade, Illusionaries guide is basically the golden book of RPing. Reading it not only immensley helped me, it helps many others. In fact, every time I host a new RP, I provide a link to it and ask everyone who hasn't read it to read it before RPing.

And as for going back to the drawing board, here is what I reccomend doing. Open microsoft word and start typing up a rough draft for your RP. It should equal about at least a page worth of information for a good RP. And it should take you a while to do also. The recent Rough Draft for a backstory I did was 3 1/2 pages long and took me 3 days to do. Im not saying it has to be 3 1/2 pages, thats atually pretty long for an RP idea, but still, make it at least a page. Even then, my 3 1/2 page RP backstory still needs some editing

Then open up the RP recruitment thread with the rough draft and see whos interested. Ask for what people think about it also, thier advice is critical. If you listen and make edits to your rough draft and add the edits into a final draft, then ask for character sheets to be pmed to you for your approval. Then the rp will be set.

Lastly, build up a bit of RP cred here on the fourms. Join some RP's (The Drunken Dragon Inn does not count) and show people you are good at RPing. If you do this, they will be willing to join your RP.

So, follow my advice and you should be good comrade. En Taro Adun!
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Britney Lopez
 
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Post » Sat Jun 12, 2010 11:23 am

DDI is actually going to die...
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Charity Hughes
 
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Post » Sat Jun 12, 2010 9:13 am

No, and there are a multitude of reasons:

1. OP has no 'renown' which makes me your ability to lead a RP. (or even have competence in RPing to begin with)

2. Plot is three lines long

3. Concept is weak, there are too many factions to join and too much division of RPers is ALWAYS a bad thing. (War RPs are an exception)

4. There is already another better done RP with the same general concept about to go underway (Cyrodiil shattered)

5. It's overall unappealing (see 2+3) and has little to be interested in.


Nothing personal, I'm just being honest.
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Rachael
 
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Post » Sat Jun 12, 2010 1:32 am

but what makes Cheydinhal automatically the most powerful?

Well the people have started to fear the count
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Kelly Osbourne Kelly
 
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Post » Sat Jun 12, 2010 8:40 am

but what makes Cheydinhal automatically the most powerful?

Well the people have started to fear the count


Eh? Huh? Is that meant to be your excuse for why Cheydinhal is the most powerful? Trust me, that isn't a viable reason and won't change people's mind. Seriously like I said you can't just start pulling things out of nowhere, you need to think about these things, Fox.
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X(S.a.R.a.H)X
 
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Post » Sat Jun 12, 2010 9:16 am

but what makes Cheydinhal automatically the most powerful?

Well the people have started to fear the count


One vampire (albeit a strong vampire) doesn't make a city the strongest.
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Timara White
 
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