would you like acrobatics to do more than alter your ability

Post » Fri May 27, 2011 9:41 pm

just thinking that they should expand on acrobatics, perhaps ledges could be climbed , or stuff could be vaulted, or we could slide under stuff, or we could do some more assasins creed/mirrors edge/brink/lara croft/prince of persia crazy stuff? it would make epic chase scenes in citys, or perhaps the player could jump tree to tree in forests without touching the ground :bowdown:



elder scrolls+epic combat+epic acrobatics+loads of little features= the most epic game ever created?



and this may sound stupid, but could it be copied and pasted from brink with a few variations to be compatible with skill levels?
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Curveballs On Phoenix
 
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Post » Fri May 27, 2011 6:08 pm

Yes, and I made a thread on this a few days ago. Climbing and vaulting should be affected my acrobatics, athletics and strength.
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CORY
 
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Post » Sat May 28, 2011 9:18 am

Hell yeah (the band is awfull by the way) i would love that, its stupid to be a khajiit and not be able to do whatever acrobatics you like in the end
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mike
 
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Post » Sat May 28, 2011 1:00 am

yes, but not overboard. Doing double jumping off walls and being able to climb steep hills easier should be the limit. no climbing vertical buildings lol.
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mishionary
 
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Post » Sat May 28, 2011 2:02 am

yes, but not overboard. Doing double jumping off walls and being able to climb steep hills easier should be the limit. no climbing vertical buildings lol.


What about things like vaulting over objects and grabbing and climbing onto ledges?
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sunny lovett
 
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Post » Sat May 28, 2011 3:34 am

imo


acceptable

low climbing
vaulting (to replace low climbing at level 25, it should become faster at higher acrobatics and higher in hight aswell)
grabbing onto ledges
rolling on the floor to stop dammage from high falls (level 50)
climbing (on surfaces with plenty of places to hold on to)
jumping of walls (at level 25, although fairly useless untill higher levels)
sliding
swinging under poles
dodging enemies
running on walls for VERY brief periods

not acceptable
double jumps in thin air
doing back flips for no reason
climbing up surfaces with nothing to hold onto
slowfalling (without spells)
running on walls for extended periods
stuff that seems like it is not energy efficient (doing full 360 spins on a monkey bar)
things being laid out specifically for climbing upon (a little bit is fine, but don't go overboard/obvious
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Gemma Archer
 
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Post » Sat May 28, 2011 5:04 am

The most fun I've had in the entirety of my Oblivion playthroughs was jumping from rooftop to rooftop in the Imperial waterfront evading pursuing guards.
If they are going to do ANYTHING with Acrobatics, I hope with a high enough skill they allow you to get to out of the way places like that with ease, adding a new route to traverse.
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Markie Mark
 
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Post » Fri May 27, 2011 9:40 pm

I agree that Acrobatics and Athletics skills could both use some love.
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Je suis
 
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Post » Fri May 27, 2011 9:32 pm

I'm all for climbing, sliding and maybe some vaulting. But it shouldn't be "go overboard" as you put it. I don't think I wanna wallrun and doublejump in an elderscrolls game honestly
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Red Sauce
 
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Post » Fri May 27, 2011 7:49 pm

I'd like more to it but not overboard.
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Louise Dennis
 
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Post » Sat May 28, 2011 8:38 am

climbing, long jumps over deathly pits (here is for vertical environments), and doing ninja flips and rolling dodges, so ya I want better acrobatics. :toughninja:
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Jeff Turner
 
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Post » Fri May 27, 2011 5:49 pm

If they do it, then they better dress people in armor and see how well they can do stunts wearing 30+ kilos of steel dragging them down.
Even leather would be a bit too much.
Guess we got a reason for implementing unarmored skill again ?
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Jason Rice
 
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Post » Sat May 28, 2011 12:51 am

Climbing is all that would really add to the game. Lara Croft-esque acrobatics... no thanks.
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Felix Walde
 
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Post » Sat May 28, 2011 4:12 am

i added another poll
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Joanne Crump
 
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Post » Sat May 28, 2011 3:21 am

Acrobatics as was used in past games was pretty much pointless, and a far more worthy candidate for removal than Enchant, or the merging of weapons skills. That said, I hope they use its failings as a basis for improvement rather than just an excuse for removal.

imo


acceptable

low climbing
vaulting (to replace low climbing at level 25, it should become faster at higher acrobatics and higher in hight aswell)
grabbing onto ledges
rolling on the floor to stop dammage from high falls (level 50)
climbing (on surfaces with plenty of places to hold on to)
jumping of walls (at level 25, although fairly useless untill higher levels)
sliding
swinging under poles
dodging enemies
running on walls for VERY brief periods

not acceptable
double jumps in thin air
doing back flips for no reason
climbing up surfaces with nothing to hold onto
slowfalling (without spells)
running on walls for extended periods
stuff that seems like it is not energy efficient (doing full 360 spins on a monkey bar)
things being laid out specifically for climbing upon (a little bit is fine, but don't go overboard/obvious

And they could do worse than to use this guy's suggestions as a basis.
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Doniesha World
 
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Post » Sat May 28, 2011 6:07 am


And they could do worse than to use this guy's suggestions as a basis.



whats wrong with it?
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Hannah Whitlock
 
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Post » Fri May 27, 2011 7:19 pm

whats wrong with it?

Nothing. I meant they should use a similar "ruleset" as yours as a basis for developing the acrobatics skill.


That said, I'm not entirely sure what you were getting at with "jumping of walls (at level 25, although fairly useless untill higher levels)"?
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Travis
 
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Post » Fri May 27, 2011 7:24 pm

Mirror's Edge was realistic? Have you actually played the game?

Anyway, the acrobatics skill was pretty useless in Oblivion and Morrowind, so yeah, if they did more stuff with it that would be great.
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Melly Angelic
 
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Post » Sat May 28, 2011 5:53 am

I would like at least the ability to mantle-up onto ledges, as in the Thief games.

And this being a mountainous region, scaling mountain sides with pick axes (which could double as weapons) would be awesome (although that should fall under a new 'climbing' skill rather than acrobatics).
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Jason White
 
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Post » Sat May 28, 2011 1:14 am

It was fine in Oblivion, but small things, like climbing up ledges(Not walls) would be nice. No way should it be over the top.
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Melly Angelic
 
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Post » Fri May 27, 2011 9:35 pm

imo


acceptable

low climbing
vaulting (to replace low climbing at level 25, it should become faster at higher acrobatics and higher in hight aswell)
grabbing onto ledges
rolling on the floor to stop dammage from high falls (level 50)
climbing (on surfaces with plenty of places to hold on to)
jumping of walls (at level 25, although fairly useless untill higher levels)
sliding
swinging under poles
dodging enemies
running on walls for VERY brief periods

not acceptable
double jumps in thin air
doing back flips for no reason
climbing up surfaces with nothing to hold onto
slowfalling (without spells)
running on walls for extended periods
stuff that seems like it is not energy efficient (doing full 360 spins on a monkey bar)
things being laid out specifically for climbing upon (a little bit is fine, but don't go overboard/obvious


It would be pretty cool, certainly adding more to the assassin/thief type characters, but one thing that'd have to be taken into account is what the character is wearing at the time. Anyone wearing rigid light armor should have the abilities perhaps halved - anyone wearing heavy armor and trying these things should experience an uncomfortable and embarrassing failure.
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Dean Brown
 
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Post » Sat May 28, 2011 2:45 am

It would be awesome if it would range from Oblivion to Mirror's Edge/Assassin's Creed.

100 acrobatics, athletics, climbing, agility, speed, endurance, strength = Mirror's Edge/Assassin's Creed (and getting 100 points in a skill would be more difficult to achieve than it is in Morrowind and Oblivion).

I hope they don't have perks like Oblivion like: X skill in acrobatics = Wall jump. You can try everything from the start but you will probably fail and in the most extreme cases kill yourself (don't try to jump from a rooftop to another, distant rooftop if you are slow and non-athletic, you will fall). And there isn't a point where you suddenly can do something if it was completely impossible before.

Multiple skills and attributes should play a role, some more than others. You need strength to pull your self up while climbing, endurance and athletics to keep on going, speed to get enough momentum for a long jump and your agility is key to some tricks, but they are useless without the right skills. The attributes and athletics skill determine if your body is physically able to do a certain thing, your climbing and acrobatics skill determine if you will do it right.

I really hope they will put something like this in Skyrim, it would make playing a thief, assassin or acrobat much more interesting.
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Anna Watts
 
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Post » Fri May 27, 2011 11:34 pm

I personally like the levelled perk system. No vaulting til 25 sounds goood for example. I don't think you should be able to wall run, at least not sideways. Maybe up a wall to give you a jumping boost to reach a ledge.
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A Lo RIkIton'ton
 
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Post » Fri May 27, 2011 7:49 pm

imo


acceptable

low climbing
vaulting (to replace low climbing at level 25, it should become faster at higher acrobatics and higher in hight aswell)
grabbing onto ledges
rolling on the floor to stop dammage from high falls (level 50)
climbing (on surfaces with plenty of places to hold on to)
jumping of walls (at level 25, although fairly useless untill higher levels)
sliding
swinging under poles
dodging enemies
running on walls for VERY brief periods

not acceptable
double jumps in thin air
doing back flips for no reason
climbing up surfaces with nothing to hold onto
slowfalling (without spells)
running on walls for extended periods
stuff that seems like it is not energy efficient (doing full 360 spins on a monkey bar)
things being laid out specifically for climbing upon (a little bit is fine, but don't go overboard/obvious


In a medieval environment there are very few walls without handholds. I suspect virtually any rock climber of today could climb virtually every man made structure from that period or earlier. So outside of magical structures or a bizarre natural formation I don't think there should be anything you couldn't climb. But otherwise yes I agree with your list.
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Manny(BAKE)
 
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Post » Sat May 28, 2011 7:40 am

In a medieval environment there are very few walls without handholds. I suspect virtually any rock climber of today could climb virtually every man made structure from that period or earlier. So outside of magical structures or a bizarre natural formation I don't think there should be anything you couldn't climb. But otherwise yes I agree with your list.


So if you want to climb up an old, 'handholdy' church: When you walk up to the base of the church (presuming that your climbing skill is very high) your will get the option to switch into climbing mode. In climbing mode players will not be able to use weapons, potions, spells, etc. Instead the player will use the right and left mouse button for each of the MC's hands in game. The player will aim at where they see a handhold and use the left and right mouse buttons to determine which hand to use in order to scale the building. For example, if you are mid-climb and see a series of handholds to your left, but none to your right, you obviously want to go to your left, right? XD So you grab the nearest handhold(which is to your left) with your RIGHT hand, to give you momentum to reach the other handholds. You follow?
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Charleigh Anderson
 
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