Would you like another DLC like Dead Money or The Pitt?

Post » Mon Jan 18, 2016 8:03 am


You would get them back after the DLC. No one is saying you will lose them forever.

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mishionary
 
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Post » Mon Jan 18, 2016 6:41 am

Yes. Because as this game progresses your character will end up with unique/rare highly modded weapons and armor. Bring that into a new area and you'll blast everything. It would be more fun/challenging to have to scrounge.
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Alberto Aguilera
 
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Post » Mon Jan 18, 2016 1:18 am


Oh come on, it's not that big of a deal...And it makes perfect sense story wise. Out of all the NV DLC Dead Money IMO is the best story wise, Old World Blues is great to for other reasons lol. Honest Hearts svcked, could not stand the hokey American Indian referencing. Lonesome Road svcked as well as it was just boring as feck getting to Ulysses...



Though I think they should build off of the in game story arc and not go completely new...I'd love to see a more suspense like DLC built off of Dunwich ;)

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Cheryl Rice
 
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Post » Mon Jan 18, 2016 10:18 am

Again... making all your hard work in the first place, pointless.

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Logan Greenwood
 
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Post » Mon Jan 18, 2016 10:35 am

The only cool thing about the Pitt and Dead Money (well DM had a great back story and atmosphere, but it wasn't a DLC I really enjoyed playing through, just like the PItt) was that you started out with nothing.



I actually start new characters, because that's what I love about RPGs... you start with nothing and have to make due with what you find. So, yea, a DLC that strips a high level character and basically sends you back to the "beginning" is great. Plus, you do have your skills and perks, so you won't be completely "naked". And usually you end up with some nice stuff in those DLCs that you can bring back with you. Plus, you will have all your old gear back in the end.

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David Chambers
 
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Post » Sun Jan 17, 2016 11:35 pm

Its still a punch in the face, and i would like to keep the equipment i spent hours upon hours getting and upgrading.

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Eileen Collinson
 
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Post » Mon Jan 18, 2016 6:14 am

Dead Money and Honest Hearts were created by Obsidian as the first 2 DLC and The Pitt was Bethesda's second Fallout DLC. So it is likely that Bethesda and Oblivion realized how stupid removing all or most of a player's inventory is.

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Baby K(:
 
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Post » Mon Jan 18, 2016 12:56 am

My issue with losing equipment isn't the fact that I lost it but that I know that here's yet another DLC that I'm going to be stuck doing for the next few hours that has little to nothing to do with the main game. Even if the DLC is a new area, I want it to be integrated somehow and not just act like Alice falling down the rabbit hole. Perhaps there might be a couple of quests in which we lose our equipment...for example getting thrown into a prison or something and we need to spend some time escaping, but not for the *entire* DLC. That's just tedious and makes the DLC more of a tacked-on afterthought instead of a part of the game as a whole.

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Zosia Cetnar
 
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Post » Mon Jan 18, 2016 5:44 am

People need to stop with the DM hate just because you don't have access to your gear. That's exactly part of the charm, besides to make you actually have to think and use some tactics and not just .50 your way through lol....Perfectly legit story that our gear gets taken..

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Enie van Bied
 
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Post » Mon Jan 18, 2016 7:18 am


I agree to disagree with you! Legit to take my gear as part of the story, yes. That is why I don't like that element of the story. Stop disliking it because I don't like it? No thanks. :D

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LuBiE LoU
 
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Post » Mon Jan 18, 2016 3:44 pm


Bah!!! Limited minds I guess ;) It works....

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Stephanie Kemp
 
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Post » Mon Jan 18, 2016 12:40 pm

I like how even the results are.





*shudder*



DAKKA-DAKKA-DAKKA-DAKKA "The combined mass of the bullets I've fired to your head is greater than the mass of your heaaad!" (That's how it felt like anyway.)



Yeah, they were stupid additions to the game. The reaver's ranged attack was nice though.







:laugh:


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Suzy Santana
 
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Post » Mon Jan 18, 2016 12:06 pm

This is the type of thing that you either love or you hate.



Personally, I like the gritty survival aspect, and being stripped down to bare essentials. You walk around like a demi-God all the time, is it really that big of a deal for people to forsake all their awesome toys temporarily for a survival experience?

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Lynne Hinton
 
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Post » Mon Jan 18, 2016 8:18 am

No thanks. Such DLCs are one-trick ponies, one and done, and I consider them a waste of developer's time.



Having to start over, locked away in an area, is more of a separate game that uses the same mechanics as opposed to an expansion that enriches the original and makes it even more enjoyable.



Edit: I did enjoy the story in Dead Money, but it the way one enjoys a thriller - it works only once. I am interested in DLCs that promote play longevity and replayability. Locked-away zones like Dead Money do not deliver in this department. Leave those for modders.

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jenny goodwin
 
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Post » Mon Jan 18, 2016 2:17 am

No.

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Jessica Nash
 
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Post » Mon Jan 18, 2016 9:16 am

Not at all, but it needs to be in context. That is one thing that The Pitt got right. I'll give you that. It's not like you lost any of your actual abilities, just your equipment.

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Gracie Dugdale
 
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Post » Mon Jan 18, 2016 2:57 pm

I don't enjoy being stripped of my gear. However, I do enjoy the idea of going to play like Dead Money where everything is generally just more dangerous. I would love to see a return of that red mist and possibly an explanation of what it is. Plus more enemies based on it (Deathclaw infected by that stuff would be scary as hell).

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u gone see
 
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Post » Mon Jan 18, 2016 1:01 am

Absolutely. I love Dead Money for actually being unique and challenging the player in a manner no other DLC has ever done. Survival horror at its best.



However, I already know Bethesda would never be able deliver as compelling of an experience in both storytelling and gameplay that are on the same levels of Dead Money, so they should probably just make the two large expansions for their games they usually do for TES.

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KiiSsez jdgaf Benzler
 
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Post » Mon Jan 18, 2016 11:03 am


They could have a questline that starts out in the main game area where you are assisting some people with negative effects and things that are happening around their settlement, and upon a series of investigations, you find out about this red mist that is seeping through from somewhere. None of your current equipment can handle it, and in fact can eat through many materials, so you go on another series of quests to find and build a set of gear that won't deteriorate in the mist. You also need to find the source of where the mist is coming from. Once you have the source and the gear, you can *willingly* leave your stuff in the settlement, put on your new gear and enter the location to try to put a stop to what is going on.



Since you weren't able to build great gear initially, the location you go will allow you to make improvements to what you originally took in with you. You can backtrack and leave any time you want, and so you wouldn't be stuck in the DLC location, but you will need to spend a good amount of time there along with the new dangers, new enemies, and new things to find. You can bring back anything you find there and one you solve the problem, the location still has reasons for you to keep going back even while you continue playing the main game. Once you solve the problem, the settlement having the problem will agree to join with you and then you can use the workshop and build on it like any other settlement, but with the addition of many unique NPCs who may still provide quests.



Something like the above can have elements of both "losing all of your equipment and making you feel like a noob" as well as being a full addition to the main game where you can go back and use your own stuff outside whenever you wish, and there would also be reasons for continuing to use the DLC even after the main DLC storyline is done.



That's the type of thing I want to see in a DLC.

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Charity Hughes
 
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Post » Mon Jan 18, 2016 11:36 am

yes, Dead Money is the best Fallout DLC

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Carlos Vazquez
 
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Post » Mon Jan 18, 2016 12:47 pm

I read that as "Dead Monkey". There is something wrong with me. :)

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ImmaTakeYour
 
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Post » Mon Jan 18, 2016 12:10 pm

I wouldn't mind another DLC like Dead Money or the Pitt. Stripping you of your weapons, even if just temporarily (in the Pitt, your weapons got returned later on in it) improves the challenge without turning enemies into bullet sponges like the difficulty settings do.

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Amanda savory
 
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Post » Mon Jan 18, 2016 1:19 am

I really liked the idea of stripping you of your favorite gear. (As long as you don't lose 'em permanently that is)



One thing I loved about those two DLC's was the way it threw you in with hardly anything at all and you've got to explore and find what you need to survive. You relied more on your skills and perks and might find weapons and armour you might not usually use, and made you scavenge for useful and life-saving items. And in the case of the Pitt, if you had a good pickpocket skill, you could get some half decent gear from Ashur's people before it threw you to the wolves.

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D IV
 
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Post » Mon Jan 18, 2016 5:24 am


Exactly. Point Lookout was my least favorite DLC for that reason. I would rather enemies be challenging again by taking away all my best gear, rather than simply buffing them up with some unconquerable gameplay mechanic advantage, like the unblockable damage all the enemies in Point Lookout had.

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Britney Lopez
 
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Post » Mon Jan 18, 2016 12:13 pm

I'm up for the challenge! I don't mind it at all. DM I loved because it placed you in a seemingly impossible position, and the joy of not only beating the DLC but also getting out with all the gold bars, leaving Elijah to rot, was perfect for me. So I wouldn't mind getting stripped, if the DLC can make up for it in gameplay!



I do understand tho, that it may not be everyones cup of tea.

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Danger Mouse
 
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