Would you like another DLC like Dead Money or The Pitt?

Post » Mon Jan 18, 2016 1:15 pm

A DLC where you are stripped of all your gear at the start, and left to scrounge for new items?

User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Mon Jan 18, 2016 12:34 pm

No thanks, I would prefer something more 4-ish, Fallout4-ish.

User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Mon Jan 18, 2016 11:01 am

Personally I think, because of the non-existent level cap, a dead money/the pitt style DLC will be frustrating for most players.


Just think DLC should extend your characters play and build, without removing items from you.


Could be cool for like one or two enclosed quests where you get your items back at the end of the quest.

User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Mon Jan 18, 2016 2:32 am

I don't mind it, at least it makes sense in it but I would like some variation or even having local items that might be more worth while to use insted.

User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Mon Jan 18, 2016 9:14 am

As long as I got my fists I can take on the world so ya take my stuff lol.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Mon Jan 18, 2016 2:10 pm

Not really interested. They better improve the weak points of the existing game. No reason to go on some obscure adventure off the map for no reason. Completly ignoring what my character has.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Mon Jan 18, 2016 1:08 pm

I liked the Pitt but Dead Money was repetitive and boring.

User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Mon Jan 18, 2016 10:05 am

I'm not a fan of having my character's gear taken away...unless there is a very, very compelling story reason to do so. My character's gear is part of who they are. I often make unique modded gear especially for a particular character to wear for the duration of a game. Taking that away is like taking a part of my character away.



Most of the time it feels like a gimmick.

User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Mon Jan 18, 2016 12:13 am

No. As much as I liked the concept and gameplay of Dead Money, I really don't like DLC's that trap you into a location until you finish with that location. If a DLC offers a new area, I want it to just be an area extended from the main map, where my character can still move freely between the main map and the DLC areas. I'd say similar to Point Lookout when it comes to a new area, but my problem with that DLC is that you can't bring your companion. I want to be able to bring my chosen companion to the new areas. Basically, I don't want to feel that my character is "now entering the DLC" but have it smoothly integrated with the rest of the game and with the same rules applied. Most current DLC just feel tacked on and not like real parts of the game.

User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Mon Jan 18, 2016 2:22 pm

Dead money was just awful. I hated being forced into using whatever was laying around. Hacking ghosts with spears was driving me crazy. Where is my AMR, or at the very least, Ratslayer. I spent a lot of money on That Gun, because I wanted to use it, not because I wanted to use implements from the shed to hack things to death. There wasn't even anything from Dead Money that I wanted to take back with me when I left there, except the gold bars which you couldn't take without some complex trick-fool-ery.



I liked the silenced weapon from the Pitt, and that was about it.



Let me use the character I have come to know and love in the DLC.



edit: To be honest, I did like the story of dead money, but not the rest of it.

User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Mon Jan 18, 2016 1:31 am

yup ^^ definitely


I just don't want to see those annoying collars from Dead Money anymore :D



but having to search new gear and new weapons would improve my experience with the DLC


Even better, if they can make a DLC-only perk system (like they did with werewolfs in Skyrim) <3




I would love to simply play another character in the DLC... just to experience more of the Fallout lore, without being limited to the Boston survivor, we're all playing

User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Mon Jan 18, 2016 2:12 pm

Yes, or a Honest Hearts -style weight limit before journeying to a distant location.


It's a bit like a fresh start in the mid-late-game for high-level characters.
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Mon Jan 18, 2016 9:24 am

Voted yes. Simply because some of the options are insanely powerful. Great, I have a weapon where I can kill a behemoth in a few shots. How in the hell can a developer balance that sort of dps output in a dlc?



Honestly though, I think we will see a re-balance patch before any dlc. Otherwise anyone with an explosive minigun/shotgun is just going to rip the dlc apart in record time and be complaining on the forums about lack of difficulty.

User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Mon Jan 18, 2016 3:43 pm

No. Both were boring, especially Pitt. At least Money had humor.

User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Mon Jan 18, 2016 9:18 am

No I prefer something like Dawnguard and Dragonborn. Give me a new area but keep my companion and gear. I really like Dead Money( besides the collar thing. That was just annoying) but I can do without another one.

User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Mon Jan 18, 2016 1:24 pm

I liked the concept of the pit, if they had an audience noise added that got excited and tougher enimies it could be as good as if not better than the coliseum in Fable.
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Mon Jan 18, 2016 7:22 am


So ... basically restarting the game. No thanks.

User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Mon Jan 18, 2016 7:42 am

My idea is something like an Operation Anchorage. After reading someone's post it got me thinking, and either you continue your current game, have a "dream sequence" or a "memory sequence" which will start the quest, or when starting a new game you already start this DLC. So once the DLC starts you are in pre-war.



You start at level 1, so level one when starting a new game or if playing a current game you are reset to level 1. You continue the DLC/story until it's done. By the time you are done you can be around level 10. If starting a new game, then you will start off as level 10. As part of the DLC you will have a real Survival Mode where the game is harder, but not bullet sponges. If you are continuing a character, then this is your chance to respect everything you wanted. Depending on your level it can be a moot point to respect but for other it can be a god send, take away picks you have and don't want anymore.

User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Mon Jan 18, 2016 3:36 am

I agree. That was Pitt and it was the Pitts.



Might as well just start a new game.

User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Mon Jan 18, 2016 6:32 am


My question is, do you think they could create a dlc that is balanced? On one of my playthroughs on survival I had over 100 stims. Several thousand rounds of pretty much all ammo. And all that was before level 40.



I am dreading them coming up with a solution like they did for fallout 3. Create monsters with 3-4x the amount of hp and deal insane damage. Anyone recall the nightmare ghoul reavers and albino scorpions?

User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Mon Jan 18, 2016 3:08 am

I think you'd need to define what you mean by "balanced". If you mean a DLC that the majority of us people that do not play on survival could play without getting completely frustrated, just with higher level opponents (not just bullet sponges, I agree), then, I would say: "I hope so" (kind of like they did with the Dark Arisen add on to Dragons Dogma or any of the DLC's for Dragon Age: Inquisition).



However, it seems to be Beth's methodology to release what are essentially "expansions" rather than true DLC's. F3 had it's DLC's, but they were mostly just continuations of story lines or variations of the stories already there without any real, new and different things even the Point and the Pitt weren't really any more difficult (although the Pitt, at least you had to start from scratch with weapons and armor, although you retained everything else). Dawnguard and Dragonborn weren't really anything more than expansions. They could be played at any level and the opponents weren't any more difficult than the ones elsewhere in the game.

User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Mon Jan 18, 2016 1:09 pm

I am saying no, mostly because when i've spent so much time crafting my weapons, getting the armour i want etc, and then having it taken away just for a story reason svcks! Also how does Dead Money make sense? Why wouldn't/shouldn't Elijah's goon bring your equipment with you? He needs firepower to get in to the Casino anyway. Atleast in The Pitt there is a reason for it, and you get them back before bleep hits the fan.

User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Mon Jan 18, 2016 4:29 am

I'd rather them focus on story and setting and various NPC interactions (including the non-combat options many have been asking for) rather than them worrying about combat balance or putting in more bullet sponges.

User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Mon Jan 18, 2016 3:38 am

I like to go to cartoon land where I can hunt that Wascally Wabbit, Roger Rabbit, Daffy Duck, Mickey Mouse and them cartoon characters, but not Elmer Fudd, Wile E. Coyote, Yosemite Sam, Tasmanian Devil and Marvin the Martian.

User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Mon Jan 18, 2016 11:32 am

I'll keep the gear I have worked so hard to acquire and make unique, thank you very much.

User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Next

Return to Fallout 4